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Watchers in Death Gem Generator

The following tool is for randomly generating gems for upgrades in your own Watchers in Death campaign.

Each model is limited to two gems per Weapon, two gems for Armour, two gems for Shields, and one Jewelery gem.  Once a gem is equipped it cannot be removed without being destroyed.


Uncommon Yellow Gem

...of Illusion (Armour): The bearer cannot be chosen as the target in the Combat Phase until it has made its attacks in that same Combat Phase.


Uncommon Green Gem

...of Reflecting (Shield): Unmodified save rolls of 6 against Melee attacks inflict a mortal wound on the attacker after all their attacks have been resolved.

...of Reflection (Armour): Unmodified save rolls of 6 against Melee attacks inflict 1 mortal wound on the attacker after all their attacks have been completed.


Common White Gem

...of Resist Destruction (Jewelery): 1 hit rolls for DESTRUCTION enemies targeting this model


Common White Gem

...of Knowledge (Jewelery): Each time you spend a Command Point roll a dice. On a 5+ gain another Command Point.


Rare Green Gem

...of Aura of Vigour (Shield): At the start of your Hero Phase roll a dice for each friendly unit within 12" of the bearer. On a 5+ that unit can heal 1 wound lost earlier in the battle. On a 6+ they can heal 2 wounds instead.

...of Extreme Health (Armour): +3 Wounds


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