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Deathwatch Craftworld Crystal Generator


Longer Range

(Apply to a single weapon)
+6” range, +3” on Grenades

Terrifying

(Apply to the armour)
In Fight phase choose a unit within Engagement range and roll 3d6 (2d6 if they are a character or monster). If the result is equal to or higher than that unit’s Leadership then they fight last.

Hardened

(Apply to a single weapon)
+1 Damage

Wounding

(Apply to a single weapon)
+1 to wound

Fortune

(Apply to the armour)
Reroll one hit roll, wound roll, damage roll, or save roll per phase.

Nullifying

(Apply to the armour)
Always ignore effects of psychic powers on a 4+. -2 to Psychic tests. +2 to Deny the Witch tests. Can Deny the Witch once if not a Psyker.

Fortifying

(Apply to the armour)
+1 Wound and +1 Maximum Wounds

Rending

(Apply to a single weapon)
Wound rolls of 6 inflict 1 mortal wound in addition to any other damage it would normally inflict.

Repelling

(Apply to the armour)
Enemies treat this model as being 2” further away.

Phasing

(Apply to a single weapon)
Bearer does not need line of sight to target an enemy with this weapon

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