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Deathwatch Craftworld Crystal Generator


Healing

(Apply to the armour)
In your Command Phase remove 2 wound tokens. If the model has no wound tokens then heal 1 wound instead.

Wounding

(Apply to a single weapon)
+1 to wound

Phasing

(Apply to a single weapon)
Bearer does not need line of sight to target an enemy with this weapon

Speed

(Apply to the armour)
+2 Movement

Revenge

(Apply to the armour)
If this model is Removed from Play then every enemy unit within 2d6” suffers d3 mortal wounds before removing this model.

Reflecting

(Apply to the armour)
Unmodified save rolls of 6 inflict 1 mortal wound on attacker if they are within 12”

Learning

(Apply to the armour)
Double all XP the bearer receives

Crushing

(Apply to a single weapon)
Unmodified hit rolls of 6 cause a number of mortal wounds equal to the weapon’s damage characteristic. The attack sequence then ends.

Lightened

(Apply to a single weapon)
Assault becomes Pistol. Heavy becomes Assault. Pistol and Grenades are unaffected.

Longer Range

(Apply to a single weapon)
+6” range, +3” on Grenades

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