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Deathwatch Craftworld Crystal Generator


Rending

(Apply to a single weapon)
Wound rolls of 6 inflict 1 mortal wound in addition to any other damage it would normally inflict.

Arcing

(Apply to a single weapon)
Unmodified 6s to hit cause 2 additional hits

Fortune

(Apply to the armour)
Reroll one hit roll, wound roll, damage roll, or save roll per phase.

Longer Range

(Apply to a single weapon)
+6” range, +3” on Grenades

Ghosting

(Apply to the armour)
Each time the bearer makes a Normal Move, Advances or Falls Back, it can move across models as if they were not there.

Warp Attunement

(Apply to the armour)
+1 to Psychic tests, +1 to Deny the Witch tests. Perils cause 1 extra mortal wound.

Learning

(Apply to the armour)
Double all XP the bearer receives

Arcing

(Apply to a single weapon)
Unmodified 6s to hit cause 2 additional hits

Wounding

(Apply to a single weapon)
+1 to wound

Splitting

(Apply to a single weapon)
2 attacks per attack, but -1 to wound, worsen AP by 1 (minimum AP 0), and -1 Damage (minimum 1)

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