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Deathwatch Craftworld Crystal Generator


Balanced

(Apply to a single weapon)
Reroll 1s to hit. If you can already reroll 1s to hit with this weapon then reroll all hit rolls.

Overrunning

(Apply to the armour)
This model can make a Normal Move instead of consolidating.

Shielding

(Apply to the armour)
Aura (6”) - Friendly models gain a 5+ invulnerable save

Revenge

(Apply to the armour)
If this model is Removed from Play then every enemy unit within 2d6” suffers d3 mortal wounds before removing this model.

Crushing

(Apply to a single weapon)
Unmodified hit rolls of 6 cause a number of mortal wounds equal to the weapon’s damage characteristic. The attack sequence then ends.

Ghosting

(Apply to the armour)
Each time the bearer makes a Normal Move, Advances or Falls Back, it can move across models as if they were not there.

Repelling

(Apply to the armour)
Enemies treat this model as being 2” further away.

Phasing

(Apply to a single weapon)
Bearer does not need line of sight to target an enemy with this weapon

Splitting

(Apply to a single weapon)
2 attacks per attack, but -1 to wound, worsen AP by 1 (minimum AP 0), and -1 Damage (minimum 1)

Lightened

(Apply to a single weapon)
Assault becomes Pistol. Heavy becomes Assault. Pistol and Grenades are unaffected.

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