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Deathwatch Craftworld Crystal Generator


Deflecting

(Apply to the armour)
Ignore 1 level of AP

Poisoned

(Apply to a single weapon)
Always wounds on 3+. If you already wound on a 3+ or better then reroll wound rolls.

Wounding

(Apply to a single weapon)
+1 to wound

Protecting

(Apply to the armour)
-1 Damage (minimum 1) against weapons of S7 or lower

Hardened

(Apply to a single weapon)
+1 Damage

Phasing

(Apply to a single weapon)
Bearer does not need line of sight to target an enemy with this weapon

Strengthening

(Apply to a single weapon)
+1 Strength to a weapon

Warp Attunement

(Apply to the armour)
+1 to Psychic tests, +1 to Deny the Witch tests. Perils cause 1 extra mortal wound.

Trampling

(Apply to the armour)
When this model completes a charge move select a unit within Engagement range and roll a d6. On a 2+ that unit suffers 1 mortal wound. On a 5+ that unit suffers d3 mortal wounds instead. On a 7+ the unit suffers 3 mortal wounds. If this is applied to Terminator or Gravis armour add 1 to the roll.

Absorbing

(Apply to the armour)
Every time this model slays an enemy model within 12” they can either remove 1 wound token or, if they don’t have any wound tokens, heal 1 wound.

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