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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Power Axe Crippling, Weaker, Extra Attack
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
T'au Pulse Carbine Lesser Poison, Phasing, Deadly at Close Range
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Phasing: Target must reroll successful invulnerable saves against this weapon
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Recovery Stimulant Kit 1 use per game. At the end of your movement phase a model equipped with a Recovery Stimulant Kit can use the kit to heal 1d3 wounds to a friendly model within 3". If that friendly model has wound tokens allocated to it then it will instead remove up to 1d3 wound tokens.
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