LOCAL CMS CONTENT

Deathwatch Craftworld Crystal Generator


Healing

(Apply to the armour)
In your Command Phase remove 2 wound tokens. If the model has no wound tokens then heal 1 wound instead.

Deflecting

(Apply to the armour)
Ignore 1 level of AP

Reflecting

(Apply to the armour)
Unmodified save rolls of 6 inflict 1 mortal wound on attacker if they are within 12”

Protecting

(Apply to the armour)
-1 Damage (minimum 1) against weapons of S7 or lower

Quickened

(Apply to a single weapon)
+1 Attack to a weapon

Learning

(Apply to the armour)
Double all XP the bearer receives

Phasing

(Apply to a single weapon)
Bearer does not need line of sight to target an enemy with this weapon

Warp Attunement

(Apply to the armour)
+1 to Psychic tests, +1 to Deny the Witch tests. Perils cause 1 extra mortal wound.

Balanced

(Apply to a single weapon)
Reroll 1s to hit. If you can already reroll 1s to hit with this weapon then reroll all hit rolls.

Wounding

(Apply to a single weapon)
+1 to wound

Generate Another Crystal

Generate Another 2 Crystals

Generate Another 3 Crystals

Generate Another 5 Crystals

Generate Another 10 Crystals