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Deathwatch Craftworld Crystal Generator


Fortune

(Apply to the armour)
Reroll one hit roll, wound roll, damage roll, or save roll per phase.

Overrunning

(Apply to the armour)
This model can make a Normal Move instead of consolidating.

Hardened

(Apply to a single weapon)
+1 Damage

Trampling

(Apply to the armour)
When this model completes a charge move select a unit within Engagement range and roll a d6. On a 2+ that unit suffers 1 mortal wound. On a 5+ that unit suffers d3 mortal wounds instead. On a 7+ the unit suffers 3 mortal wounds. If this is applied to Terminator or Gravis armour add 1 to the roll.

Phasing

(Apply to a single weapon)
Bearer does not need line of sight to target an enemy with this weapon

Lightened

(Apply to a single weapon)
Assault becomes Pistol. Heavy becomes Assault. Pistol and Grenades are unaffected.

Splitting

(Apply to a single weapon)
2 attacks per attack, but -1 to wound, worsen AP by 1 (minimum AP 0), and -1 Damage (minimum 1)

Shielding

(Apply to the armour)
Aura (6”) - Friendly models gain a 5+ invulnerable save

Shielding

(Apply to the armour)
Aura (6”) - Friendly models gain a 5+ invulnerable save

Speed

(Apply to the armour)
+2 Movement

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