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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Genestealer Cult Sanctus Bio-dagger Wounding
Wounding: +1 to wound rolls
Inferno Pistol Shorter Range, Accurate
Shorter Range: -3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy
Accurate: +1 to hit rolls
Deathwatch Shotgun Crippling, Poisoned
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Bolt Pistol Extra Attack
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Tyranid Scything Talon Phasing, Increased Damage, Crushing
Phasing: Target must reroll successful invulnerable saves against this weapon
Increased Damage: +1 Damage
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
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