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Deathwatch Craftworld Crystal Generator


Healing

(Apply to the armour)
In your Command Phase remove 2 wound tokens. If the model has no wound tokens then heal 1 wound instead.

Trampling

(Apply to the armour)
When this model completes a charge move select a unit within Engagement range and roll a d6. On a 2+ that unit suffers 1 mortal wound. On a 5+ that unit suffers d3 mortal wounds instead. On a 7+ the unit suffers 3 mortal wounds. If this is applied to Terminator or Gravis armour add 1 to the roll.

Fortifying

(Apply to the armour)
+1 Wound and +1 Maximum Wounds

Arcing

(Apply to a single weapon)
Unmodified 6s to hit cause 2 additional hits

Healing

(Apply to the armour)
In your Command Phase remove 2 wound tokens. If the model has no wound tokens then heal 1 wound instead.

Fortune

(Apply to the armour)
Reroll one hit roll, wound roll, damage roll, or save roll per phase.

Quickened

(Apply to a single weapon)
+1 Attack to a weapon

Anti-Gravity

(Apply to the armour)
Gain the Fly keyword

Piercing

(Apply to a single weapon)
Improve the AP of the weapon by 1.

Learning

(Apply to the armour)
Double all XP the bearer receives

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