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Watchers in Death Gem Generator
The following tool is for randomly generating gems for upgrades in your own Watchers in Death campaign.
Each model is limited to two gems per Weapon, two gems for Armour, two gems for Shields, and one Jewelery gem. Once a gem is equipped it cannot be removed without being destroyed.
Rare Red Gem ...of Secrets (Weapon) : WIZARDS only. If this weapon inflicts any damage on an enemy WIZARD roll a dice. On a 4+ that WIZARD forgets one random spell. If the bearer does not know that spell then it learns it permanently.
Uncommon Green Gem ...of Aura of Vigour (Shield) : At the start of your Hero Phase roll a dice for each friendly unit within 12" of the bearer. On a 5+ that unit can heal 1 wound lost earlier in the battle. On a 6+ they can heal 2 wounds instead.
...of Health (Armour) : +1 Wound
Rare White Gem ...of Terror (Jewelery) : When an enemy unit finishes a charge move within 3" of the bearer roll a d6 and add 2. If the d6 roll is equal to or greater than the Bravery of the charging unit then they cannot fight in the next Combat Phase.
Common Yellow Gem ...of Health (Armour) : +1 Wound
Common White Gem ...of Resist Chaos (Jewelery) : -1 wound rolls for CHAOS enemies targeting this model.
Rare Red Gem ...of Secrets (Weapon) : WIZARDS only. If this weapon inflicts any damage on an enemy WIZARD roll a dice. On a 4+ that WIZARD forgets one random spell. If the bearer does not know that spell then it learns it permanently.
Rare Yellow Gem ...of Health (Armour) : +1 Wound
Rare Black Gem ...of Chaotic Damage (Weapon) : +1 Damage against ORDER
...of Staggering Charge (Shield) : After completing a successful charge choose an enemy unit within 1". That unit suffers a -1 hit roll until the end of the turn.
...of Superior Damage Reduction (Jewelery) : Reduce the Damage of all attacks made against the bearer by 1, to a minimum of 1. In addition, if any attack deals mortal wounds to this model, reduce the number of mortal wounds inflicted by 1 to a minimum of 1.
...of Hovering (Armour) : The bearer can Fly.
Rare Orange Gem ...of Speed (Weapon) : Every unmodified hit roll of 6 allows the bearer to make one extra attack with the same weapon. These attacks can NOT generate more attacks.
...of Regeneration (Armour) : Restore 1 wound or 2 wound tokens at the start of your Hero Phase.
Uncommon White Gem ...of Spell Efficiency (Jewelery) : -1 to the cost of any spells attempted by the bearer
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