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Deathwatch Craftworld Crystal Generator


Fortifying

(Apply to the armour)
+1 Wound and +1 Maximum Wounds

Deflecting

(Apply to the armour)
Ignore 1 level of AP

Arcing

(Apply to a single weapon)
Unmodified 6s to hit cause 2 additional hits

Longer Range

(Apply to a single weapon)
+6” range, +3” on Grenades

Hidden weapon

(Apply to the armour)
Each time the bearer fights it can make 1 additional attack with the close combat weapon profile. If a hit is scored with this attack the target suffers 1 mortal wound and the attack sequence ends.

Splitting

(Apply to a single weapon)
2 attacks per attack, but -1 to wound, worsen AP by 1 (minimum AP 0), and -1 Damage (minimum 1)

Healing

(Apply to the armour)
In your Command Phase remove 2 wound tokens. If the model has no wound tokens then heal 1 wound instead.

Strengthening

(Apply to a single weapon)
+1 Strength to a weapon

Warp Attunement

(Apply to the armour)
+1 to Psychic tests, +1 to Deny the Witch tests. Perils cause 1 extra mortal wound.

Arcing

(Apply to a single weapon)
Unmodified 6s to hit cause 2 additional hits

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