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Deathwatch Item Generator 10th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Special Issue Ammunition Upgrades for bolter-type weapons.
Lethal, Improved AP
Lethal: [LETHAL HITS]
Improved AP: +1 AP
Auto Healer One Use Only, After Failing a Save, Feel No Pain (4+) until end of phase
Stim Pack (Focused) One Use Only, +1 to hit and wound in melee
Purity Seal Special upgrades for melee weapons
Twin Linked, Hazardous
Twin Linked: [TWIN-LINKED]
Hazardous: [HAZARDOUS]
Limited Use Powerfield One Use Only, When Targeted, 3+ Invulnerable Save until end of phase
Purity Seal Special upgrades for melee weapons
Anti-Infantry, Devastating, Twin Linked
Anti-Infantry: [ANTI-INFANTRY 2+]
Devastating: [DEVASTATING WOUNDS]
Twin Linked: [TWIN-LINKED]
Special Issue Ammunition Upgrades for bolter-type weapons.
Longer Range, Frenzy, Harpooning
Longer Range: +6" Range
Frenzy: Reroll hit rolls against units below their Starting Strength. Reroll wound rolls as well if they are Below Half-Strength.
Harpooning: Choose one target hit by this weapon. +2 to charge rolls when that target is charged.
Purity Seal Special upgrades for melee weapons
Devastating, Improved Damage, Improved Hitting
Devastating: [DEVASTATING WOUNDS]
Improved Damage: +1 Damage
Improved Hitting: Improve WS / BS by 1
Purity Seal Special upgrades for melee weapons
Phasing, Sustained, Lethal
Phasing: Ignore Invulnerable Saves
Sustained: +2 Sustained Hits
Lethal: [LETHAL HITS]
Special Issue Ammunition Upgrades for bolter-type weapons.
Rapid Fire, Armorbane, Blast
Rapid Fire: +2 Rapid Fire
Armorbane: [ANTI-MONSTER 3+], [ANTI-VEHICLE 3+]
Blast: [BLAST]
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