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Deathwatch Item Generator 9th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Deathwatch Shotgun Multi-attack, Increased Damage, Master-crafted
Multi-attack: Make 2 hit rolls for every shot / attack this weapon normally does
Increased Damage: +1 Damage
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
Purity Seal - Hymn of Fury +1 attack per enemy model within 2" of this model (maximum 3 extra attacks)
Ork Burna Master-crafted
Master-crafted: An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).
T'au Burst Cannon Crippling, Increased Damage
Crippling: Unmodified hit rolls of 6 cause 1 mortal wound to the target in addition to any other damage.
Increased Damage: +1 Damage
Instigator Bolt Carbine Increased Damage, Shorter Range
Increased Damage: +1 Damage
Shorter Range: -3" range if Pistol or Grenade (minimum 1")
-6" range if Assault or Rapid Fire
-12" range if Heavy
Necron Warscythe Lesser Poison, Armourbane
Lesser Poison: Always wounds on a 4+ unless the target is a Vehicle or Titanic.
Armourbane: Anti-Vehicle (3+), Anti-Monster (3+), +1 Damage against Vehicles and Monsters
Plasma Blaster Blinding, Tracking
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Tracking: +1 to hit units with the Fly keyword
Genestealer Rending Claw Blinding
Blinding: If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.
Combi-bolter Decreased Damage
Decreased Damage: -1 Damage (Minimum 1)
Genestealer Cult Power Sledgehammer Penetrating, Decreased Damage
Penetrating: Improve the AP of the weapon by 1 (e.g. AP 0 becomes -1, AP -2 becomes -3)
Decreased Damage: -1 Damage (Minimum 1)
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