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Savage Reach (5 / 15)

Interactive Map

Description

Realm Points Granted to Controller: 5
Realm Points Required to Invade: 15

The far-flung reaches of Ghur are often loci for temples dedicated to a deity strongly associated with the realm, Gorkamorka. The temple to Gorkamorka in this forest is one such temple, and its presence draws in the energies of destruction to this forest, making fighters more ferocious and punishing those who would dishonourably fight from afar. The commander who can harness these rages, however, will be well placed to take command of the realm of Ghur; mastering the beast is the key to success.


Rules

Call of Gorkamorka — All units have +1 to wound with all melee attacks and a -1 to wound with all ranged attacks (not spells). Destruction units also have +1 to their Run and Charge rolls.

Ghur Control {g} — Whoever controls this territory gains 1 bonus CP at the beginning of their Hero Phase when fighting in the Realm of Ghur.