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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Eldar D-scythe

Cursed, Weaker

Cursed:

Unmodified hit rolls of 1 from this weapon inflict 1 mortal wound each on the firer (after all attacks have been resolved).  This is in addition to any other overheating rules the weapon might have.

Weaker:

-1 Strength

If this weapon has a Strength multiplier (e.g. x2) apply the -1 Strength BEFORE the multiplier


Purity Seal - Hymn of Zeal

+2 to advance and charge rolls


Combi-bolter

Homing, Phasing, Accurate

Homing:

Does not require line of sight to fire

Phasing:

Target must reroll successful invulnerable saves against this weapon

Accurate:

+1 to hit rolls


Crozius Arcanum

No additional traits.

Smoke Grenades

Instead of shooting in the shooting phase a model equipped with Smoke Grenades can throw one of its Smoke Grenades.  Mark a point on the battlefield within 6" of this model and that it can see.  Until this model's next turn, any shooting attacks that pass within 3" of that point will suffer a -1 to their hit rolls.


T'au Pulse Blaster

Deadly at Close Range, Multi-attack

Deadly at Close Range:

+1 Strength and +1 AP if the target is within half the range of this weapon

Multi-attack:

Make 2 hit rolls for every shot / attack this weapon normally does


Purity Seal - Hymn of Faith

Ignore wounds and mortal wounds on a 6+.


Flamer

No additional traits.

Multi-melta

Poisoned, Accurate

Poisoned:

Always wounds on a 2+ except against Vehicles, in which case use its normal Strength

Accurate:

+1 to hit rolls


Relic Blade

Master-crafted, Crippling

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Crippling:

Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.


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