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Watchers in Death Gem Generator

The following tool is for randomly generating gems for upgrades in your own Watchers in Death campaign.

Each model is limited to two gems per Weapon, two gems for Armour, two gems for Shields, and one Jewelery gem.  Once a gem is equipped it cannot be removed without being destroyed.


Common Blue Gem

...of Aura of Vigour (Shield): At the start of your Hero Phase roll a dice for each friendly unit within 12" of the bearer. On a 5+ that unit can heal 1 wound lost earlier in the battle. On a 6+ they can heal 2 wounds instead.


Uncommon Red Gem

...of Preservation (Weapon): +1 hit rolls against DESTRUCTION


Common Black Gem

...of Hero Slayer (Weapon): +1 Damage against HEROES

...of Aura of Vigour (Shield): At the start of your Hero Phase roll a dice for each friendly unit within 12" of the bearer. On a 5+ that unit can heal 1 wound lost earlier in the battle. On a 6+ they can heal 2 wounds instead.

...of Resist Death (Jewelery): Ignore wounds and mortal wounds caused by DEATH on a 5+

...of Mirroring (Armour): Roll a dice each time you allocate a mortal wound to the bearer. On a 5+ the wound is negated.


Rare Yellow Gem

...of Illusion (Armour): The bearer cannot be chosen as the target in the Combat Phase until it has made its attacks in that same Combat Phase.


Common Yellow Gem

...of Health (Armour): +1 Wound


Common Blue Gem

...of Lesser Mirroring (Shield): Roll a dice each time you allocate a mortal wound to the bearer. On a 5+ the wound is negated. On a 6+ you can also pick an enemy unit within 6" of the bearer. That unit suffers 1 mortal wound.


Common Yellow Gem

...of Haste (Armour): +1 Move


Rare White Gem

...of Resist Chaos (Jewelery): -1 wound rolls for CHAOS enemies targeting this model.


Uncommon Yellow Gem

...of Reflection (Armour): Unmodified save rolls of 6 against Melee attacks inflict 1 mortal wound on the attacker after all their attacks have been completed.


Uncommon Purple Gem

...of Splitting (Weapon): For every hit with this weapon roll d3 wound rolls.

...of Spell Refraction (Shield): Once per battle round, the first time the bearer or any friendly model within 6" suffers any mortal wounds inflicted by a spell or endless spell, roll a D3 and reduce the number of mortal wounds suffered by the roll.


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