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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Combi-plasma

Sniper

Sniper:

Ignores Look out Sir!


Genestealer Cult Seismic Cannon

Tracking, Penetrating

Tracking:

+1 to hit units with the Fly keyword

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)


Grav-pistol

Blinding, Increased Damage

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.

Increased Damage:

+1 Damage


Necron Synaptic Disintegrator

Crippling

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


T'au Pulse Rifle

Longer Range, Stronger, Multi-attack

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Astartes Grenade Launcher

Wounding

Wounding:

+1 to wound rolls


Combi-plasma

Sniper

Sniper:

Ignores Look out Sir!


Grav-cannon and grav-amp

Homing

Homing:

Does not require line of sight to fire


Force Axe

Poisoned, Phasing

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Phasing:

Target must reroll successful invulnerable saves against this weapon


Eldar D-scythe

Blinding, Inaccurate

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.

Inaccurate:

-1 to hit rolls


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