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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Meltagun Homing
Homing: Does not require line of sight to fire
Genestealer Cult Heavy Rock Drill Master-crafted, Poisoned
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Purity Seal - Hymn of Fury +1 attack per enemy model within 2" of this model (maximum 3 extra attacks)
Multi-melta Accurate
Accurate: +1 to hit rolls
Ork Killsaw Penetrating, Master-crafted
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Las Fusil Phasing
Phasing: Target must reroll successful invulnerable saves against this weapon
Storm Bolter Crippling, Master-crafted
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Eldar Ghostsword Armourbane, Multi-attack
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Chainsword Stronger
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Krak Grenades Armourbane
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
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