LOCAL CMS CONTENT

Watchers in Death Gem Generator

The following tool is for randomly generating gems for upgrades in your own Watchers in Death campaign.

Each model is limited to two gems per Weapon, two gems for Armour, two gems for Shields, and one Jewelery gem.  Once a gem is equipped it cannot be removed without being destroyed.


Rare Yellow Gem

...of Refraction (Armour): Once per battle round, the first time the bearer suffers any mortal wounds inflicted by a spell or endless spell, roll a D3 and reduce the number of mortal wounds suffered by the roll.


Rare Blue Gem

...of Lesser Mirroring (Shield): Roll a dice each time you allocate a mortal wound to the bearer. On a 5+ the wound is negated. On a 6+ you can also pick an enemy unit within 6" of the bearer. That unit suffers 1 mortal wound.


Rare White Gem

...of Learning (Jewelery): Double all XP the bearer receives.


Uncommon Green Gem

...of Protection (Shield): Reroll failed saving throws of 1 and 2.

...of Damage Reduction (Armour): Reduce the Damage of all attacks made against the bearer by 1, to a minimum of 1.


Uncommon White Gem

...of Resistance (Jewelery): Ignore wounds (not mortal wounds) on a 6+.


Rare Yellow Gem

...of Reflection (Armour): Unmodified save rolls of 6 against Melee attacks inflict 1 mortal wound on the attacker after all their attacks have been completed.


Rare Red Gem

...of Speed (Weapon): Every unmodified hit roll of 6 allows the bearer to make one extra attack with the same weapon. These attacks can NOT generate more attacks.


Common Green Gem

...of Staggering Charge (Shield): After completing a successful charge choose an enemy unit within 1". That unit suffers a -1 hit roll until the end of the turn.

...of Haste (Armour): +1 Move


Common Black Gem

...of Chaotic Damage (Weapon): +1 Damage against ORDER

...of Lesser Mirroring (Shield): Roll a dice each time you allocate a mortal wound to the bearer. On a 5+ the wound is negated. On a 6+ you can also pick an enemy unit within 6" of the bearer. That unit suffers 1 mortal wound.

...of Resistance (Jewelery): Ignore wounds (not mortal wounds) on a 6+.

...of Health (Armour): +1 Wound


Common Yellow Gem

...of Deflection (Armour): +1 save against Ranged attacks. This does not stack with cover, and cannot bring the saving throw to a 2+.


Generate Another Gem

Generate Another 2 Gems

Generate Another 3 Gems

Generate Another 5 Gems

Generate Another 10 Gems