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Watchers in Death Gem Generator

The following tool is for randomly generating gems for upgrades in your own Watchers in Death campaign.

Each model is limited to two gems per Weapon, two gems for Armour, two gems for Shields, and one Jewelery gem.  Once a gem is equipped it cannot be removed without being destroyed.


Rare Red Gem

...of Preservation (Weapon): +1 hit rolls against DESTRUCTION


Common Red Gem

...of Reach (Weapon): +1" (max 3") for a Melee Weapon, or +6" range for a Missile Weapon


Common Yellow Gem

...of Health (Armour): +1 Wound


Common Red Gem

...of Speed (Weapon): Every unmodified hit roll of 6 allows the bearer to make one extra attack with the same weapon. These attacks can NOT generate more attacks.


Uncommon Red Gem

...of Accuracy (Weapon): +1 to hit rolls with this weapon


Common White Gem

...of Resist Order (Jewelery): -1 Damage (minimum 1) for ORDER enemies targeting this model


Uncommon Purple Gem

...of Staggering (Weapon): Successful wounds stagger the target. Staggered targets suffer -1 to hit rolls for the rest of the phase.

...of Spell Refraction (Shield): Once per battle round, the first time the bearer or any friendly model within 6" suffers any mortal wounds inflicted by a spell or endless spell, roll a D3 and reduce the number of mortal wounds suffered by the roll.


Common Green Gem

...of Aura of Vigour (Shield): At the start of your Hero Phase roll a dice for each friendly unit within 12" of the bearer. On a 5+ that unit can heal 1 wound lost earlier in the battle. On a 6+ they can heal 2 wounds instead.

...of Haste (Armour): +1 Move


Common Black Gem

...of Staggering (Weapon): Successful wounds stagger the target. Staggered targets suffer -1 to hit rolls for the rest of the phase.

...of Staggering Charge (Shield): After completing a successful charge choose an enemy unit within 1". That unit suffers a -1 hit roll until the end of the turn.

...of Resist Destruction (Jewelery): 1 hit rolls for DESTRUCTION enemies targeting this model

...of Mirroring (Armour): Roll a dice each time you allocate a mortal wound to the bearer. On a 5+ the wound is negated.


Uncommon Red Gem

...of Splitting (Weapon): For every hit with this weapon roll d3 wound rolls.


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