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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Genestealer Cult Sanctus Bio-dagger

Wounding

Wounding:

+1 to wound rolls


Inferno Pistol

Shorter Range, Accurate

Shorter Range:

-3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy

Accurate:

+1 to hit rolls


Deathwatch Shotgun

Crippling, Poisoned

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Bolt Pistol

Extra Attack

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)


Tyranid Scything Talon

Phasing, Increased Damage, Crushing

Phasing:

Target must reroll successful invulnerable saves against this weapon

Increased Damage:

+1 Damage

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


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