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Watchers in Death Gem Generator
The following tool is for randomly generating gems for upgrades in your own Watchers in Death campaign.
Each model is limited to two gems per Weapon, two gems for Armour, two gems for Shields, and one Jewelery gem. Once a gem is equipped it cannot be removed without being destroyed.
Rare Red Gem ...of Staggering (Weapon) : Successful wounds stagger the target. Staggered targets suffer -1 to hit rolls for the rest of the phase.
Uncommon Yellow Gem ...of Deflection (Armour) : +1 save against Ranged attacks. This does not stack with cover, and cannot bring the saving throw to a 2+.
Uncommon Yellow Gem ...of Damage Reduction (Armour) : Reduce the Damage of all attacks made against the bearer by 1, to a minimum of 1.
Uncommon Red Gem ...of Smiting (Weapon) : +1 hit rolls against DEATH
Uncommon White Gem ...of Resist Death (Jewelery) : Ignore wounds and mortal wounds caused by DEATH on a 5+
Rare White Gem ...of Superior Damage Reduction (Jewelery) : Reduce the Damage of all attacks made against the bearer by 1, to a minimum of 1. In addition, if any attack deals mortal wounds to this model, reduce the number of mortal wounds inflicted by 1 to a minimum of 1.
Rare Red Gem ...of Superior Splitting (Weapon) : For every hit with this weapon roll d6 wound rolls.
Rare Green Gem ...of Aura of Haste (Shield) : All friendly units within 12" can run and charge.
...of Mirroring (Armour) : Roll a dice each time you allocate a mortal wound to the bearer. On a 5+ the wound is negated.
Uncommon Blue Gem ...of Protection (Shield) : Reroll failed saving throws of 1 and 2.
Uncommon Yellow Gem ...of Damage Reduction (Armour) : Reduce the Damage of all attacks made against the bearer by 1, to a minimum of 1.
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