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Watchers in Death Gem Generator

The following tool is for randomly generating gems for upgrades in your own Watchers in Death campaign.

Each model is limited to two gems per Weapon, two gems for Armour, two gems for Shields, and one Jewelery gem.  Once a gem is equipped it cannot be removed without being destroyed.


Rare White Gem

...of Resist Death (Jewelery): Ignore wounds and mortal wounds caused by DEATH on a 5+


Common Purple Gem

...of Hero Slayer (Weapon): +1 Damage against HEROES

...of Protection (Shield): Reroll failed saving throws of 1 and 2.


Rare Yellow Gem

...of Deception (Armour): In the Hero Phase this model can be swapped with another friendly HERO within 18".


Uncommon Yellow Gem

...of Revenge (Armour): If this model is slain then every enemy unit within 2d6" suffers d6 mortal wounds.


Uncommon Green Gem

...of Staggering Charge (Shield): After completing a successful charge choose an enemy unit within 1". That unit suffers a -1 hit roll until the end of the turn.

...of Refraction (Armour): Once per battle round, the first time the bearer suffers any mortal wounds inflicted by a spell or endless spell, roll a D3 and reduce the number of mortal wounds suffered by the roll.


Rare Yellow Gem

...of Death (Armour): If an enemy unit is slain within 12" of this model this model may immediately either make a charge move, or it may instead pile-in and attack as if it were the Fight Phase. If it is the Combat Phase then this is in addition to its normal turn to fight.


Common White Gem

...of Resist Death (Jewelery): Ignore wounds and mortal wounds caused by DEATH on a 5+


Common White Gem

...of Resist Death (Jewelery): Ignore wounds and mortal wounds caused by DEATH on a 5+


Uncommon Red Gem

...of Exploding (Weapon): After allocating all the wounds from this weapon, for every model slain roll a d6. On a 4+ that model's unit suffers 1 mortal wound.


Common Orange Gem

...of Chaotic Damage (Weapon): +1 Damage against ORDER

...of Mirroring (Armour): Roll a dice each time you allocate a mortal wound to the bearer. On a 5+ the wound is negated.


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