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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Dark Eldar Stinger Pistol Lesser Poison
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Sisters of Battle Blessed Blade Crippling, Crushing
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Crushing: +2 damage against targets with a Save characteristic of 3+ or better
Force Stave Decreased Damage, Weaker, Poisoned
Decreased Damage: -1 Damage (Minimum 1)
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Purity Seal - Rite of Holy Fury This model ignores all negative modifiers when Fighting.
Chainsword Stronger, Weaker, Poisoned
Stronger: +1 Strength
If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
Poisoned: Always wounds on a 2+ except against Vehicles, in which case use its normal Strength
Dark Eldar Splinter Cannon No additional traits.Smoke Grenades Instead of shooting in the shooting phase a model equipped with Smoke Grenades can throw one of its Smoke Grenades. Mark a point on the battlefield within 6" of this model and that it can see. Until this model's next turn, any shooting attacks that pass within 3" of that point will suffer a -1 to their hit rolls.
Necron Rod of Covenant Armourbane, Deadly at Close Range, Shorter Range
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Deadly at Close Range: +1 Strength and +1 AP if the target is within half the range of this weapon
Shorter Range: -3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy
Genestealer Rending Claw Cursed
Cursed: Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved). This is in addition to any other overheating rules the weapon might have.
Chainfist Decreased Damage, Accurate, Weaker
Decreased Damage: -1 Damage (Minimum 1)
Accurate: +1 to hit rolls
Weaker: -1 Strength
If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier
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