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Deathwatch Craftworld Crystal Generator


Revenge

(Apply to the armour)
If this model is Removed from Play then every enemy unit within 2d6” suffers d3 mortal wounds before removing this model.

Ghosting

(Apply to the armour)
Each time the bearer makes a Normal Move, Advances or Falls Back, it can move across models as if they were not there.

Lightened

(Apply to a single weapon)
Assault becomes Pistol. Heavy becomes Assault. Pistol and Grenades are unaffected.

Hardened

(Apply to a single weapon)
+1 Damage

Fortifying

(Apply to the armour)
+1 Wound and +1 Maximum Wounds

Wounding

(Apply to a single weapon)
+1 to wound

Crushing

(Apply to a single weapon)
Unmodified hit rolls of 6 cause a number of mortal wounds equal to the weapon’s damage characteristic. The attack sequence then ends.

Overrunning

(Apply to the armour)
This model can make a Normal Move instead of consolidating.

Deflecting

(Apply to the armour)
Ignore 1 level of AP

Repelling

(Apply to the armour)
Enemies treat this model as being 2” further away.

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