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Watchers in Death Gem Generator

The following tool is for randomly generating gems for upgrades in your own Watchers in Death campaign.

Each model is limited to two gems per Weapon, two gems for Armour, two gems for Shields, and one Jewelery gem.  Once a gem is equipped it cannot be removed without being destroyed.


Rare Red Gem

...of Smiting (Weapon): +1 hit rolls against DEATH


Common Yellow Gem

...of Health (Armour): +1 Wound


Uncommon Red Gem

...of Crushing (Weapon): Unmodified hit rolls of 6 cause a number of mortal wounds equal to the weapon's damage instead of its normal damage


Rare Black Gem

...of Chaotic Damage (Weapon): +1 Damage against ORDER

...of Superior Reflecting (Shield): Unmodified save rolls of 5 or 6 against Melee attacks inflict a mortal wound on the attacker after all their attacks have been resolved.

...of Resist Order (Jewelery): -1 Damage (minimum 1) for ORDER enemies targeting this model

...of Superior Haste (Armour): +2 Move


Uncommon Green Gem

...of Knockback (Shield): After a successful charge choose a model within 1" and roll a d6. If you roll greater than their Wounds characteristic you can move the model up to 3" directly away from the charging model. If the charging model still has charge movement left it can use it to follow the model (in a straight line directly towards the model).

...of Refraction (Armour): Once per battle round, the first time the bearer suffers any mortal wounds inflicted by a spell or endless spell, roll a D3 and reduce the number of mortal wounds suffered by the roll.


Uncommon Yellow Gem

...of Deception (Armour): In the Hero Phase this model can be swapped with another friendly HERO within 18".


Common Red Gem

...of Preservation (Weapon): +1 hit rolls against DESTRUCTION


Rare Green Gem

...of Knockback (Shield): After a successful charge choose a model within 1" and roll a d6. If you roll greater than their Wounds characteristic you can move the model up to 3" directly away from the charging model. If the charging model still has charge movement left it can use it to follow the model (in a straight line directly towards the model).

...of Extreme Speed (Armour): +3 Move


Common White Gem

...of Resist Destruction (Jewelery): 1 hit rolls for DESTRUCTION enemies targeting this model


Common Red Gem

...of Smiting (Weapon): +1 hit rolls against DEATH


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