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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Tyranid Scything Talon Poisoned
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Force Axe Poisoned, Phasing, Penetrating
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Phasing: Target must reroll successful invulnerable saves against this weapon
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Purity Seal - Hymn of Faith Ignore wounds and mortal wounds on a 6+.
Heavy Flamer Shorter Range
Shorter Range: -3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy
Absolver Bolt Pistol Decreased Damage
Decreased Damage: -1 Damage (Minimum 1)
Purity Seal - Hymn of Zeal +2 to advance and charge rolls
Chainsword No additional traits.Ork Burna Poisoned, Crushing, Penetrating
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Grav-pistol Blinding, Stronger, Accurate
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Accurate: +1 to hit rolls
Eldar Ghostsword Accurate, Crushing
Accurate: +1 to hit rolls
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
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