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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Meltagun

Homing

Homing:

Does not require line of sight to fire


Genestealer Cult Heavy Rock Drill

Master-crafted, Poisoned

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Purity Seal - Hymn of Fury

+1 attack per enemy model within 2" of this model (maximum 3 extra attacks)


Multi-melta

Accurate

Accurate:

+1 to hit rolls


Ork Killsaw

Penetrating, Master-crafted

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Las Fusil

Phasing

Phasing:

Target must reroll successful invulnerable saves against this weapon


Storm Bolter

Crippling, Master-crafted

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Eldar Ghostsword

Armourbane, Multi-attack

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Chainsword

Stronger

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication


Krak Grenades

Armourbane

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


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