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Deathwatch Craftworld Crystal Generator


Wounding

(Apply to a single weapon)
+1 to wound

Fortifying

(Apply to the armour)
+1 Wound and +1 Maximum Wounds

Fortifying

(Apply to the armour)
+1 Wound and +1 Maximum Wounds

Ghosting

(Apply to the armour)
Each time the bearer makes a Normal Move, Advances or Falls Back, it can move across models as if they were not there.

Repelling

(Apply to the armour)
Enemies treat this model as being 2” further away.

Anti-Gravity

(Apply to the armour)
Gain the Fly keyword

Learning

(Apply to the armour)
Double all XP the bearer receives

Terrifying

(Apply to the armour)
In Fight phase choose a unit within Engagement range and roll 3d6 (2d6 if they are a character or monster). If the result is equal to or higher than that unit’s Leadership then they fight last.

Fortifying

(Apply to the armour)
+1 Wound and +1 Maximum Wounds

Poisoned

(Apply to a single weapon)
Always wounds on 3+. If you already wound on a 3+ or better then reroll wound rolls.

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