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Deathwatch Craftworld Crystal Generator


Nullifying

(Apply to the armour)
Always ignore effects of psychic powers on a 4+. -2 to Psychic tests. +2 to Deny the Witch tests. Can Deny the Witch once if not a Psyker.

Wounding

(Apply to a single weapon)
+1 to wound

Learning

(Apply to the armour)
Double all XP the bearer receives

Healing

(Apply to the armour)
In your Command Phase remove 2 wound tokens. If the model has no wound tokens then heal 1 wound instead.

Warp Attunement

(Apply to the armour)
+1 to Psychic tests, +1 to Deny the Witch tests. Perils cause 1 extra mortal wound.

Wounding

(Apply to a single weapon)
+1 to wound

Strengthening

(Apply to a single weapon)
+1 Strength to a weapon

Balanced

(Apply to a single weapon)
Reroll 1s to hit. If you can already reroll 1s to hit with this weapon then reroll all hit rolls.

Warp Attunement

(Apply to the armour)
+1 to Psychic tests, +1 to Deny the Witch tests. Perils cause 1 extra mortal wound.

Learning

(Apply to the armour)
Double all XP the bearer receives

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