LOCAL CMS CONTENT

Deathwatch Craftworld Crystal Generator


Protecting

(Apply to the armour)
-1 Damage (minimum 1) against weapons of S7 or lower

Arcing

(Apply to a single weapon)
Unmodified 6s to hit cause 2 additional hits

Ghosting

(Apply to the armour)
Each time the bearer makes a Normal Move, Advances or Falls Back, it can move across models as if they were not there.

Longer Range

(Apply to a single weapon)
+6” range, +3” on Grenades

Fortune

(Apply to the armour)
Reroll one hit roll, wound roll, damage roll, or save roll per phase.

Hardened

(Apply to a single weapon)
+1 Damage

Piercing

(Apply to a single weapon)
Improve the AP of the weapon by 1.

Ghosting

(Apply to the armour)
Each time the bearer makes a Normal Move, Advances or Falls Back, it can move across models as if they were not there.

Rending

(Apply to a single weapon)
Wound rolls of 6 inflict 1 mortal wound in addition to any other damage it would normally inflict.

Terrifying

(Apply to the armour)
In Fight phase choose a unit within Engagement range and roll 3d6 (2d6 if they are a character or monster). If the result is equal to or higher than that unit’s Leadership then they fight last.

Generate Another Crystal

Generate Another 2 Crystals

Generate Another 3 Crystals

Generate Another 5 Crystals

Generate Another 10 Crystals