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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Force Stave

No additional traits.

Necron Voidblade

Weaker

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


Guardian Spear

Lesser Poison, Phasing

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.

Phasing:

Target must reroll successful invulnerable saves against this weapon


Crozius Arcanum

Inaccurate

Inaccurate:

-1 to hit rolls


Ork Kustom Mega-Blasta

Extra Attack

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)


Genestealer Cult Mining Laser

Increased Damage, Tracking, Crushing

Increased Damage:

+1 Damage

Tracking:

+1 to hit units with the Fly keyword

Crushing:

+2 damage against targets with a Save characteristic of 3+ or better


Hand Flamer

Accurate, Lesser Poison

Accurate:

+1 to hit rolls

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


Dark Eldar Splinter Pistol

Homing, Master-crafted, Longer Range

Homing:

Does not require line of sight to fire

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Longer Range:

+3" range if Grenade or Pistol
+6" range if Assault or Rapid Fire
+12" range if Heavy


Eldar Death Spinner

Homing, Poisoned

Homing:

Does not require line of sight to fire

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength


Eldar Aeldari Blade

Extra Attack

Extra Attack:

+1 Attack with this weapon (e.g. Rapid Fire 2 becomes Rapid Fire 3, Melee weapons gain only one extra hit roll when Fighting)


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