Deathwatch Item Generator - MiniWarGaming

Unofficial Deathwatch Item Generator

Click here for the Deathwatch: Tyrus version
Version 1.0 (updated January 17, 2018)
For all your item generating needs...


Ad Mech Galvanic Rifle (Basic)

Clumsy: Subtract 1 from hit rolls when using this weapon


Plasma Pistol (Pistol)

Note: All traits are cumulative, even if they are bizarre or cancel each other out.

Heavy Damage: +1 D
Clumsy: Subtract 1 from hit rolls when using this weapon


Power Fist (Melee)

Note: All traits are cumulative, even if they are bizarre or cancel each other out.

Executioner: Each time you roll a wound roll of 6+ with this weapon its damage is doubled for that wound.
Lancing: If the bearer charged this turn, attacks with this weapon are made at +2 Strength and +1 AP.
Lightning Strike: Each time the bearer fights, it can make 1 additional attack with this weapon.


Inferno Pistol (Pistol)

Note: All traits are cumulative, even if they are bizarre or cancel each other out.

Backfires: For each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved.
Decapitating Strike: Roll a D6 each time a model (other than a Vehicle) suffers damage from this weapon; if you roll higher than the model's remaining number of Wounds, it is instantly slain.


Ad Mech Arc Pistol (Pistol)

Note: All traits are cumulative, even if they are bizarre or cancel each other out.

Quick Draw: Roll 2 hit rolls for each attack when firing this weapon instead of 1.
Warp Hunter: Add 1 to hit rolls and wound rolls when using this weapon to target a unit that contains one or more Psykers.


Power Fist (Melee)

Character Slayer: This weapon has Strength x2 if the target is a Character.


Necron Tesla Carbine (Special)

Shred: You can re-roll failed wound rolls for this weapon.


Plasma Blaster (Special)

Gains Momentum: If the target is more than half the range away, add 1 to this weapon's Strength.


Ad Mech Galvanic Rifle (Basic)

Note: All traits are cumulative, even if they are bizarre or cancel each other out.

Poisoned: This weapon wounds automatically on a 4+ against any targets other than Vehicles. Against Vehicles it uses its normal Strength.
Breakthrough: Excess damage from this weapon is not lost; instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.
Quick Draw: Roll 2 hit rolls for each attack when firing this weapon instead of 1.


Necron Tesla Carbine (Special)

No additional Traits


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