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Deathwatch Craftworld Crystal Generator


Learning

(Apply to the armour)
Double all XP the bearer receives

Deflecting

(Apply to the armour)
Ignore 1 level of AP

Terrifying

(Apply to the armour)
In Fight phase choose a unit within Engagement range and roll 3d6 (2d6 if they are a character or monster). If the result is equal to or higher than that unit’s Leadership then they fight last.

Absorbing

(Apply to the armour)
Every time this model slays an enemy model within 12” they can either remove 1 wound token or, if they don’t have any wound tokens, heal 1 wound.

Poisoned

(Apply to a single weapon)
Always wounds on 3+. If you already wound on a 3+ or better then reroll wound rolls.

Splitting

(Apply to a single weapon)
2 attacks per attack, but -1 to wound, worsen AP by 1 (minimum AP 0), and -1 Damage (minimum 1)

Strengthening

(Apply to a single weapon)
+1 Strength to a weapon

Hardened

(Apply to a single weapon)
+1 Damage

Fortifying

(Apply to the armour)
+1 Wound and +1 Maximum Wounds

Lightened

(Apply to a single weapon)
Assault becomes Pistol. Heavy becomes Assault. Pistol and Grenades are unaffected.

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