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Deathwatch Craftworld Crystal Generator


Rending

(Apply to a single weapon)
Wound rolls of 6 inflict 1 mortal wound in addition to any other damage it would normally inflict.

Hidden weapon

(Apply to the armour)
Each time the bearer fights it can make 1 additional attack with the close combat weapon profile. If a hit is scored with this attack the target suffers 1 mortal wound and the attack sequence ends.

Protecting

(Apply to the armour)
-1 Damage (minimum 1) against weapons of S7 or lower

Ghosting

(Apply to the armour)
Each time the bearer makes a Normal Move, Advances or Falls Back, it can move across models as if they were not there.

Splitting

(Apply to a single weapon)
2 attacks per attack, but -1 to wound, worsen AP by 1 (minimum AP 0), and -1 Damage (minimum 1)

Deflecting

(Apply to the armour)
Ignore 1 level of AP

Anti-Gravity

(Apply to the armour)
Gain the Fly keyword

Piercing

(Apply to a single weapon)
Improve the AP of the weapon by 1.

Speed

(Apply to the armour)
+2 Movement

Balanced

(Apply to a single weapon)
Reroll 1s to hit. If you can already reroll 1s to hit with this weapon then reroll all hit rolls.

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