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Deathwatch Craftworld Crystal Generator


Fortifying

(Apply to the armour)
+1 Wound and +1 Maximum Wounds

Poisoned

(Apply to a single weapon)
Always wounds on 3+. If you already wound on a 3+ or better then reroll wound rolls.

Hidden weapon

(Apply to the armour)
Each time the bearer fights it can make 1 additional attack with the close combat weapon profile. If a hit is scored with this attack the target suffers 1 mortal wound and the attack sequence ends.

Wounding

(Apply to a single weapon)
+1 to wound

Rending

(Apply to a single weapon)
Wound rolls of 6 inflict 1 mortal wound in addition to any other damage it would normally inflict.

Overrunning

(Apply to the armour)
This model can make a Normal Move instead of consolidating.

Wounding

(Apply to a single weapon)
+1 to wound

Arcing

(Apply to a single weapon)
Unmodified 6s to hit cause 2 additional hits

Repelling

(Apply to the armour)
Enemies treat this model as being 2” further away.

Ghosting

(Apply to the armour)
Each time the bearer makes a Normal Move, Advances or Falls Back, it can move across models as if they were not there.

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