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Deathwatch Craftworld Crystal Generator


Rending

(Apply to a single weapon)
Wound rolls of 6 inflict 1 mortal wound in addition to any other damage it would normally inflict.

Staggering

(Apply to a single weapon)
Models wounded by this weapon reduce their BS and WS by 1 until the end of the next turn.

Healing

(Apply to the armour)
In your Command Phase remove 2 wound tokens. If the model has no wound tokens then heal 1 wound instead.

Splitting

(Apply to a single weapon)
2 attacks per attack, but -1 to wound, worsen AP by 1 (minimum AP 0), and -1 Damage (minimum 1)

Staggering

(Apply to a single weapon)
Models wounded by this weapon reduce their BS and WS by 1 until the end of the next turn.

Piercing

(Apply to a single weapon)
Improve the AP of the weapon by 1.

Hidden weapon

(Apply to the armour)
Each time the bearer fights it can make 1 additional attack with the close combat weapon profile. If a hit is scored with this attack the target suffers 1 mortal wound and the attack sequence ends.

Arcing

(Apply to a single weapon)
Unmodified 6s to hit cause 2 additional hits

Parrying

(Apply to the armour)
The first time this model fails a saving throw in the Fight phase reduce the damage of that attack to 0.

Strengthening

(Apply to a single weapon)
+1 Strength to a weapon

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