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Watchers in Death Gem Generator

The following tool is for randomly generating gems for upgrades in your own Watchers in Death campaign.

Each model is limited to two gems per Weapon, two gems for Armour, two gems for Shields, and one Jewelery gem.  Once a gem is equipped it cannot be removed without being destroyed.


Common White Gem

...of Resist Chaos (Jewelery): -1 wound rolls for CHAOS enemies targeting this model.


Uncommon Blue Gem

...of Aura of Stability (Shield): All friendly units within 12" can run and shoot.


Rare Yellow Gem

...of Damage Reduction (Armour): Reduce the Damage of all attacks made against the bearer by 1, to a minimum of 1.


Common Red Gem

...of Hero Slayer (Weapon): +1 Damage against HEROES


Rare Black Gem

...of Reach (Weapon): +1" (max 3") for a Melee Weapon, or +6" range for a Missile Weapon

...of Aura of Vigour (Shield): At the start of your Hero Phase roll a dice for each friendly unit within 12" of the bearer. On a 5+ that unit can heal 1 wound lost earlier in the battle. On a 6+ they can heal 2 wounds instead.

...of Resist Chaos (Jewelery): -1 wound rolls for CHAOS enemies targeting this model.

...of Rapid Regeneration (Armour): -1 on the Injury table. If the result of the Injury roll is an unmodified or modified roll of 1 then either regain 1 lost wound or remove 2 wound tokens.


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