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Deathwatch Item Generator 10th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Grenade 6 Shots, BS 4+, Range: 8", Strength 4, AP -1, Damage 1, Devastating
Improved Damage
Improved Damage: +1 Damage
Purity Seal Special upgrades for melee weapons
Anti-Infantry, Lance
Anti-Infantry: [ANTI-INFANTRY 2+]
Lance: [LANCE]
Special Issue Ammunition Upgrades for bolter-type weapons.
Heavy
Heavy: [HEAVY]
Special Issue Ammunition Upgrades for bolter-type weapons.
Armorbane
Armorbane: [ANTI-MONSTER 3+], [ANTI-VEHICLE 3+]
Special Issue Ammunition Upgrades for bolter-type weapons.
Rapid Fire, Frenzy, Armorbane
Rapid Fire: +2 Rapid Fire
Frenzy: Reroll hit rolls against units below their Starting Strength. Reroll wound rolls as well if they are Below Half-Strength.
Armorbane: [ANTI-MONSTER 3+], [ANTI-VEHICLE 3+]
Purity Seal Special upgrades for melee weapons
Twin Linked
Twin Linked: [TWIN-LINKED]
Limited Use Powerfield One Use Only, When Targeted, 3+ Invulnerable Save until end of phase
Purity Seal Special upgrades for melee weapons
Lethal, Lance
Lethal: [LETHAL HITS]
Lance: [LANCE]
Grenade 6 Shots, BS 4+, Range: 8", Strength 4, AP -1, Damage 1, Devastating
Heavy, Harpooning
Heavy: [HEAVY]
Harpooning: Choose one target hit by this weapon. +2 to charge rolls when that target is charged.
Purity Seal Special upgrades for melee weapons
Armorbane, Parrying
Armorbane: [ANTI-MONSTER 3+], [ANTI-VEHICLE 3+]
Parrying: All enemies suffer -1 to hit the bearer in melee
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