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Deathwatch Craftworld Crystal Generator


Poisoned

(Apply to a single weapon)
Always wounds on 3+. If you already wound on a 3+ or better then reroll wound rolls.

Fortifying

(Apply to the armour)
+1 Wound and +1 Maximum Wounds

Strengthening

(Apply to a single weapon)
+1 Strength to a weapon

Arcing

(Apply to a single weapon)
Unmodified 6s to hit cause 2 additional hits

Lightened

(Apply to a single weapon)
Assault becomes Pistol. Heavy becomes Assault. Pistol and Grenades are unaffected.

Rending

(Apply to a single weapon)
Wound rolls of 6 inflict 1 mortal wound in addition to any other damage it would normally inflict.

Absorbing

(Apply to the armour)
Every time this model slays an enemy model within 12” they can either remove 1 wound token or, if they don’t have any wound tokens, heal 1 wound.

Terrifying

(Apply to the armour)
In Fight phase choose a unit within Engagement range and roll 3d6 (2d6 if they are a character or monster). If the result is equal to or higher than that unit’s Leadership then they fight last.

Learning

(Apply to the armour)
Double all XP the bearer receives

Protecting

(Apply to the armour)
-1 Damage (minimum 1) against weapons of S7 or lower

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