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Scorched Path (1 / 0)

Interactive Map

Description

Realm Points Granted to Controller: 1
Realm Points Required to Invade: 0

Considered one of the safer routes through the Ashenplains, the unending deserts of the Scorched Path are anything but easy. Rolling dunes of burnt sand piled miles high in places shift in the blistering heat. The path ahead disappears unto a seemingly bubbling wall. If the path is lost entirely, then the unending furnace will bake any mortal unfortunate to find themselves there, the sweat on their skin hissing as it evaporates. To run would be fatal, but to walk, well, that will also kill you.


Rules

Every Step a League — If a run roll is 6+, or a charge roll is 10+, then you can either say that the unit will not run or charge after all, or you can move the unit but it suffers D3 mortal wounds immediately after the move is completed.