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Watchers in Death Gem Generator
The following tool is for randomly generating gems for upgrades in your own Watchers in Death campaign.
Each model is limited to two gems per Weapon, two gems for Armour, two gems for Shields, and one Jewelery gem. Once a gem is equipped it cannot be removed without being destroyed.
Uncommon Black Gem ...of Chaotic Damage (Weapon) : +1 Damage against ORDER
...of Protection (Shield) : Reroll failed saving throws of 1 and 2.
...of Resist Magic (Jewelery) : May ignore the effects of any spell on a 6+
...of Mirroring (Armour) : Roll a dice each time you allocate a mortal wound to the bearer. On a 5+ the wound is negated.
Rare Black Gem ...of Wizard Slaying (Weapon) : Unmodified hit rolls of 6 against WIZARDS inflict 1 mortal wound in addition to any normal damage.
...of Reflecting (Shield) : Unmodified save rolls of 6 against Melee attacks inflict a mortal wound on the attacker after all their attacks have been resolved.
...of Spell Efficiency (Jewelery) : -1 to the cost of any spells attempted by the bearer
...of Revenge (Armour) : If this model is slain then every enemy unit within 2d6" suffers d6 mortal wounds.
Rare Black Gem ...of Parrying (Weapon) : Bearer can re-roll saving throws of 1 against Melee attacks. If the bearer already has an ability that does this (e.g. Mystic Shield), then re-roll all failed saves instead.
...of Knockback (Shield) : After a successful charge choose a model within 1" and roll a d6. If you roll greater than their Wounds characteristic you can move the model up to 3" directly away from the charging model. If the charging model still has charge movement left it can use it to follow the model (in a straight line directly towards the model).
...of Spell Efficiency (Jewelery) : -1 to the cost of any spells attempted by the bearer
...of Reflection (Armour) : Unmodified save rolls of 6 against Melee attacks inflict 1 mortal wound on the attacker after all their attacks have been completed.
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