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Deathwatch Item Generator 10th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Purity Seal

Special upgrades for melee weapons

Lance

Lance:

[LANCE]


Purity Seal

Special upgrades for melee weapons

Twin Linked, Frenzy, Devastating

Twin Linked:

[TWIN-LINKED]

Frenzy:

Reroll hit rolls against units below their Starting Strength.  Reroll wound rolls as well if they are Below Half-Strength.

Devastating:

[DEVASTATING WOUNDS]


Purity Seal

Special upgrades for melee weapons

Anti-Infantry, Phasing

Anti-Infantry:

[ANTI-INFANTRY 2+]

Phasing:

Ignore Invulnerable Saves


Purity Seal

Special upgrades for melee weapons

Sustained, Parrying

Sustained:

+2 Sustained Hits

Parrying:

All enemies suffer -1 to hit the bearer in melee


Limited Use Powerfield

One Use Only, When Targeted, 3+ Invulnerable Save until end of phase


Special Issue Ammunition

Upgrades for bolter-type weapons.

Pistol, Phasing

Pistol:

[PISTOL]

Phasing:

Ignore Invulnerable Saves


Stim Pack (Focused)

One Use Only, +1 to hit and wound in melee


Special Issue Ammunition

Upgrades for bolter-type weapons.

Melta

Melta:

+2 Melta


Special Flamer Ammunition

Special ammo upgrades for flamer type weapons.

Phasing, Heavy

Phasing:

Ignore Invulnerable Saves

Heavy:

[HEAVY]


Stim Pack (Minor Healing)

One Use Only, Command Phase Only, Heal 2


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