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Mirage Haven (5 / 15)

Interactive Map

Description

Realm Points Granted to Controller: 5
Realm Points Required to Invade: 15

A veritable piratical paradise, this coastal haven has docks aplenty for the hundreds of captains who ply the waters of Ulgu. Protected from outside interference by stout walls and the entrepreneurial spirit of its people, Mirage Haven maintains its independence from the grand alliances. Those who call upon assistance must do so with rich rewards, and the companies of mercenaries, pirates and condottiere will gladly follow your commands. However, if the price falls short, then they may take their cut of silver by falling upon their would-be allies.


Rules

Port of Mercenaries — At the beginning of your hero phase randomly select two enemy units and roll a d6 for each of them. On a 2+ they suffer d3 mortal wounds. On a 6+ they suffer 3 mortal wounds instead. On a 1 randomly select one of your own units. It suffers d3 mortal wounds.


Ulgu Control {b} Whoever controls this territory gains +1 CP at the beginning of their hero phase when fighting in the Realm of Ulgu.