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Deathwatch Item Generator 10th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Grenade

6 Shots, BS 4+, Range:  8", Strength 4, AP -1, Damage 1, Devastating

Harpooning, Heavy, Hazardous

Harpooning:

Choose one target hit by this weapon.  +2 to charge rolls when that target is charged.

Heavy:

[HEAVY]

Hazardous:

[HAZARDOUS]


Auto Healer

One Use Only, After Failing a Save, Feel No Pain (4+) until end of phase


Special Issue Ammunition

Upgrades for bolter-type weapons.

Anti-Infantry

Anti-Infantry:

[ANTI-INFANTRY 2+]


Stim Pack (Focused)

One Use Only, +1 to hit and wound in melee


Stim Pack (Minor Healing)

One Use Only, Command Phase Only, Heal 2


Stim Pack (Minor Healing)

One Use Only, Command Phase Only, Heal 2


Purity Seal

Special upgrades for melee weapons

Armorbane, Devastating

Armorbane:

[ANTI-MONSTER 3+], [ANTI-VEHICLE 3+]

Devastating:

[DEVASTATING WOUNDS]


Purity Seal

Special upgrades for melee weapons

Armorbane

Armorbane:

[ANTI-MONSTER 3+], [ANTI-VEHICLE 3+]


Grenade

6 Shots, BS 4+, Range:  8", Strength 4, AP -1, Damage 1, Devastating

Lethal, Phasing

Lethal:

[LETHAL HITS]

Phasing:

Ignore Invulnerable Saves


Purity Seal

Special upgrades for melee weapons

Improved Wounding

Improved Wounding:

+1 to wound


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