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Watchers in Death Gem Generator

The following tool is for randomly generating gems for upgrades in your own Watchers in Death campaign.

Each model is limited to two gems per Weapon, two gems for Armour, two gems for Shields, and one Jewelery gem.  Once a gem is equipped it cannot be removed without being destroyed.


Rare Red Gem

...of Cleansing (Weapon): +1 wound rolls against CHAOS


Common Orange Gem

...of Reach (Weapon): +1" (max 3") for a Melee Weapon, or +6" range for a Missile Weapon

...of Mirroring (Armour): Roll a dice each time you allocate a mortal wound to the bearer. On a 5+ the wound is negated.


Common White Gem

...of Resistance (Jewelery): Ignore wounds (not mortal wounds) on a 6+.


Common White Gem

...of Resistance (Jewelery): Ignore wounds (not mortal wounds) on a 6+.


Uncommon Red Gem

...of Accuracy (Weapon): +1 to hit rolls with this weapon


Uncommon Black Gem

...of Hero Slayer (Weapon): +1 Damage against HEROES

...of Lesser Mirroring (Shield): Roll a dice each time you allocate a mortal wound to the bearer. On a 5+ the wound is negated. On a 6+ you can also pick an enemy unit within 6" of the bearer. That unit suffers 1 mortal wound.

...of Luck (Jewelery): Reroll one hit roll, wound roll, damage roll, or save roll per turn.

...of Revenge (Armour): If this model is slain then every enemy unit within 2d6" suffers d6 mortal wounds.


Common Purple Gem

...of Reach (Weapon): +1" (max 3") for a Melee Weapon, or +6" range for a Missile Weapon

...of Lesser Mirroring (Shield): Roll a dice each time you allocate a mortal wound to the bearer. On a 5+ the wound is negated. On a 6+ you can also pick an enemy unit within 6" of the bearer. That unit suffers 1 mortal wound.


Uncommon Purple Gem

...of Parrying (Weapon): Bearer can re-roll saving throws of 1 against Melee attacks. If the bearer already has an ability that does this (e.g. Mystic Shield), then re-roll all failed saves instead.

...of Spell Refraction (Shield): Once per battle round, the first time the bearer or any friendly model within 6" suffers any mortal wounds inflicted by a spell or endless spell, roll a D3 and reduce the number of mortal wounds suffered by the roll.


Uncommon Yellow Gem

...of Deflection (Armour): +1 save against Ranged attacks. This does not stack with cover, and cannot bring the saving throw to a 2+.


Rare Red Gem

...of Exploding (Weapon): After allocating all the wounds from this weapon, for every model slain roll a d6. On a 4+ that model's unit suffers 1 mortal wound.


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