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Watchers in Death Gem Generator
The following tool is for randomly generating gems for upgrades in your own Watchers in Death campaign.
Each model is limited to two gems per Weapon, two gems for Armour, two gems for Shields, and one Jewelery gem. Once a gem is equipped it cannot be removed without being destroyed.
Common Black Gem ...of Staggering (Weapon) : Successful wounds stagger the target. Staggered targets suffer -1 to hit rolls for the rest of the phase.
...of Lesser Mirroring (Shield) : Roll a dice each time you allocate a mortal wound to the bearer. On a 5+ the wound is negated. On a 6+ you can also pick an enemy unit within 6" of the bearer. That unit suffers 1 mortal wound.
...of Resist Destruction (Jewelery) : 1 hit rolls for DESTRUCTION enemies targeting this model
...of Haste (Armour) : +1 Move
Uncommon Orange Gem ...of Slashing (Weapon) : Unmodified wound rolls of 6 cause a number of mortal wounds equal to the weapon's damage instead of its normal damage
...of Superior Haste (Armour) : +2 Move
Uncommon Red Gem ...of Slashing (Weapon) : Unmodified wound rolls of 6 cause a number of mortal wounds equal to the weapon's damage instead of its normal damage
Common Red Gem ...of Wizard Slaying (Weapon) : Unmodified hit rolls of 6 against WIZARDS inflict 1 mortal wound in addition to any normal damage.
Rare Red Gem ...of Secrets (Weapon) : WIZARDS only. If this weapon inflicts any damage on an enemy WIZARD roll a dice. On a 4+ that WIZARD forgets one random spell. If the bearer does not know that spell then it learns it permanently.
Uncommon Purple Gem ...of Hero Slayer (Weapon) : +1 Damage against HEROES
...of Reflecting (Shield) : Unmodified save rolls of 6 against Melee attacks inflict a mortal wound on the attacker after all their attacks have been resolved.
Common Black Gem ...of Preservation (Weapon) : +1 hit rolls against DESTRUCTION
...of Staggering Charge (Shield) : After completing a successful charge choose an enemy unit within 1". That unit suffers a -1 hit roll until the end of the turn.
...of Resist Order (Jewelery) : -1 Damage (minimum 1) for ORDER enemies targeting this model
...of Health (Armour) : +1 Wound
Rare Yellow Gem ...of Hardening (Armour) : Ignore one level of Rend
Rare White Gem ...of Self Sacrifice (Jewelery) : Once per battle, in your hero phase, you can call upon the power of this gem. All units (friend or foe, including the bearer) within d6" of the bearer suffer d3 mortal wounds (d6 mortal wounds instead if the unit has 10 or more models).
Uncommon Yellow Gem ...of Deflection (Armour) : +1 save against Ranged attacks. This does not stack with cover, and cannot bring the saving throw to a 2+.
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