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Deathwatch Craftworld Crystal Generator


Lightened

(Apply to a single weapon)
Assault becomes Pistol. Heavy becomes Assault. Pistol and Grenades are unaffected.

Parrying

(Apply to the armour)
The first time this model fails a saving throw in the Fight phase reduce the damage of that attack to 0.

Absorbing

(Apply to the armour)
Every time this model slays an enemy model within 12” they can either remove 1 wound token or, if they don’t have any wound tokens, heal 1 wound.

Quickened

(Apply to a single weapon)
+1 Attack to a weapon

Parrying

(Apply to the armour)
The first time this model fails a saving throw in the Fight phase reduce the damage of that attack to 0.

Nullifying

(Apply to the armour)
Always ignore effects of psychic powers on a 4+. -2 to Psychic tests. +2 to Deny the Witch tests. Can Deny the Witch once if not a Psyker.

Overrunning

(Apply to the armour)
This model can make a Normal Move instead of consolidating.

Absorbing

(Apply to the armour)
Every time this model slays an enemy model within 12” they can either remove 1 wound token or, if they don’t have any wound tokens, heal 1 wound.

Healing

(Apply to the armour)
In your Command Phase remove 2 wound tokens. If the model has no wound tokens then heal 1 wound instead.

Fortune

(Apply to the armour)
Reroll one hit roll, wound roll, damage roll, or save roll per phase.

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