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Deathwatch Craftworld Crystal Generator


Hardened

(Apply to a single weapon)
+1 Damage

Absorbing

(Apply to the armour)
Every time this model slays an enemy model within 12” they can either remove 1 wound token or, if they don’t have any wound tokens, heal 1 wound.

Deflecting

(Apply to the armour)
Ignore 1 level of AP

Wounding

(Apply to a single weapon)
+1 to wound

Fortifying

(Apply to the armour)
+1 Wound and +1 Maximum Wounds

Crushing

(Apply to a single weapon)
Unmodified hit rolls of 6 cause a number of mortal wounds equal to the weapon’s damage characteristic. The attack sequence then ends.

Shielding

(Apply to the armour)
Aura (6”) - Friendly models gain a 5+ invulnerable save

Balanced

(Apply to a single weapon)
Reroll 1s to hit. If you can already reroll 1s to hit with this weapon then reroll all hit rolls.

Balanced

(Apply to a single weapon)
Reroll 1s to hit. If you can already reroll 1s to hit with this weapon then reroll all hit rolls.

Terrifying

(Apply to the armour)
In Fight phase choose a unit within Engagement range and roll 3d6 (2d6 if they are a character or monster). If the result is equal to or higher than that unit’s Leadership then they fight last.

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