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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Plasma Cannon

Increased Damage, Lesser Poison

Increased Damage:

+1 Damage

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Necron Staff of Light

Extra Attack, Poisoned

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Crozius Arcanum

No additional traits.

Force Axe

Crippling

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


Force Stave

No additional traits.

Eldar Ghostsword

Master-crafted, Inaccurate, Armourbane

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Inaccurate:

-1 to hit rolls

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Purity Seal - Oath of Loyalty

Can Heroically intervene 6", and can Heroically intervene if there is an enemy model within 6"


Necron Voidblade

Wounding, Master-crafted, Blinding

Wounding:

+1 to wound rolls

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Krak Grenades

Deadly at Close Range, Weaker

Deadly at Close Range:

+1 Strength and +1 AP if the target is within half the range of this weapon

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


Las Fusil

Crushing, Wounding, Homing

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better

Wounding:

+1 to wound rolls

Homing:

Does not require line of sight to fire


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