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Deathwatch Item Generator 10th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Grenade 6 Shots, BS 4+, Range: 8", Strength 4, AP -1, Damage 1, Devastating
Harpooning, Heavy, Hazardous
Harpooning: Choose one target hit by this weapon. +2 to charge rolls when that target is charged.
Heavy: [HEAVY]
Hazardous: [HAZARDOUS]
Auto Healer One Use Only, After Failing a Save, Feel No Pain (4+) until end of phase
Special Issue Ammunition Upgrades for bolter-type weapons.
Anti-Infantry
Anti-Infantry: [ANTI-INFANTRY 2+]
Stim Pack (Focused) One Use Only, +1 to hit and wound in melee
Stim Pack (Minor Healing) One Use Only, Command Phase Only, Heal 2
Stim Pack (Minor Healing) One Use Only, Command Phase Only, Heal 2
Purity Seal Special upgrades for melee weapons
Armorbane, Devastating
Armorbane: [ANTI-MONSTER 3+], [ANTI-VEHICLE 3+]
Devastating: [DEVASTATING WOUNDS]
Purity Seal Special upgrades for melee weapons
Armorbane
Armorbane: [ANTI-MONSTER 3+], [ANTI-VEHICLE 3+]
Grenade 6 Shots, BS 4+, Range: 8", Strength 4, AP -1, Damage 1, Devastating
Lethal, Phasing
Lethal: [LETHAL HITS]
Phasing: Ignore Invulnerable Saves
Purity Seal Special upgrades for melee weapons
Improved Wounding
Improved Wounding: +1 to wound
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