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Deathwatch Craftworld Crystal Generator


Staggering

(Apply to a single weapon)
Models wounded by this weapon reduce their BS and WS by 1 until the end of the next turn.

Piercing

(Apply to a single weapon)
Improve the AP of the weapon by 1.

Crushing

(Apply to a single weapon)
Unmodified hit rolls of 6 cause a number of mortal wounds equal to the weapon’s damage characteristic. The attack sequence then ends.

Phasing

(Apply to a single weapon)
Bearer does not need line of sight to target an enemy with this weapon

Balanced

(Apply to a single weapon)
Reroll 1s to hit. If you can already reroll 1s to hit with this weapon then reroll all hit rolls.

Phasing

(Apply to a single weapon)
Bearer does not need line of sight to target an enemy with this weapon

Absorbing

(Apply to the armour)
Every time this model slays an enemy model within 12” they can either remove 1 wound token or, if they don’t have any wound tokens, heal 1 wound.

Staggering

(Apply to a single weapon)
Models wounded by this weapon reduce their BS and WS by 1 until the end of the next turn.

Hidden weapon

(Apply to the armour)
Each time the bearer fights it can make 1 additional attack with the close combat weapon profile. If a hit is scored with this attack the target suffers 1 mortal wound and the attack sequence ends.

Protecting

(Apply to the armour)
-1 Damage (minimum 1) against weapons of S7 or lower

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