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Deathwatch Craftworld Crystal Generator


Fortune

(Apply to the armour)
Reroll one hit roll, wound roll, damage roll, or save roll per phase.

Learning

(Apply to the armour)
Double all XP the bearer receives

Anti-Gravity

(Apply to the armour)
Gain the Fly keyword

Fortifying

(Apply to the armour)
+1 Wound and +1 Maximum Wounds

Ghosting

(Apply to the armour)
Each time the bearer makes a Normal Move, Advances or Falls Back, it can move across models as if they were not there.

Warp Attunement

(Apply to the armour)
+1 to Psychic tests, +1 to Deny the Witch tests. Perils cause 1 extra mortal wound.

Absorbing

(Apply to the armour)
Every time this model slays an enemy model within 12” they can either remove 1 wound token or, if they don’t have any wound tokens, heal 1 wound.

Phasing

(Apply to a single weapon)
Bearer does not need line of sight to target an enemy with this weapon

Protecting

(Apply to the armour)
-1 Damage (minimum 1) against weapons of S7 or lower

Lightened

(Apply to a single weapon)
Assault becomes Pistol. Heavy becomes Assault. Pistol and Grenades are unaffected.

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