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Deathwatch Craftworld Crystal Generator


Wounding

(Apply to a single weapon)
+1 to wound

Arcing

(Apply to a single weapon)
Unmodified 6s to hit cause 2 additional hits

Overrunning

(Apply to the armour)
This model can make a Normal Move instead of consolidating.

Hardened

(Apply to a single weapon)
+1 Damage

Crushing

(Apply to a single weapon)
Unmodified hit rolls of 6 cause a number of mortal wounds equal to the weapon’s damage characteristic. The attack sequence then ends.

Absorbing

(Apply to the armour)
Every time this model slays an enemy model within 12” they can either remove 1 wound token or, if they don’t have any wound tokens, heal 1 wound.

Poisoned

(Apply to a single weapon)
Always wounds on 3+. If you already wound on a 3+ or better then reroll wound rolls.

Absorbing

(Apply to the armour)
Every time this model slays an enemy model within 12” they can either remove 1 wound token or, if they don’t have any wound tokens, heal 1 wound.

Piercing

(Apply to a single weapon)
Improve the AP of the weapon by 1.

Longer Range

(Apply to a single weapon)
+6” range, +3” on Grenades

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