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Deathwatch Craftworld Crystal Generator


Balanced

(Apply to a single weapon)
Reroll 1s to hit. If you can already reroll 1s to hit with this weapon then reroll all hit rolls.

Absorbing

(Apply to the armour)
Every time this model slays an enemy model within 12” they can either remove 1 wound token or, if they don’t have any wound tokens, heal 1 wound.

Protecting

(Apply to the armour)
-1 Damage (minimum 1) against weapons of S7 or lower

Quickened

(Apply to a single weapon)
+1 Attack to a weapon

Healing

(Apply to the armour)
In your Command Phase remove 2 wound tokens. If the model has no wound tokens then heal 1 wound instead.

Rending

(Apply to a single weapon)
Wound rolls of 6 inflict 1 mortal wound in addition to any other damage it would normally inflict.

Arcing

(Apply to a single weapon)
Unmodified 6s to hit cause 2 additional hits

Piercing

(Apply to a single weapon)
Improve the AP of the weapon by 1.

Ghosting

(Apply to the armour)
Each time the bearer makes a Normal Move, Advances or Falls Back, it can move across models as if they were not there.

Lightened

(Apply to a single weapon)
Assault becomes Pistol. Heavy becomes Assault. Pistol and Grenades are unaffected.

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