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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Deathwatch Shotgun

Multi-attack, Increased Damage, Master-crafted

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does

Increased Damage:

+1 Damage

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


Purity Seal - Hymn of Fury

+1 attack per enemy model within 2" of this model (maximum 3 extra attacks)


Ork Burna

Master-crafted

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).


T'au Burst Cannon

Crippling, Increased Damage

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.

Increased Damage:

+1 Damage


Instigator Bolt Carbine

Increased Damage, Shorter Range

Increased Damage:

+1 Damage

Shorter Range:

-3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy


Necron Warscythe

Lesser Poison, Armourbane

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Armourbane:

Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters


Plasma Blaster

Blinding, Tracking

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.

Tracking:

+1 to hit units with the Fly keyword


Genestealer Rending Claw

Blinding

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.


Combi-bolter

Decreased Damage

Decreased Damage:

-1 Damage (Minimum 1)


Genestealer Cult Power Sledgehammer

Penetrating, Decreased Damage

Penetrating:

Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)

Decreased Damage:

-1 Damage (Minimum 1)


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