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Watchers in Death Gem Generator

The following tool is for randomly generating gems for upgrades in your own Watchers in Death campaign.

Each model is limited to two gems per Weapon, two gems for Armour, two gems for Shields, and one Jewelery gem.  Once a gem is equipped it cannot be removed without being destroyed.


Common Red Gem

...of Slashing (Weapon): Unmodified wound rolls of 6 cause a number of mortal wounds equal to the weapon's damage instead of its normal damage


Common Orange Gem

...of Reach (Weapon): +1" (max 3") for a Melee Weapon, or +6" range for a Missile Weapon

...of Health (Armour): +1 Wound


Uncommon White Gem

...of Resistance (Jewelery): Ignore wounds (not mortal wounds) on a 6+.


Common Orange Gem

...of Crushing (Weapon): Unmodified hit rolls of 6 cause a number of mortal wounds equal to the weapon's damage instead of its normal damage

...of Mirroring (Armour): Roll a dice each time you allocate a mortal wound to the bearer. On a 5+ the wound is negated.


Rare White Gem

...of Resist Destruction (Jewelery): 1 hit rolls for DESTRUCTION enemies targeting this model


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