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Deathwatch Craftworld Crystal Generator


Wounding

(Apply to a single weapon)
+1 to wound

Crushing

(Apply to a single weapon)
Unmodified hit rolls of 6 cause a number of mortal wounds equal to the weapon’s damage characteristic. The attack sequence then ends.

Repelling

(Apply to the armour)
Enemies treat this model as being 2” further away.

Splitting

(Apply to a single weapon)
2 attacks per attack, but -1 to wound, worsen AP by 1 (minimum AP 0), and -1 Damage (minimum 1)

Balanced

(Apply to a single weapon)
Reroll 1s to hit. If you can already reroll 1s to hit with this weapon then reroll all hit rolls.

Repelling

(Apply to the armour)
Enemies treat this model as being 2” further away.

Fortifying

(Apply to the armour)
+1 Wound and +1 Maximum Wounds

Longer Range

(Apply to a single weapon)
+6” range, +3” on Grenades

Absorbing

(Apply to the armour)
Every time this model slays an enemy model within 12” they can either remove 1 wound token or, if they don’t have any wound tokens, heal 1 wound.

Lightened

(Apply to a single weapon)
Assault becomes Pistol. Heavy becomes Assault. Pistol and Grenades are unaffected.

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