LOCAL CMS CONTENT

Deathwatch Craftworld Crystal Generator


Longer Range

(Apply to a single weapon)
+6” range, +3” on Grenades

Hidden weapon

(Apply to the armour)
Each time the bearer fights it can make 1 additional attack with the close combat weapon profile. If a hit is scored with this attack the target suffers 1 mortal wound and the attack sequence ends.

Longer Range

(Apply to a single weapon)
+6” range, +3” on Grenades

Crushing

(Apply to a single weapon)
Unmodified hit rolls of 6 cause a number of mortal wounds equal to the weapon’s damage characteristic. The attack sequence then ends.

Healing

(Apply to the armour)
In your Command Phase remove 2 wound tokens. If the model has no wound tokens then heal 1 wound instead.

Arcing

(Apply to a single weapon)
Unmodified 6s to hit cause 2 additional hits

Piercing

(Apply to a single weapon)
Improve the AP of the weapon by 1.

Splitting

(Apply to a single weapon)
2 attacks per attack, but -1 to wound, worsen AP by 1 (minimum AP 0), and -1 Damage (minimum 1)

Splitting

(Apply to a single weapon)
2 attacks per attack, but -1 to wound, worsen AP by 1 (minimum AP 0), and -1 Damage (minimum 1)

Wounding

(Apply to a single weapon)
+1 to wound

Generate Another Crystal

Generate Another 2 Crystals

Generate Another 3 Crystals

Generate Another 5 Crystals

Generate Another 10 Crystals