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Deathwatch Craftworld Crystal Generator


Speed

(Apply to the armour)
+2 Movement

Overrunning

(Apply to the armour)
This model can make a Normal Move instead of consolidating.

Warp Attunement

(Apply to the armour)
+1 to Psychic tests, +1 to Deny the Witch tests. Perils cause 1 extra mortal wound.

Shielding

(Apply to the armour)
Aura (6”) - Friendly models gain a 5+ invulnerable save

Longer Range

(Apply to a single weapon)
+6” range, +3” on Grenades

Arcing

(Apply to a single weapon)
Unmodified 6s to hit cause 2 additional hits

Strengthening

(Apply to a single weapon)
+1 Strength to a weapon

Trampling

(Apply to the armour)
When this model completes a charge move select a unit within Engagement range and roll a d6. On a 2+ that unit suffers 1 mortal wound. On a 5+ that unit suffers d3 mortal wounds instead. On a 7+ the unit suffers 3 mortal wounds. If this is applied to Terminator or Gravis armour add 1 to the roll.

Hardened

(Apply to a single weapon)
+1 Damage

Hardened

(Apply to a single weapon)
+1 Damage

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