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Watchers in Death Gem Generator

The following tool is for randomly generating gems for upgrades in your own Watchers in Death campaign.

Each model is limited to two gems per Weapon, two gems for Armour, two gems for Shields, and one Jewelery gem.  Once a gem is equipped it cannot be removed without being destroyed.


Rare Red Gem

...of Speed (Weapon): Every unmodified hit roll of 6 allows the bearer to make one extra attack with the same weapon. These attacks can NOT generate more attacks.


Uncommon Black Gem

...of Smiting (Weapon): +1 hit rolls against DEATH

...of Staggering Charge (Shield): After completing a successful charge choose an enemy unit within 1". That unit suffers a -1 hit roll until the end of the turn.

...of Luck (Jewelery): Reroll one hit roll, wound roll, damage roll, or save roll per turn.

...of Revenge (Armour): If this model is slain then every enemy unit within 2d6" suffers d6 mortal wounds.


Rare Purple Gem

...of Absorbing (Weapon): Regain 1 lost wound for every enemy model slain by this weapon.

...of Reflecting (Shield): Unmodified save rolls of 6 against Melee attacks inflict a mortal wound on the attacker after all their attacks have been resolved.


Rare Yellow Gem

...of Hovering (Armour): The bearer can Fly.


Uncommon White Gem

...of Resist Destruction (Jewelery): 1 hit rolls for DESTRUCTION enemies targeting this model


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