LOCAL CMS CONTENT

Ironhorn Mountains (Under) (3 / 10)

Interactive Map

Description

Realm Points Granted to Controller: 3
Realm Points Required to Invade: 10

If an army does not want to risk the frozen heights of the Ironhorn Mountains, they are riddled with tunnels cut by giant rock-devouring worms. These tunnels are much less cold but no less dangerous; they are narrow and extremely unstable. Often it's important to find a tunnel cut long ago so that it has had chance to settle, but the risk is that another worm will tunnel over it, collapsing the one below. The warren of tunnels are also excellent places of ambush, and many wars have been fought in its depths despite the danger.


Rules


Cramped Corridors — Units with Fly cannot pass over terrain or models.


Unstable Terrain — At the beginning of each player turn each player rolls a d6. On a 6 they randomly choose an enemy unit, and it suffers d3 mortal wounds.


Surprise Assault — Whoever controls this territory treats Savage Reach's Requirement as 5.