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Watchers in Death Gem Generator

The following tool is for randomly generating gems for upgrades in your own Watchers in Death campaign.

Each model is limited to two gems per Weapon, two gems for Armour, two gems for Shields, and one Jewelery gem.  Once a gem is equipped it cannot be removed without being destroyed.


Rare White Gem

...of Learning (Jewelery): Double all XP the bearer receives.


Uncommon Orange Gem

...of Staggering (Weapon): Successful wounds stagger the target. Staggered targets suffer -1 to hit rolls for the rest of the phase.

...of Mirroring (Armour): Roll a dice each time you allocate a mortal wound to the bearer. On a 5+ the wound is negated.


Uncommon Purple Gem

...of Cleansing (Weapon): +1 wound rolls against CHAOS

...of Protection (Shield): Reroll failed saving throws of 1 and 2.


Common Black Gem

...of Staggering (Weapon): Successful wounds stagger the target. Staggered targets suffer -1 to hit rolls for the rest of the phase.

...of Staggering Charge (Shield): After completing a successful charge choose an enemy unit within 1". That unit suffers a -1 hit roll until the end of the turn.

...of Resist Order (Jewelery): -1 Damage (minimum 1) for ORDER enemies targeting this model

...of Haste (Armour): +1 Move


Uncommon Red Gem

...of Exploding (Weapon): After allocating all the wounds from this weapon, for every model slain roll a d6. On a 4+ that model's unit suffers 1 mortal wound.


Common Orange Gem

...of Speed (Weapon): Every unmodified hit roll of 6 allows the bearer to make one extra attack with the same weapon. These attacks can NOT generate more attacks.

...of Deflection (Armour): +1 save against Ranged attacks. This does not stack with cover, and cannot bring the saving throw to a 2+.


Common Green Gem

...of Staggering Charge (Shield): After completing a successful charge choose an enemy unit within 1". That unit suffers a -1 hit roll until the end of the turn.

...of Haste (Armour): +1 Move


Rare Yellow Gem

...of Extreme Health (Armour): +3 Wounds


Uncommon Red Gem

...of Damage (Weapon): +1 to wound rolls with this weapon


Rare Red Gem

...of Chaotic Damage (Weapon): +1 Damage against ORDER


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