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Deathwatch Craftworld Crystal Generator


Crushing

(Apply to a single weapon)
Unmodified hit rolls of 6 cause a number of mortal wounds equal to the weapon’s damage characteristic. The attack sequence then ends.

Absorbing

(Apply to the armour)
Every time this model slays an enemy model within 12” they can either remove 1 wound token or, if they don’t have any wound tokens, heal 1 wound.

Repelling

(Apply to the armour)
Enemies treat this model as being 2” further away.

Arcing

(Apply to a single weapon)
Unmodified 6s to hit cause 2 additional hits

Phasing

(Apply to a single weapon)
Bearer does not need line of sight to target an enemy with this weapon

Nullifying

(Apply to the armour)
Always ignore effects of psychic powers on a 4+. -2 to Psychic tests. +2 to Deny the Witch tests. Can Deny the Witch once if not a Psyker.

Warp Attunement

(Apply to the armour)
+1 to Psychic tests, +1 to Deny the Witch tests. Perils cause 1 extra mortal wound.

Healing

(Apply to the armour)
In your Command Phase remove 2 wound tokens. If the model has no wound tokens then heal 1 wound instead.

Longer Range

(Apply to a single weapon)
+6” range, +3” on Grenades

Anti-Gravity

(Apply to the armour)
Gain the Fly keyword

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