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Deathwatch Craftworld Crystal Generator


Deflecting

(Apply to the armour)
Ignore 1 level of AP

Absorbing

(Apply to the armour)
Every time this model slays an enemy model within 12” they can either remove 1 wound token or, if they don’t have any wound tokens, heal 1 wound.

Revenge

(Apply to the armour)
If this model is Removed from Play then every enemy unit within 2d6” suffers d3 mortal wounds before removing this model.

Lightened

(Apply to a single weapon)
Assault becomes Pistol. Heavy becomes Assault. Pistol and Grenades are unaffected.

Hardened

(Apply to a single weapon)
+1 Damage

Splitting

(Apply to a single weapon)
2 attacks per attack, but -1 to wound, worsen AP by 1 (minimum AP 0), and -1 Damage (minimum 1)

Overrunning

(Apply to the armour)
This model can make a Normal Move instead of consolidating.

Longer Range

(Apply to a single weapon)
+6” range, +3” on Grenades

Balanced

(Apply to a single weapon)
Reroll 1s to hit. If you can already reroll 1s to hit with this weapon then reroll all hit rolls.

Shielding

(Apply to the armour)
Aura (6”) - Friendly models gain a 5+ invulnerable save

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