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Dusksilver Delta (2 / 0)

Interactive Map

Description

Realm Points Granted to Controller: 2
Realm Points Required to Invade: 0

Even though the waters of the Dusksilver Delta act like rivers, they are unerringly still. Their twisting paths seem to mirror one another in places, and travellers often find themselves on opposite sides of the river despite walking together. Whole armies have been lost trying to cross the rivers, although some say the trick is not to fight Ulgu's trickery but to embrace it.


Rules

Twists and Turns — At the start of your hero phase randomly pick one of your units and roll a d6. On a 4+ you must remove that unit and place it anywhere on the board more than 9" away from enemy models. That unit cannot move in the subsequent movement phase.