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Deathwatch Item Generator 10th Edition
Generate crazy random weapons for use in your homebrewed Deathwatch narrative games. Disclaimer: This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.
Any attempt to use these stats in a tournament will result in general and well-earned mockery.
Purity Seal Special upgrades for melee weapons
Lance
Lance: [LANCE]
Purity Seal Special upgrades for melee weapons
Twin Linked, Frenzy, Devastating
Twin Linked: [TWIN-LINKED]
Frenzy: Reroll hit rolls against units below their Starting Strength. Reroll wound rolls as well if they are Below Half-Strength.
Devastating: [DEVASTATING WOUNDS]
Purity Seal Special upgrades for melee weapons
Anti-Infantry, Phasing
Anti-Infantry: [ANTI-INFANTRY 2+]
Phasing: Ignore Invulnerable Saves
Purity Seal Special upgrades for melee weapons
Sustained, Parrying
Sustained: +2 Sustained Hits
Parrying: All enemies suffer -1 to hit the bearer in melee
Limited Use Powerfield One Use Only, When Targeted, 3+ Invulnerable Save until end of phase
Special Issue Ammunition Upgrades for bolter-type weapons.
Pistol, Phasing
Pistol: [PISTOL]
Phasing: Ignore Invulnerable Saves
Stim Pack (Focused) One Use Only, +1 to hit and wound in melee
Special Issue Ammunition Upgrades for bolter-type weapons.
Melta
Melta: +2 Melta
Special Flamer Ammunition Special ammo upgrades for flamer type weapons.
Phasing, Heavy
Phasing: Ignore Invulnerable Saves
Heavy: [HEAVY]
Stim Pack (Minor Healing) One Use Only, Command Phase Only, Heal 2
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