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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Bolt Rifle

Poisoned

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Purity Seal - Hymn of Faith

Ignore wounds and mortal wounds on a 6+.


Purity Seal - Oath of Loyalty

Can Heroically intervene 6", and can Heroically intervene if there is an enemy model within 6"


Eldar Witchblade

Blinding

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Tyranid Bonesword

Decreased Damage

Decreased Damage:

-1 Damage (Minimum 1)


Ork Power Klaw

Poisoned, Accurate

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Accurate:

+1 to hit rolls


Dark Eldar Razorflails

Poisoned, Lesser Poison

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Eldar Singing Spear

Wounding

Wounding:

+1 to wound rolls


Grav-pistol

Lesser Poison

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Guardian Spear

Blinding, Wounding

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.

Wounding:

+1 to wound rolls


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