Mechanicum vs Iron Warriors Horus Heresy 30K Battle Report Ep 19


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Top Comments

Novus92 (11 months ago): - delete
I would just like to say Josh and Steve are like the dynamic duo. They are absolutely amazing together. They're battle reports are entertaining and full of laughs. Keep up the great work guys and i'm so glad we got a mechanicum player in the Horus Heresy series.
+21
Luvs2spooge (11 months ago): - delete
Heya Guys. Awesome game. Really enjoyed it

Few points of correction. The Master of Signal's Bombardment is ordenance, so it gets a second Die when attempting to pen armour (choosing the highest).

As an Iron Warrior you can reroll pinning tests, which might have helped the Havocs. (Whoops saw this mentioned as i was typing :O )

Also on the Havos, They are naturally BS 5 as of the Age of Darkness Legions, so they kinda don't need the MoS anymore, but Tyrants certainly like the +1

This point I'm less sure of, but I think the Archmagos is a Battlesmith, which lest him fix his "robutts".

The Thanatar's plasma Mortor has the special rule "Plasma Wave" forces successful cover saves made against it to be rerolled. Combined with Enhanced targeting ( 1 BS and -1 Cover) it makes the Thanatar a nasty, nasty dude.

World Burner is the Best trait for the IW's Steve :O Hurt my soul that you forgot until turn 3.

On turn five, the Quad mortor scattered a single Inch and slightly missed the Archmagos. I know its a new army but the Abyent that the tech-savant was upgraded with is a giant Circular-command Throne Looking thing (looks like a HIgh-tech hottub to me TBH) but it does increase the base size of the Magos by a considerable margin. Just pointing this out this for fairness sake.

Over all great Game Guys!
+7
CptSoulFire (11 months ago): - delete
Great game. Using plasma wave or the magos' battlesmith rules could have made a noticeable difference to the game. Hopefully we see a lot more of Josh's mecanicum in games. They're going to be a.tough nut once he gets settled with them
+3
tylertt (11 months ago): - delete
Josh is solid. Pairs so good with Steve, and very clear to hear, plus is very good with the camera. Looking forward to more from him.
+2
Kaptin-Obvious (11 months ago): - delete
Steve, you've got all this awesome Iron Warrior stuff and now Josh has got Mechanicum stuff, do you think we can get some more blog updates?
+2

Other Comments

dacningmang (10 months ago): - delete
Love the mechanicum paint job
Sir-William-the-Bold (11 months ago): - delete
Mechanicum is the coolest looking army
cliffisen (11 months ago): - delete
More Mechanicum !!!
And some detailed armylist

Im thinking of starting a Mechanicum list but dont know where to start (i have the red book) modelwise.
CSAUltramarines (11 months ago): - delete
Also correct me if I'm wrong but I'm pretty certain levels in buildings no longer exist in 40k for blast weapon hits meaning that the level of the centre matters not, just everything under the template is hit
CSAUltramarines (11 months ago): - delete
I would love to play 30k with miniwargaming guys to use my Iron Hands. By far the most under appreciated army the Meduson pain train can hit like an iron rolling pin in shattered legions but the Hands are always fun and powerful.
Meduson is my favourite character in lore as well!
Soupcat (11 months ago): - delete
One thing I noticed that no one else pointed out. You can't charge after firing a ordinance weapon.
ScouseTrev (11 months ago): - delete
Wow, amazing to see the Mechancicum in action! They look amazing!!
+1
thlani (11 months ago): - delete
Steve what happened to your hand?
AugustusbRaass (11 months ago): - delete
Relax, Bossman!

Great game guys! We have to give Josh some slack it being the first game.

Steve, your army looks so great and I think I've found the Legion I want to play in HH!!!
+1
jakediewald (11 months ago): - delete
That comment should have said to bring some magos+enginseers as repair guys.
jakediewald (11 months ago): - delete
Josh, since you're playing Mechanicum, wouldn't it play to both lore and strength to include some Magos as just repair guys?
Mjollnir445 (11 months ago): - delete
I like Josh
migdriver (11 months ago): - delete
And Quirk runs into a brick wall!
Narfwak (11 months ago): - delete
Oh, also - that paint job on the Mechanicum is siiiiiiiiick. Lee's doing, right? Really outdid himself on 'em.
+1
Narfwak (11 months ago): - delete
The Thanatar's Hellex Plasma Mortar is Ordnance, so it can't fire the TL Mauler Bolt Cannon in the same phase. I've seen some debate that the Cybernetica Cortex sub-rule Fire Protocols overrides this, but given the wording of the two rules I don't see why it would. Generally, that means you keep them static for the 48" range when not moving instead of advancing and only have 24" range. Also, as noted earlier, successful cover saves must be re-rolled because of the Plasma Wave rule on the mortar.

Castellax have Automantic Shielding, so a 5+ against shooting and a 6 against melee. On losing their last wound, roll a D6, and on a 6 they explode as if they were an exploding vehicle. I think you missed some rolls on one of the Darkfire Cannon guys earlier on?

