LOCAL CMS CONTENT

Deathwatch Craftworld Crystal Generator


Parrying

(Apply to the armour)
The first time this model fails a saving throw in the Fight phase reduce the damage of that attack to 0.

Wounding

(Apply to a single weapon)
+1 to wound

Wounding

(Apply to a single weapon)
+1 to wound

Longer Range

(Apply to a single weapon)
+6” range, +3” on Grenades

Overrunning

(Apply to the armour)
This model can make a Normal Move instead of consolidating.

Absorbing

(Apply to the armour)
Every time this model slays an enemy model within 12” they can either remove 1 wound token or, if they don’t have any wound tokens, heal 1 wound.

Repelling

(Apply to the armour)
Enemies treat this model as being 2” further away.

Longer Range

(Apply to a single weapon)
+6” range, +3” on Grenades

Rending

(Apply to a single weapon)
Wound rolls of 6 inflict 1 mortal wound in addition to any other damage it would normally inflict.

Hidden weapon

(Apply to the armour)
Each time the bearer fights it can make 1 additional attack with the close combat weapon profile. If a hit is scored with this attack the target suffers 1 mortal wound and the attack sequence ends.

Generate Another Crystal

Generate Another 2 Crystals

Generate Another 3 Crystals

Generate Another 5 Crystals

Generate Another 10 Crystals