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Deathwatch Craftworld Crystal Generator


Nullifying

(Apply to the armour)
Always ignore effects of psychic powers on a 4+. -2 to Psychic tests. +2 to Deny the Witch tests. Can Deny the Witch once if not a Psyker.

Hardened

(Apply to a single weapon)
+1 Damage

Wounding

(Apply to a single weapon)
+1 to wound

Nullifying

(Apply to the armour)
Always ignore effects of psychic powers on a 4+. -2 to Psychic tests. +2 to Deny the Witch tests. Can Deny the Witch once if not a Psyker.

Piercing

(Apply to a single weapon)
Improve the AP of the weapon by 1.

Speed

(Apply to the armour)
+2 Movement

Healing

(Apply to the armour)
In your Command Phase remove 2 wound tokens. If the model has no wound tokens then heal 1 wound instead.

Fortifying

(Apply to the armour)
+1 Wound and +1 Maximum Wounds

Absorbing

(Apply to the armour)
Every time this model slays an enemy model within 12” they can either remove 1 wound token or, if they don’t have any wound tokens, heal 1 wound.

Revenge

(Apply to the armour)
If this model is Removed from Play then every enemy unit within 2d6” suffers d3 mortal wounds before removing this model.

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