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Deathwatch Craftworld Crystal Generator


Piercing

(Apply to a single weapon)
Improve the AP of the weapon by 1.

Staggering

(Apply to a single weapon)
Models wounded by this weapon reduce their BS and WS by 1 until the end of the next turn.

Repelling

(Apply to the armour)
Enemies treat this model as being 2” further away.

Piercing

(Apply to a single weapon)
Improve the AP of the weapon by 1.

Crushing

(Apply to a single weapon)
Unmodified hit rolls of 6 cause a number of mortal wounds equal to the weapon’s damage characteristic. The attack sequence then ends.

Hardened

(Apply to a single weapon)
+1 Damage

Learning

(Apply to the armour)
Double all XP the bearer receives

Balanced

(Apply to a single weapon)
Reroll 1s to hit. If you can already reroll 1s to hit with this weapon then reroll all hit rolls.

Absorbing

(Apply to the armour)
Every time this model slays an enemy model within 12” they can either remove 1 wound token or, if they don’t have any wound tokens, heal 1 wound.

Protecting

(Apply to the armour)
-1 Damage (minimum 1) against weapons of S7 or lower

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