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Deathwatch Craftworld Crystal Generator


Learning

(Apply to the armour)
Double all XP the bearer receives

Nullifying

(Apply to the armour)
Always ignore effects of psychic powers on a 4+. -2 to Psychic tests. +2 to Deny the Witch tests. Can Deny the Witch once if not a Psyker.

Hardened

(Apply to a single weapon)
+1 Damage

Warp Attunement

(Apply to the armour)
+1 to Psychic tests, +1 to Deny the Witch tests. Perils cause 1 extra mortal wound.

Hidden weapon

(Apply to the armour)
Each time the bearer fights it can make 1 additional attack with the close combat weapon profile. If a hit is scored with this attack the target suffers 1 mortal wound and the attack sequence ends.

Strengthening

(Apply to a single weapon)
+1 Strength to a weapon

Wounding

(Apply to a single weapon)
+1 to wound

Fortifying

(Apply to the armour)
+1 Wound and +1 Maximum Wounds

Wounding

(Apply to a single weapon)
+1 to wound

Balanced

(Apply to a single weapon)
Reroll 1s to hit. If you can already reroll 1s to hit with this weapon then reroll all hit rolls.

Generate Another Crystal

Generate Another 2 Crystals

Generate Another 3 Crystals

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Generate Another 10 Crystals