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Deathwatch Craftworld Crystal Generator


Staggering

(Apply to a single weapon)
Models wounded by this weapon reduce their BS and WS by 1 until the end of the next turn.

Hidden weapon

(Apply to the armour)
Each time the bearer fights it can make 1 additional attack with the close combat weapon profile. If a hit is scored with this attack the target suffers 1 mortal wound and the attack sequence ends.

Longer Range

(Apply to a single weapon)
+6” range, +3” on Grenades

Lightened

(Apply to a single weapon)
Assault becomes Pistol. Heavy becomes Assault. Pistol and Grenades are unaffected.

Hardened

(Apply to a single weapon)
+1 Damage

Shielding

(Apply to the armour)
Aura (6”) - Friendly models gain a 5+ invulnerable save

Piercing

(Apply to a single weapon)
Improve the AP of the weapon by 1.

Arcing

(Apply to a single weapon)
Unmodified 6s to hit cause 2 additional hits

Fortune

(Apply to the armour)
Reroll one hit roll, wound roll, damage roll, or save roll per phase.

Crushing

(Apply to a single weapon)
Unmodified hit rolls of 6 cause a number of mortal wounds equal to the weapon’s damage characteristic. The attack sequence then ends.

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