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Deathwatch Item Generator 10th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Special Issue Ammunition

Upgrades for bolter-type weapons.

Lethal, Improved AP

Lethal:

[LETHAL HITS]

Improved AP:

+1 AP


Auto Healer

One Use Only, After Failing a Save, Feel No Pain (4+) until end of phase


Stim Pack (Focused)

One Use Only, +1 to hit and wound in melee


Purity Seal

Special upgrades for melee weapons

Twin Linked, Hazardous

Twin Linked:

[TWIN-LINKED]

Hazardous:

[HAZARDOUS]


Limited Use Powerfield

One Use Only, When Targeted, 3+ Invulnerable Save until end of phase


Purity Seal

Special upgrades for melee weapons

Anti-Infantry, Devastating, Twin Linked

Anti-Infantry:

[ANTI-INFANTRY 2+]

Devastating:

[DEVASTATING WOUNDS]

Twin Linked:

[TWIN-LINKED]


Special Issue Ammunition

Upgrades for bolter-type weapons.

Longer Range, Frenzy, Harpooning

Longer Range:

+6" Range

Frenzy:

Reroll hit rolls against units below their Starting Strength.  Reroll wound rolls as well if they are Below Half-Strength.

Harpooning:

Choose one target hit by this weapon.  +2 to charge rolls when that target is charged.


Purity Seal

Special upgrades for melee weapons

Devastating, Improved Damage, Improved Hitting

Devastating:

[DEVASTATING WOUNDS]

Improved Damage:

+1 Damage

Improved Hitting:

Improve WS / BS by 1


Purity Seal

Special upgrades for melee weapons

Phasing, Sustained, Lethal

Phasing:

Ignore Invulnerable Saves

Sustained:

+2 Sustained Hits

Lethal:

[LETHAL HITS]


Special Issue Ammunition

Upgrades for bolter-type weapons.

Rapid Fire, Armorbane, Blast

Rapid Fire:

+2 Rapid Fire

Armorbane:

[ANTI-MONSTER 3+], [ANTI-VEHICLE 3+]

Blast:

[BLAST]


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