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Watchers in Death Gem Generator

The following tool is for randomly generating gems for upgrades in your own Watchers in Death campaign.

Each model is limited to two gems per Weapon, two gems for Armour, two gems for Shields, and one Jewelery gem.  Once a gem is equipped it cannot be removed without being destroyed.


Common Red Gem

...of Crushing (Weapon): Unmodified hit rolls of 6 cause a number of mortal wounds equal to the weapon's damage instead of its normal damage


Uncommon Black Gem

...of Reach (Weapon): +1" (max 3") for a Melee Weapon, or +6" range for a Missile Weapon

...of Aura of Haste (Shield): All friendly units within 12" can run and charge.

...of Resist Destruction (Jewelery): 1 hit rolls for DESTRUCTION enemies targeting this model

...of Deflection (Armour): +1 save against Ranged attacks. This does not stack with cover, and cannot bring the saving throw to a 2+.


Rare Black Gem

...of Absorbing (Weapon): Regain 1 lost wound for every enemy model slain by this weapon.

...of Spell Refraction (Shield): Once per battle round, the first time the bearer or any friendly model within 6" suffers any mortal wounds inflicted by a spell or endless spell, roll a D3 and reduce the number of mortal wounds suffered by the roll.

...of Resistance (Jewelery): Ignore wounds (not mortal wounds) on a 6+.

...of Superior Haste (Armour): +2 Move


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