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Deathwatch Craftworld Crystal Generator


Quickened

(Apply to a single weapon)
+1 Attack to a weapon

Speed

(Apply to the armour)
+2 Movement

Ghosting

(Apply to the armour)
Each time the bearer makes a Normal Move, Advances or Falls Back, it can move across models as if they were not there.

Hidden weapon

(Apply to the armour)
Each time the bearer fights it can make 1 additional attack with the close combat weapon profile. If a hit is scored with this attack the target suffers 1 mortal wound and the attack sequence ends.

Poisoned

(Apply to a single weapon)
Always wounds on 3+. If you already wound on a 3+ or better then reroll wound rolls.

Hardened

(Apply to a single weapon)
+1 Damage

Shielding

(Apply to the armour)
Aura (6”) - Friendly models gain a 5+ invulnerable save

Splitting

(Apply to a single weapon)
2 attacks per attack, but -1 to wound, worsen AP by 1 (minimum AP 0), and -1 Damage (minimum 1)

Phasing

(Apply to a single weapon)
Bearer does not need line of sight to target an enemy with this weapon

Repelling

(Apply to the armour)
Enemies treat this model as being 2” further away.

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