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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Force Stave No additional traits.Necron Voidblade Weaker
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Guardian Spear Lesser Poison, Phasing
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Phasing: Target must reroll successful invulnerable saves against this weapon
Crozius Arcanum Inaccurate
Inaccurate: -1 to hit rolls
Ork Kustom Mega-Blasta Extra Attack
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
Genestealer Cult Mining Laser Increased Damage, Tracking, Crushing
Increased Damage: +1 Damage
Tracking: +1 to hit units with the Fly keyword
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Hand Flamer Accurate, Lesser Poison
Accurate: +1 to hit rolls
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Dark Eldar Splinter Pistol Homing, Master-crafted, Longer Range
Homing: Does not require line of sight to fire
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Longer Range: +3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy
Eldar Death Spinner Homing, Poisoned
Homing: Does not require line of sight to fire
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Eldar Aeldari Blade Extra Attack
Extra Attack: +1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)
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