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Deathwatch Craftworld Crystal Generator


Ghosting

(Apply to the armour)
Each time the bearer makes a Normal Move, Advances or Falls Back, it can move across models as if they were not there.

Lightened

(Apply to a single weapon)
Assault becomes Pistol. Heavy becomes Assault. Pistol and Grenades are unaffected.

Splitting

(Apply to a single weapon)
2 attacks per attack, but -1 to wound, worsen AP by 1 (minimum AP 0), and -1 Damage (minimum 1)

Staggering

(Apply to a single weapon)
Models wounded by this weapon reduce their BS and WS by 1 until the end of the next turn.

Overrunning

(Apply to the armour)
This model can make a Normal Move instead of consolidating.

Hidden weapon

(Apply to the armour)
Each time the bearer fights it can make 1 additional attack with the close combat weapon profile. If a hit is scored with this attack the target suffers 1 mortal wound and the attack sequence ends.

Ghosting

(Apply to the armour)
Each time the bearer makes a Normal Move, Advances or Falls Back, it can move across models as if they were not there.

Staggering

(Apply to a single weapon)
Models wounded by this weapon reduce their BS and WS by 1 until the end of the next turn.

Wounding

(Apply to a single weapon)
+1 to wound

Fortifying

(Apply to the armour)
+1 Wound and +1 Maximum Wounds

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