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Deathwatch Craftworld Crystal Generator


Terrifying

(Apply to the armour)
In Fight phase choose a unit within Engagement range and roll 3d6 (2d6 if they are a character or monster). If the result is equal to or higher than that unit’s Leadership then they fight last.

Absorbing

(Apply to the armour)
Every time this model slays an enemy model within 12” they can either remove 1 wound token or, if they don’t have any wound tokens, heal 1 wound.

Balanced

(Apply to a single weapon)
Reroll 1s to hit. If you can already reroll 1s to hit with this weapon then reroll all hit rolls.

Overrunning

(Apply to the armour)
This model can make a Normal Move instead of consolidating.

Piercing

(Apply to a single weapon)
Improve the AP of the weapon by 1.

Quickened

(Apply to a single weapon)
+1 Attack to a weapon

Quickened

(Apply to a single weapon)
+1 Attack to a weapon

Strengthening

(Apply to a single weapon)
+1 Strength to a weapon

Protecting

(Apply to the armour)
-1 Damage (minimum 1) against weapons of S7 or lower

Absorbing

(Apply to the armour)
Every time this model slays an enemy model within 12” they can either remove 1 wound token or, if they don’t have any wound tokens, heal 1 wound.

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