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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Dark Eldar Stinger Pistol

Lesser Poison

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Sisters of Battle Blessed Blade

Crippling, Crushing

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Force Stave

Decreased Damage, Weaker, Poisoned

Decreased Damage:

-1 Damage (Minimum 1)

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Purity Seal - Rite of Holy Fury

This model ignores all negative modifiers when Fighting.


Chainsword

Stronger, Weaker, Poisoned

Stronger:

+1 Strength

If a weapon has a Strength Multiplier (e.g. x2) then apply this +1 BEFORE the multiplication

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Dark Eldar Splinter Cannon

No additional traits.

Smoke Grenades

Instead of shooting in the shooting phase a model equipped with Smoke Grenades can throw one of its Smoke Grenades.  Mark a point on the battlefield within 6" of this model and that it can see.  Until this model's next turn, any shooting attacks that pass within 3" of that point will suffer a -1 to their hit rolls.


Necron Rod of Covenant

Armourbane, Deadly at Close Range, Shorter Range

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters

Deadly at Close Range:

+1 Strength and +1 AP if the target is within half the range of this weapon

Shorter Range:

-3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy


Genestealer Rending Claw

Cursed

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.


Chainfist

Decreased Damage, Accurate, Weaker

Decreased Damage:

-1 Damage (Minimum 1)

Accurate:

+1 to hit rolls

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


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