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Deathwatch Craftworld Crystal Generator


Longer Range

(Apply to a single weapon)
+6” range, +3” on Grenades

Shielding

(Apply to the armour)
Aura (6”) - Friendly models gain a 5+ invulnerable save

Strengthening

(Apply to a single weapon)
+1 Strength to a weapon

Absorbing

(Apply to the armour)
Every time this model slays an enemy model within 12” they can either remove 1 wound token or, if they don’t have any wound tokens, heal 1 wound.

Terrifying

(Apply to the armour)
In Fight phase choose a unit within Engagement range and roll 3d6 (2d6 if they are a character or monster). If the result is equal to or higher than that unit’s Leadership then they fight last.

Warp Attunement

(Apply to the armour)
+1 to Psychic tests, +1 to Deny the Witch tests. Perils cause 1 extra mortal wound.

Overrunning

(Apply to the armour)
This model can make a Normal Move instead of consolidating.

Crushing

(Apply to a single weapon)
Unmodified hit rolls of 6 cause a number of mortal wounds equal to the weapon’s damage characteristic. The attack sequence then ends.

Fortifying

(Apply to the armour)
+1 Wound and +1 Maximum Wounds

Deflecting

(Apply to the armour)
Ignore 1 level of AP

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