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Watchers in Death Gem Generator

The following tool is for randomly generating gems for upgrades in your own Watchers in Death campaign.

Each model is limited to two gems per Weapon, two gems for Armour, two gems for Shields, and one Jewelery gem.  Once a gem is equipped it cannot be removed without being destroyed.


Common Black Gem

...of Cleansing (Weapon): +1 wound rolls against CHAOS

...of Lesser Mirroring (Shield): Roll a dice each time you allocate a mortal wound to the bearer. On a 5+ the wound is negated. On a 6+ you can also pick an enemy unit within 6" of the bearer. That unit suffers 1 mortal wound.

...of Resist Destruction (Jewelery): 1 hit rolls for DESTRUCTION enemies targeting this model

...of Deflection (Armour): +1 save against Ranged attacks. This does not stack with cover, and cannot bring the saving throw to a 2+.


Common Yellow Gem

...of Haste (Armour): +1 Move


Common White Gem

...of Resist Death (Jewelery): Ignore wounds and mortal wounds caused by DEATH on a 5+


Common Blue Gem

...of Aura of Vigour (Shield): At the start of your Hero Phase roll a dice for each friendly unit within 12" of the bearer. On a 5+ that unit can heal 1 wound lost earlier in the battle. On a 6+ they can heal 2 wounds instead.


Rare Red Gem

...of Crushing (Weapon): Unmodified hit rolls of 6 cause a number of mortal wounds equal to the weapon's damage instead of its normal damage


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