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Deathwatch Craftworld Crystal Generator


Revenge

(Apply to the armour)
If this model is Removed from Play then every enemy unit within 2d6” suffers d3 mortal wounds before removing this model.

Quickened

(Apply to a single weapon)
+1 Attack to a weapon

Arcing

(Apply to a single weapon)
Unmodified 6s to hit cause 2 additional hits

Learning

(Apply to the armour)
Double all XP the bearer receives

Hidden weapon

(Apply to the armour)
Each time the bearer fights it can make 1 additional attack with the close combat weapon profile. If a hit is scored with this attack the target suffers 1 mortal wound and the attack sequence ends.

Learning

(Apply to the armour)
Double all XP the bearer receives

Healing

(Apply to the armour)
In your Command Phase remove 2 wound tokens. If the model has no wound tokens then heal 1 wound instead.

Phasing

(Apply to a single weapon)
Bearer does not need line of sight to target an enemy with this weapon

Balanced

(Apply to a single weapon)
Reroll 1s to hit. If you can already reroll 1s to hit with this weapon then reroll all hit rolls.

Splitting

(Apply to a single weapon)
2 attacks per attack, but -1 to wound, worsen AP by 1 (minimum AP 0), and -1 Damage (minimum 1)

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