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Deathwatch Craftworld Crystal Generator


Piercing

(Apply to a single weapon)
Improve the AP of the weapon by 1.

Absorbing

(Apply to the armour)
Every time this model slays an enemy model within 12” they can either remove 1 wound token or, if they don’t have any wound tokens, heal 1 wound.

Fortifying

(Apply to the armour)
+1 Wound and +1 Maximum Wounds

Poisoned

(Apply to a single weapon)
Always wounds on 3+. If you already wound on a 3+ or better then reroll wound rolls.

Protecting

(Apply to the armour)
-1 Damage (minimum 1) against weapons of S7 or lower

Quickened

(Apply to a single weapon)
+1 Attack to a weapon

Nullifying

(Apply to the armour)
Always ignore effects of psychic powers on a 4+. -2 to Psychic tests. +2 to Deny the Witch tests. Can Deny the Witch once if not a Psyker.

Wounding

(Apply to a single weapon)
+1 to wound

Deflecting

(Apply to the armour)
Ignore 1 level of AP

Healing

(Apply to the armour)
In your Command Phase remove 2 wound tokens. If the model has no wound tokens then heal 1 wound instead.

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