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Watchers in Death Gem Generator

The following tool is for randomly generating gems for upgrades in your own Watchers in Death campaign.

Each model is limited to two gems per Weapon, two gems for Armour, two gems for Shields, and one Jewelery gem.  Once a gem is equipped it cannot be removed without being destroyed.


Rare Black Gem

...of Exploding (Weapon): After allocating all the wounds from this weapon, for every model slain roll a d6. On a 4+ that model's unit suffers 1 mortal wound.

...of Aura of Stability (Shield): All friendly units within 12" can run and shoot.

...of Knowledge (Jewelery): Each time you spend a Command Point roll a dice. On a 5+ gain another Command Point.

...of Reflection (Armour): Unmodified save rolls of 6 against Melee attacks inflict 1 mortal wound on the attacker after all their attacks have been completed.


Rare Black Gem

...of Wizard Slaying (Weapon): Unmodified hit rolls of 6 against WIZARDS inflict 1 mortal wound in addition to any normal damage.

...of Aura of Vigour (Shield): At the start of your Hero Phase roll a dice for each friendly unit within 12" of the bearer. On a 5+ that unit can heal 1 wound lost earlier in the battle. On a 6+ they can heal 2 wounds instead.

...of Resistance (Jewelery): Ignore wounds (not mortal wounds) on a 6+.

...of Extreme Speed (Armour): +3 Move


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