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Deathwatch Craftworld Crystal Generator


Poisoned

(Apply to a single weapon)
Always wounds on 3+. If you already wound on a 3+ or better then reroll wound rolls.

Hardened

(Apply to a single weapon)
+1 Damage

Terrifying

(Apply to the armour)
In Fight phase choose a unit within Engagement range and roll 3d6 (2d6 if they are a character or monster). If the result is equal to or higher than that unit’s Leadership then they fight last.

Reflecting

(Apply to the armour)
Unmodified save rolls of 6 inflict 1 mortal wound on attacker if they are within 12”

Strengthening

(Apply to a single weapon)
+1 Strength to a weapon

Terrifying

(Apply to the armour)
In Fight phase choose a unit within Engagement range and roll 3d6 (2d6 if they are a character or monster). If the result is equal to or higher than that unit’s Leadership then they fight last.

Overrunning

(Apply to the armour)
This model can make a Normal Move instead of consolidating.

Parrying

(Apply to the armour)
The first time this model fails a saving throw in the Fight phase reduce the damage of that attack to 0.

Learning

(Apply to the armour)
Double all XP the bearer receives

Piercing

(Apply to a single weapon)
Improve the AP of the weapon by 1.

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