LOCAL CMS CONTENT

Deathwatch Craftworld Crystal Generator


Reflecting

(Apply to the armour)
Unmodified save rolls of 6 inflict 1 mortal wound on attacker if they are within 12”

Rending

(Apply to a single weapon)
Wound rolls of 6 inflict 1 mortal wound in addition to any other damage it would normally inflict.

Crushing

(Apply to a single weapon)
Unmodified hit rolls of 6 cause a number of mortal wounds equal to the weapon’s damage characteristic. The attack sequence then ends.

Revenge

(Apply to the armour)
If this model is Removed from Play then every enemy unit within 2d6” suffers d3 mortal wounds before removing this model.

Speed

(Apply to the armour)
+2 Movement

Staggering

(Apply to a single weapon)
Models wounded by this weapon reduce their BS and WS by 1 until the end of the next turn.

Poisoned

(Apply to a single weapon)
Always wounds on 3+. If you already wound on a 3+ or better then reroll wound rolls.

Hardened

(Apply to a single weapon)
+1 Damage

Ghosting

(Apply to the armour)
Each time the bearer makes a Normal Move, Advances or Falls Back, it can move across models as if they were not there.

Overrunning

(Apply to the armour)
This model can make a Normal Move instead of consolidating.

Generate Another Crystal

Generate Another 2 Crystals

Generate Another 3 Crystals

Generate Another 5 Crystals

Generate Another 10 Crystals