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Maw of the Great Beast (3 / 10)

Interactive Map

Description

Realm Points Granted to Controller: 3
Realm Points Required to Invade: 10

An ancient crater calved out of the bones of a gargantuan god beast which was cast down in the Age of Chaos. The beast was said to claim a thousand khornite tribes before it fell, and when it did finally succumb to its wounds, the roar it let out destroyed a thousand more. Now just bones forming the walls of an enormous pit and within the greatest concentration of Ghurish energy found outside the realm's edge. When mortals near the edge of the crater, they immediately begin to turn violent to their fellows as Ghurish rage fills their bodies, driving any who fight nearby to a bestial fury unmatched across the realms.


Rules

Ghur Incarnate — All units gain +1 to wound rolls and +1 to rend with melee attacks. All units gain +1 to run rolls and +2 to charge rolls. Godbeast Totem {g} Whoever controls this territory can perform a free At the DoubleForward to Victory, or All Out Attack command ability once per turn without spending a Command Point and without it counting as using the command ability (i.e. you can use it again in the same phase).