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Deathwatch Craftworld Crystal Generator


Arcing

(Apply to a single weapon)
Unmodified 6s to hit cause 2 additional hits

Terrifying

(Apply to the armour)
In Fight phase choose a unit within Engagement range and roll 3d6 (2d6 if they are a character or monster). If the result is equal to or higher than that unit’s Leadership then they fight last.

Quickened

(Apply to a single weapon)
+1 Attack to a weapon

Longer Range

(Apply to a single weapon)
+6” range, +3” on Grenades

Quickened

(Apply to a single weapon)
+1 Attack to a weapon

Poisoned

(Apply to a single weapon)
Always wounds on 3+. If you already wound on a 3+ or better then reroll wound rolls.

Healing

(Apply to the armour)
In your Command Phase remove 2 wound tokens. If the model has no wound tokens then heal 1 wound instead.

Balanced

(Apply to a single weapon)
Reroll 1s to hit. If you can already reroll 1s to hit with this weapon then reroll all hit rolls.

Protecting

(Apply to the armour)
-1 Damage (minimum 1) against weapons of S7 or lower

Speed

(Apply to the armour)
+2 Movement

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