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Deathwatch Item Generator 10th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Grenade

6 Shots, BS 4+, Range:  8", Strength 4, AP -1, Damage 1, Devastating

Improved Damage

Improved Damage:

+1 Damage


Purity Seal

Special upgrades for melee weapons

Anti-Infantry, Lance

Anti-Infantry:

[ANTI-INFANTRY 2+]

Lance:

[LANCE]


Special Issue Ammunition

Upgrades for bolter-type weapons.

Heavy

Heavy:

[HEAVY]


Special Issue Ammunition

Upgrades for bolter-type weapons.

Armorbane

Armorbane:

[ANTI-MONSTER 3+], [ANTI-VEHICLE 3+]


Special Issue Ammunition

Upgrades for bolter-type weapons.

Rapid Fire, Frenzy, Armorbane

Rapid Fire:

+2 Rapid Fire

Frenzy:

Reroll hit rolls against units below their Starting Strength.  Reroll wound rolls as well if they are Below Half-Strength.

Armorbane:

[ANTI-MONSTER 3+], [ANTI-VEHICLE 3+]


Purity Seal

Special upgrades for melee weapons

Twin Linked

Twin Linked:

[TWIN-LINKED]


Limited Use Powerfield

One Use Only, When Targeted, 3+ Invulnerable Save until end of phase


Purity Seal

Special upgrades for melee weapons

Lethal, Lance

Lethal:

[LETHAL HITS]

Lance:

[LANCE]


Grenade

6 Shots, BS 4+, Range:  8", Strength 4, AP -1, Damage 1, Devastating

Heavy, Harpooning

Heavy:

[HEAVY]

Harpooning:

Choose one target hit by this weapon.  +2 to charge rolls when that target is charged.


Purity Seal

Special upgrades for melee weapons

Armorbane, Parrying

Armorbane:

[ANTI-MONSTER 3+], [ANTI-VEHICLE 3+]

Parrying:

All enemies suffer -1 to hit the bearer in melee


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