Space Marines vs Ministorum Warhammer 40K 8th Edition Battle Report Ep 19


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Top Comments

Draad (4 months ago): - delete
More Mitch ?! Truely we are blessed !
+41

theuninvisibleman1 (4 months ago): - delete
It's Intercessor, not Incestor, that's a different kind of grimdark.
+28

biodoc (4 months ago): - delete
Reroll that d3 to kill Celestine man. This ain't final fantasy 3, you don't need to horde command points like elixers.
+11

KentuckyRoute0 (4 months ago): - delete
Confirmed: the ladies love Mitch.
+10

Deadeyeduk (4 months ago): - delete
I see Mitch. I hear Mitch I smile for the next hour.

I even think Mitch+Lil might be better than just Mitch!
+7

OrdinaryToast (4 months ago): - delete
For the love of god steve use your command points!!! You are physically killing me by not re-rolling those damage rolls.

Still love you though man <3
+7

DomsFreeOne (4 months ago): - delete
I've said this in the Vault game's comments to but it would be great if you guys could do some close ups of Mitch's army they are much more interesting than every other run of the mill army.
Stamp, Stamp
+5

shroudedprince (4 months ago): - delete
20:14 I think you have to roll a 4+ to do the Ancient shoot or make an attack before you die ability.
+5

Jamie the giant Scot (4 months ago): - delete
Nice to see Mitch back he's always a laugh.
+4

darkninja107 (4 months ago): - delete
21:50 Mitch could have interrupted the charge attacks to fight. You can't use the SAME Stratagem more than once in a phase, but you can use multiple Stratagems in a phase as long as you have the points.
+3

Other Comments

Fireblazer (4 months ago): - delete
Curse you spell checker I wanted to say Primaris

Fireblazer (4 months ago): - delete
Hard to say the primaries are underpowered when they are up against 2 special characters. I have loved these faction focus review games but way too many specials to get a real feel for how the troops operate with just no name regular bosses.
+1

Markassius (4 months ago): - delete
In the turn with the big charge by Mitch into Steves primares marines and, I believe Steve did not fight with his marines, only with his captain.
And in Steves next turn, he only shot with his centurians. How about all his marines? The plasmagun-dudes could have done some serious damage then.
+1

StandardFiend (4 months ago): - delete
What models is Mitch using for the priests?
+2

Wolfheart999 (4 months ago): - delete
at 13:46 during overwatch shouldn't Celestine take the hit as she is still wounded?

nine7six (4 months ago): - delete
I don't believ you can disembark after you moved with act of faith. Disembark has to happen before transport moves in movement phase and act of faith says behave as if movement phase!
+1

DanielTMU (4 months ago): - delete
Mitch,
@48:28:
Illegal Charge, you technically had the distance, but without the Fly Keyword the Model can't charge through a friendly Unit.

DanielTMU (4 months ago): - delete
Steve,
41ish minutes:
Isn't Saint Celestine wearing Power Armor, wouldn't your Grav have done more than 1 wound to her?
+1

DanielTMU (4 months ago): - delete
Mitch and Lil,

The two of you need to do a podcast where Mich reads fun childrens' stories and Lil does the audience's reactions of "Oh no!"s and such.
You two have such fun, expressive voices. I would play that podcast for my nieces and nephews all the time.
+3

DanielTMU (4 months ago): - delete
Steve,
@16ish minutes:
Are you afraid of Flagellants or flatulence? Because that must be some bad gas to frighten a Space Marine. Is it the enclosed suites of armour? No more helmets on chicken wing day then. I'm just breaking shoes man, we love you.
+1

findslo (4 months ago): - delete
Steve at the 37:00 mark you can use two command points to activate a unit in close combat after only one charging unit has been activated. You don't need to wait until all the charging units have gone.

Tetlanesh (4 months ago): - delete
And you dont get to consolidate after all models fought. Its part of unit activation now. So consolidate just after making your attacks and thats it.
+2

Tetlanesh (4 months ago): - delete
You guys have combat sequance wrong.

Charging units always activate, regardless if they where 1" from enemy when their turn came. Non charging units activate only if there is enemy within 1".

For each activated unit you go:

1. Pile in 3 inches
2. Fight with models in fight range
3. Consolidate 3"


So one: you anciet or whoever that was during turn two activate and pile in 3 inches even though he have no lonver any models within 1".

Two: Celestine DOES NOT activate. She have no models within 1"
+1

zealed (4 months ago): - delete
Wish Mitch had deployed that first Sister squad into cover, probably thought difficult terrain was still a thing

kdash123 (4 months ago): - delete
Wait... did you forget to fight back with your units in Mitch's 2nd fight phase? also, you can use the command points to interrupt combats even if there are still some charges outstanding. You just have to declare it after the first charge fight is resolved.

Absol00t (4 months ago): - delete
Sign Mitch in Already !
+1

mostlybored (4 months ago): - delete
It's AR-CO flagellants. Between that and mispronouncing intercessor and interceptor I'm starting to wonder about Canadian education
-9

DarlaAngelus (4 months ago): - delete
Needs more Mitch!
+2

99arcturus (4 months ago): - delete
So the ministorum sent a task force to kill the primaris marines wonder why?
+3

Brutallica (4 months ago): - delete
Miniwargaming and a nice pair of legs, love 8th alot more allready.
-11

Briarmist (4 months ago): - delete
Celestine is annoying as shit
+2

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About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: June 15, 2017
Rated: 12345 (17)

Steve uses 1600 points of Space Marines including the Primaris Marines from the Dark Imperium box set, to battle Mitch and the Imperial Agents.

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