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Watchers in Death Gem Generator
The following tool is for randomly generating gems for upgrades in your own Watchers in Death campaign.
Each model is limited to two gems per Weapon, two gems for Armour, two gems for Shields, and one Jewelery gem. Once a gem is equipped it cannot be removed without being destroyed.
Uncommon Green Gem ...of Lesser Mirroring (Shield) : Roll a dice each time you allocate a mortal wound to the bearer. On a 5+ the wound is negated. On a 6+ you can also pick an enemy unit within 6" of the bearer. That unit suffers 1 mortal wound.
...of Health (Armour) : +1 Wound
Uncommon Black Gem ...of Smiting (Weapon) : +1 hit rolls against DEATH
...of Spell Refraction (Shield) : Once per battle round, the first time the bearer or any friendly model within 6" suffers any mortal wounds inflicted by a spell or endless spell, roll a D3 and reduce the number of mortal wounds suffered by the roll.
...of Healing (Jewelery) : Once per battle, in your hero phase, the bearer can draw out the power from this gem. Regain d6 wounds lost earlier in the battle.
...of Illusion (Armour) : The bearer cannot be chosen as the target in the Combat Phase until it has made its attacks in that same Combat Phase.
Common Red Gem ...of Reach (Weapon) : +1" (max 3") for a Melee Weapon, or +6" range for a Missile Weapon
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