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Watchers in Death Gem Generator
The following tool is for randomly generating gems for upgrades in your own Watchers in Death campaign.
Each model is limited to two gems per Weapon, two gems for Armour, two gems for Shields, and one Jewelery gem. Once a gem is equipped it cannot be removed without being destroyed.
Uncommon Black Gem ...of Crushing (Weapon) : Unmodified hit rolls of 6 cause a number of mortal wounds equal to the weapon's damage instead of its normal damage
...of Staggering Charge (Shield) : After completing a successful charge choose an enemy unit within 1". That unit suffers a -1 hit roll until the end of the turn.
...of Healing (Jewelery) : Once per battle, in your hero phase, the bearer can draw out the power from this gem. Regain d6 wounds lost earlier in the battle.
...of Revenge (Armour) : If this model is slain then every enemy unit within 2d6" suffers d6 mortal wounds.
Uncommon Green Gem ...of Reflecting (Shield) : Unmodified save rolls of 6 against Melee attacks inflict a mortal wound on the attacker after all their attacks have been resolved.
...of Reflection (Armour) : Unmodified save rolls of 6 against Melee attacks inflict 1 mortal wound on the attacker after all their attacks have been completed.
Common Red Gem ...of Wizard Slaying (Weapon) : Unmodified hit rolls of 6 against WIZARDS inflict 1 mortal wound in addition to any normal damage.
Rare Black Gem ...of Superior Speed (Weapon) : Every unmodified hit rolls of 5 or 6 allows the bearer to make one extra attack with the same weapon. These attacks CAN generate more attacks, but only on unmodified hit rolls of 6.
...of Lesser Mirroring (Shield) : Roll a dice each time you allocate a mortal wound to the bearer. On a 5+ the wound is negated. On a 6+ you can also pick an enemy unit within 6" of the bearer. That unit suffers 1 mortal wound.
...of Healing (Jewelery) : Once per battle, in your hero phase, the bearer can draw out the power from this gem. Regain d6 wounds lost earlier in the battle.
...of Deception (Armour) : In the Hero Phase this model can be swapped with another friendly HERO within 18".
Rare Orange Gem ...of Staggering (Weapon) : Successful wounds stagger the target. Staggered targets suffer -1 to hit rolls for the rest of the phase.
...of Illusion (Armour) : The bearer cannot be chosen as the target in the Combat Phase until it has made its attacks in that same Combat Phase.
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