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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Smoke Grenades

Instead of shooting in the shooting phase a model equipped with Smoke Grenades can throw one of its Smoke Grenades.  Mark a point on the battlefield within 6" of this model and that it can see.  Until this model's next turn, any shooting attacks that pass within 3" of that point will suffer a -1 to their hit rolls.


Force Stave

Wounding

Wounding:

+1 to wound rolls


Ork Rokkit Pistol

Note:  This is Pistol 1, not Pistol 2

Longer Range, Accurate, Crippling

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy

Accurate:

+1 to hit rolls

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


Purity Seal - Rite of Holy Fury

This model ignores all negative modifiers when Fighting.


Cyclone Missile Launcher

Poisoned, Multi-attack, Inaccurate

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Inaccurate:

-1 to hit rolls


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