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Deathwatch Craftworld Crystal Generator


Absorbing

(Apply to the armour)
Every time this model slays an enemy model within 12” they can either remove 1 wound token or, if they don’t have any wound tokens, heal 1 wound.

Parrying

(Apply to the armour)
The first time this model fails a saving throw in the Fight phase reduce the damage of that attack to 0.

Arcing

(Apply to a single weapon)
Unmodified 6s to hit cause 2 additional hits

Phasing

(Apply to a single weapon)
Bearer does not need line of sight to target an enemy with this weapon

Wounding

(Apply to a single weapon)
+1 to wound

Crushing

(Apply to a single weapon)
Unmodified hit rolls of 6 cause a number of mortal wounds equal to the weapon’s damage characteristic. The attack sequence then ends.

Trampling

(Apply to the armour)
When this model completes a charge move select a unit within Engagement range and roll a d6. On a 2+ that unit suffers 1 mortal wound. On a 5+ that unit suffers d3 mortal wounds instead. On a 7+ the unit suffers 3 mortal wounds. If this is applied to Terminator or Gravis armour add 1 to the roll.

Absorbing

(Apply to the armour)
Every time this model slays an enemy model within 12” they can either remove 1 wound token or, if they don’t have any wound tokens, heal 1 wound.

Longer Range

(Apply to a single weapon)
+6” range, +3” on Grenades

Anti-Gravity

(Apply to the armour)
Gain the Fly keyword

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