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Deathwatch Craftworld Crystal Generator


Fortune

(Apply to the armour)
Reroll one hit roll, wound roll, damage roll, or save roll per phase.

Piercing

(Apply to a single weapon)
Improve the AP of the weapon by 1.

Arcing

(Apply to a single weapon)
Unmodified 6s to hit cause 2 additional hits

Balanced

(Apply to a single weapon)
Reroll 1s to hit. If you can already reroll 1s to hit with this weapon then reroll all hit rolls.

Wounding

(Apply to a single weapon)
+1 to wound

Nullifying

(Apply to the armour)
Always ignore effects of psychic powers on a 4+. -2 to Psychic tests. +2 to Deny the Witch tests. Can Deny the Witch once if not a Psyker.

Shielding

(Apply to the armour)
Aura (6”) - Friendly models gain a 5+ invulnerable save

Crushing

(Apply to a single weapon)
Unmodified hit rolls of 6 cause a number of mortal wounds equal to the weapon’s damage characteristic. The attack sequence then ends.

Learning

(Apply to the armour)
Double all XP the bearer receives

Protecting

(Apply to the armour)
-1 Damage (minimum 1) against weapons of S7 or lower

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