Blood Angels vs Tyranids Warhammer 40k Battle Report - Banter Batrep Ep 194

Blood Angels vs Tyranids Warhammer 40k Battle Report - Banter Batrep Ep 194 Post Game

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Top Comments

JoJo88 (7 days ago): - delete
Good to see you in a video again Dave. By the way storm bolters are rapid fire 2.
+2

Lighthelm (7 days ago): - delete
Death Company have FNP aginst the Mortal wonds on 6+ ^^
+2

Spurs23 (7 days ago): - delete
Dave, you forgot know no fear at the 1.25 mark
+2

nerm (7 days ago): - delete
Isn%u2019t he red thirst +1 to wound not 1S? Very different things.
+2

Other Comments

FudgeDumper (5 days ago): - delete
Dave always remind me of a young male bull.

Gargs10 (6 days ago): - delete
Given the special rule shouldn't the zoantropes have perilled twice on turn 4...? Or does the +1 to pyschic roles not cause peril?

Rexer (6 days ago): - delete
Good game! Love the armies. As a BA player I noticed a few things: first the HQs were ineffective. Maybe switch them out for Lemenartes and a Lib or keep Corburlo with the DC in the Rhino. Second instead of using the Descent of Angels stratagem use the Honor T
The Chapter stratagem to let the jump DC fight again after Lemenartes gives them reroll to charge.

+1

Bommel (6 days ago): - delete
Handflamers not only got cheaper, they also got nerfed to 1D3 shots instead of 1D6

Austin87 (6 days ago): - delete
you can't fall back + advance

mostlybored (7 days ago): - delete
TIL mawlocs are graboids

MThorn (7 days ago): - delete
Dave, Smite got nerfed in Chapter approved to Counter psychic sheanigans exactly like this. Freakin trillions of smite is just ... well, ask Quirk about that
 
Remtek (7 days ago): - delete
Those are beta rules for matched play.
+3
 
Saibo (4 days ago): - delete
It needs to be like the rest of the psychic abilities 1 use per turn. Needs to get nerfed into the ground.
+1

Marijan999 (7 days ago): - delete
zoantropes can only cast one spell per phase not two. and i dont know this one but when he rolled 11 for smite is that perils because of add 1 from twist card?
 
spudmonkey (7 days ago): - delete
As long as they are in groups of 4+ they get to cast twice and their smite is more powerful, perils happens on a double 1 or double 6, not a 12.
 
Marijan999 (6 days ago): - delete
Ok. Tnx

Marijan999 (7 days ago): - delete
if mines have to be 12" away then even when rolling 6 to advance they can't make it into 3" that they need to explode. or am i wrong?

si1 (7 days ago): - delete
can you please add the link to the mid army being sold.

nerm (7 days ago): - delete
Why does every Marine player on this site forget ATSKNF. It%u2019s the one rule that has been around since the beginning of time.
+1

caliginouscrow (7 days ago): - delete
I wouldn't trust Dan, Dave. He looks like Eldar trickery to me. Seriously Dan, you look like a space elf (which is pretty cool).

PiersMundy (8 days ago): - delete
Is there a vault game as well?
-1

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About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: February 12, 2018
Rated: 12345 (15)

Dave brings a Battle-forged battalion detachment + Spearhead detachment with Capt. Tycho leading infantry heavy flamers and Baal Preds. He fights Dan Baty (Max Aggression Gaming) fielding his psychic smite heavy horde.

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