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Veilwater River (1 / 0)

Interactive Map

Description

Realm Points Granted to Controller: 1
Realm Points Required to Invade: 0

The Veilwater River flows with an uneasy grace, and its grey-purple waters travel under rocks and trees only to appear behind itself. There is said to be a tribe of tree walkers who are adept at navigating its passages and charting where the water will be next. Those outsiders who travel through its floodplain seek out these people to make their crossing easier; normally, they end up facedown in the river.


Rules

Shadow Realms — At the start of your hero phase, you can pick one friendly unit that has all of its models within 6" of any edge of the battlefield. Remove that unit from the battlefield, and then set it up more than 9" from any enemy units, and with all models within 6" of a different edge of the battlefield. Then roll a dice for each model you moved; on a 1 the model being rolled for is slain. The unit may not move in the subsequent movement phase.