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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Ork Big Choppa

Decreased Damage

Decreased Damage:

-1 Damage (Minimum 1)


Force Axe

Inaccurate

Inaccurate:

-1 to hit rolls


Tyranid Scything Talon

Crushing, Penetrating, Armourbane

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Guardian Spear

Blinding, Poisoned

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Chainfist

Phasing, Inaccurate

Phasing:

Target must reroll successful invulnerable saves against this weapon

Inaccurate:

-1 to hit rolls


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