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Watchers in Death Gem Generator

The following tool is for randomly generating gems for upgrades in your own Watchers in Death campaign.

Each model is limited to two gems per Weapon, two gems for Armour, two gems for Shields, and one Jewelery gem.  Once a gem is equipped it cannot be removed without being destroyed.


Uncommon Black Gem

...of Speed (Weapon): Every unmodified hit roll of 6 allows the bearer to make one extra attack with the same weapon. These attacks can NOT generate more attacks.

...of Lesser Mirroring (Shield): Roll a dice each time you allocate a mortal wound to the bearer. On a 5+ the wound is negated. On a 6+ you can also pick an enemy unit within 6" of the bearer. That unit suffers 1 mortal wound.

...of Spell Efficiency (Jewelery): -1 to the cost of any spells attempted by the bearer

...of Deception (Armour): In the Hero Phase this model can be swapped with another friendly HERO within 18".


Common Yellow Gem

...of Health (Armour): +1 Wound


Uncommon Yellow Gem

...of Damage Reduction (Armour): Reduce the Damage of all attacks made against the bearer by 1, to a minimum of 1.


Rare White Gem

...of Resist Order (Jewelery): -1 Damage (minimum 1) for ORDER enemies targeting this model


Uncommon Yellow Gem

...of Hardening (Armour): Ignore one level of Rend


Uncommon Purple Gem

...of Staggering (Weapon): Successful wounds stagger the target. Staggered targets suffer -1 to hit rolls for the rest of the phase.

...of Aura of Vigour (Shield): At the start of your Hero Phase roll a dice for each friendly unit within 12" of the bearer. On a 5+ that unit can heal 1 wound lost earlier in the battle. On a 6+ they can heal 2 wounds instead.


Common Red Gem

...of Hero Slayer (Weapon): +1 Damage against HEROES


Common White Gem

...of Knowledge (Jewelery): Each time you spend a Command Point roll a dice. On a 5+ gain another Command Point.


Rare Orange Gem

...of Molten Metal (Weapon): Set the weapons Rend to -3

...of Death (Armour): If an enemy unit is slain within 12" of this model this model may immediately either make a charge move, or it may instead pile-in and attack as if it were the Fight Phase. If it is the Combat Phase then this is in addition to its normal turn to fight.


Rare Red Gem

...of Speed (Weapon): Every unmodified hit roll of 6 allows the bearer to make one extra attack with the same weapon. These attacks can NOT generate more attacks.


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