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Deathwatch Craftworld Crystal Generator


Ghosting

(Apply to the armour)
Each time the bearer makes a Normal Move, Advances or Falls Back, it can move across models as if they were not there.

Absorbing

(Apply to the armour)
Every time this model slays an enemy model within 12” they can either remove 1 wound token or, if they don’t have any wound tokens, heal 1 wound.

Lightened

(Apply to a single weapon)
Assault becomes Pistol. Heavy becomes Assault. Pistol and Grenades are unaffected.

Arcing

(Apply to a single weapon)
Unmodified 6s to hit cause 2 additional hits

Shielding

(Apply to the armour)
Aura (6”) - Friendly models gain a 5+ invulnerable save

Warp Attunement

(Apply to the armour)
+1 to Psychic tests, +1 to Deny the Witch tests. Perils cause 1 extra mortal wound.

Deflecting

(Apply to the armour)
Ignore 1 level of AP

Trampling

(Apply to the armour)
When this model completes a charge move select a unit within Engagement range and roll a d6. On a 2+ that unit suffers 1 mortal wound. On a 5+ that unit suffers d3 mortal wounds instead. On a 7+ the unit suffers 3 mortal wounds. If this is applied to Terminator or Gravis armour add 1 to the roll.

Wounding

(Apply to a single weapon)
+1 to wound

Shielding

(Apply to the armour)
Aura (6”) - Friendly models gain a 5+ invulnerable save

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