LOCAL CMS CONTENT

Deathwatch Craftworld Crystal Generator


Wounding

(Apply to a single weapon)
+1 to wound

Parrying

(Apply to the armour)
The first time this model fails a saving throw in the Fight phase reduce the damage of that attack to 0.

Staggering

(Apply to a single weapon)
Models wounded by this weapon reduce their BS and WS by 1 until the end of the next turn.

Poisoned

(Apply to a single weapon)
Always wounds on 3+. If you already wound on a 3+ or better then reroll wound rolls.

Strengthening

(Apply to a single weapon)
+1 Strength to a weapon

Lightened

(Apply to a single weapon)
Assault becomes Pistol. Heavy becomes Assault. Pistol and Grenades are unaffected.

Hardened

(Apply to a single weapon)
+1 Damage

Ghosting

(Apply to the armour)
Each time the bearer makes a Normal Move, Advances or Falls Back, it can move across models as if they were not there.

Strengthening

(Apply to a single weapon)
+1 Strength to a weapon

Hardened

(Apply to a single weapon)
+1 Damage

Generate Another Crystal

Generate Another 2 Crystals

Generate Another 3 Crystals

Generate Another 5 Crystals

Generate Another 10 Crystals