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Deathwatch Craftworld Crystal Generator


Deflecting

(Apply to the armour)
Ignore 1 level of AP

Overrunning

(Apply to the armour)
This model can make a Normal Move instead of consolidating.

Healing

(Apply to the armour)
In your Command Phase remove 2 wound tokens. If the model has no wound tokens then heal 1 wound instead.

Anti-Gravity

(Apply to the armour)
Gain the Fly keyword

Trampling

(Apply to the armour)
When this model completes a charge move select a unit within Engagement range and roll a d6. On a 2+ that unit suffers 1 mortal wound. On a 5+ that unit suffers d3 mortal wounds instead. On a 7+ the unit suffers 3 mortal wounds. If this is applied to Terminator or Gravis armour add 1 to the roll.

Poisoned

(Apply to a single weapon)
Always wounds on 3+. If you already wound on a 3+ or better then reroll wound rolls.

Quickened

(Apply to a single weapon)
+1 Attack to a weapon

Arcing

(Apply to a single weapon)
Unmodified 6s to hit cause 2 additional hits

Hardened

(Apply to a single weapon)
+1 Damage

Hidden weapon

(Apply to the armour)
Each time the bearer fights it can make 1 additional attack with the close combat weapon profile. If a hit is scored with this attack the target suffers 1 mortal wound and the attack sequence ends.

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