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Razorwing Pass (1 / 0)

Interactive Map

Description

Realm Points Granted to Controller: 1
Realm Points Required to Invade: 0

Travelling through any mountains in Ghur is not for the fainthearted. The Razorwing Pass is no exception; the shadows flying around every outcrop aren't simply vultures but are hunting packs of the birds known as Razorwings. They prefer aerial prey and will descend on any creature which attempts to fly and are the first to be swarmed. It doesn't take long, though, for the flocks to descend and attack the lonely travellers first, but then the scouting parties and, when enough, gather entire armies.


Rules

Razorwing Flocks — Whenever a model with Fly moves, roll a d6. On a 1 the unit suffers d3 mortal wounds.


Wild Beast Ambush — At the end of each player turn, determine the one unit (friendly or enemy) that is closest to any board edge that does not have Fly and roll a d6. On a 3+ that unit suffers d3 mortal wounds. On a 5+ that unit suffers d6 mortal wounds instead.