You only roll a Cybertheurgy Mishap if you roll double 6's (like a Perils of the Warp). Also, if you HAD rolled double 6's the Rite of Immolation automatically causes Malifica rather than rolling on the table - robbits don't like it when you tell them to blow themselves up!

Some general army composition tips for Mechanicum (you asked for it!):
-Take Tech-Thralls. Castellax never count as scoring, so even in missions like Shatter Strike where you can get points with denial units it would be helpful to have a scoring unit that can get more. Thralls are dirt cheap - 100 points for twenty 4 Fearless mooks that stand around and score things. They can even take the Triaros as a DT now which is great as it can actually hold a full twenty-strong blob of them.

-If you're gonna run LC then you should definitely consider the Frag Grenades for robbits. Normally it's not a concern as Castellax are I3, but with LC they're I4 which means they hit at the same time as marines. Sure, they're only wounding you on 5's with their Krak Grenades, but swinging at the same time might save you a robbit.

-Myrmidon Secutors are painfully mediocre in open battles like this for their points - that T5 getting ID's by S10 illustrated that fairly well. More Castellax, Vorax, Thanatars, tanks... basically anything else would get more done. They're much better (and fluffier) in Zone Mortalis games where it's more difficult to escape their short range and limited movement.

-Speaking of Vorax, they're actually pretty good now! You've gotta watch your LoS angles as they advance as they're considerably less durable than Castellax, but their WS4, high number of S6 AP2 attacks and I4 (I5 with LC) makes them rather efficient at blending terminators if you can get them into range. Rotor Cannons aren't amazing, but even against 2 or 3 T4 targets the sheer volume of fire will kill you some dudes; against stuff like Milita & Cults or Solar Auxilia they can actually do work.

Overall, the one big thing is that while Mechanicum have great shooting they're not a purely shooting army. Castellax are very strong in assault but need to be played aggressively in order to get into combat against campy armies like IW and IF. You also are probably gonna want more of them on the table in order to get them up field in high enough strength to do damage (I prefer two to three units of three). That said this was a pretty rough match-up for what you brought; it's hard to tackle a pure shooting army with a shorter range shooting/assault army that's very slow. Mechanicum shines more when the enemy has to come to you, and Steve just... didn't.
Glorius Maximus (11 months ago): - delete
"WE'RE BLIND!!!"
+1
Bluewater1976 (11 months ago): - delete
The Rite of Immolation test at minute 46 was just a failed attempt, no mishap, because you only mishap on a double 6. Even when this had been a mishap, the result would have automatically been %u201CMalificia%u201D, aka %u201CRise of the Machines%u201D, you tried blowing him up and he gets MAD%u2026^^
I%u2019m starting my own Mechanicum/AdMech army (the Lords of Ryza call to arms, the faithful must follow%u2026), so thank you for bringing them to the field. They look really good^^
Steve, good to see your barrages worked better for you this time than against the Ultramarine copycats a few reports back. Still, shooting at nice Mechanicum guys, you traitor^^
One question directed at Josh, how did you convert the Knight?
Awesome game, can%u2019t wait to see the next one!
CommissarMechla (11 months ago): - delete
A piece of wargear for the mechanicum should be a toaster.
stoppel (11 months ago): - delete
Some of the stuff I noticed:

Steve, blind only makes you BS and WS 1. Instead of shooting the shatter Shells into the knight you should have shot 12 blasts into something else. Especially since you still had the Terminators left to take care of the knight.

18:50 Imperial knight is a super heavy and thus can%u2019t fire over watch.

13:00 unless the Thanatar has a special rule, non vehicle models can%u2019t fire any other weapon after shooting ordnance. Relentless only allows to move, shoot and assault.

9:40 you rolled a 5" scatter and moved the blast 1" resulting in missing with the next 2 barrage blasts, but Master of signal is BS5, so the other 2 blasts would have probably hit the tank, too
+1
Top-Bear1 (11 months ago): - delete
Awesome game guys! Great to see the Mechanicum and those logos representing each army are amazing!
+1
TheBossman40k (11 months ago): - delete
No comment on the Mechanicum errors this game. I suppose it's the first game, and they had fun and I had great fun viewing. But why would you take a 295 brick that's worse than a Medusa and slightly better against cover, if that's what you thought it was.
-7
TheBossman40k (11 months ago): - delete
*S7
-6
TheBossman40k (11 months ago): - delete
"I've got monstrous creatures, see, they're pretty sweet units, two teams of two at 300 points apiece. Most of my opponent's army can't hold their own in assault, it's prime time to keep 'em back and lob less S8 shots at them than one of the enemy's Iron Havoc squads."
-12
TheBossman40k (11 months ago): - delete
I can see how this is going to go.
-7
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About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: March 25, 2016
Rated: 12345 (19)

Josh brings 2000 points of Mechanicum to a shooting match with Steves Iron Warriors

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