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Deathwatch Craftworld Crystal Generator


Shielding

(Apply to the armour)
Aura (6”) - Friendly models gain a 5+ invulnerable save

Longer Range

(Apply to a single weapon)
+6” range, +3” on Grenades

Terrifying

(Apply to the armour)
In Fight phase choose a unit within Engagement range and roll 3d6 (2d6 if they are a character or monster). If the result is equal to or higher than that unit’s Leadership then they fight last.

Deflecting

(Apply to the armour)
Ignore 1 level of AP

Wounding

(Apply to a single weapon)
+1 to wound

Terrifying

(Apply to the armour)
In Fight phase choose a unit within Engagement range and roll 3d6 (2d6 if they are a character or monster). If the result is equal to or higher than that unit’s Leadership then they fight last.

Repelling

(Apply to the armour)
Enemies treat this model as being 2” further away.

Fortune

(Apply to the armour)
Reroll one hit roll, wound roll, damage roll, or save roll per phase.

Fortune

(Apply to the armour)
Reroll one hit roll, wound roll, damage roll, or save roll per phase.

Quickened

(Apply to a single weapon)
+1 Attack to a weapon

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