Deathwatch Item Generator - MiniWarGaming

Unofficial Deathwatch Item Generator

Click here for the Deathwatch: Tyrus version
Version 1.0 (updated January 17, 2018)
For all your item generating needs...


Combi-plasma (Special)

Note: All traits are cumulative, even if they are bizarre or cancel each other out.

Crippling: If a model suffers any unsaved wounds from this weapon but is not slain, subtract 1 from hit rolls and wound rolls made from this model until the end of its next turn.
Blinding: Any units hit by this weapon must subtract 1 from all hit rolls until the end of their next turn.


T'au Plasma Rifle (Basic)

No additional Traits


Combi-grav (Special)

Note: All traits are cumulative, even if they are bizarre or cancel each other out.

Exploding Hits: If a model is slain by an attack made with this weapon, then its unit suffers D3 mortal wounds.
Anti-Flyer: Add 1 to all hit rolls made for this weapon against targets that can Fly. Subtract 1 from the hit rolls made for this weapon against all other targets.


Necron Gauss Flayer (Basic)

Anti-Flyer: Add 1 to all hit rolls made for this weapon against targets that can Fly. Subtract 1 from the hit rolls made for this weapon against all other targets.


Power Lance (Melee)

Note: All traits are cumulative, even if they are bizarre or cancel each other out.

Monster Slayer: This weapon has Strength x2 and AP +1 if the target is a Monster or Vehicle.
Quickening: The bearer of this weapon always fights first in the Fight Phase. If there are enemy units that have a similar rule or who have charged, then alternate choosing units to Fight, starting with the player whose turn it is.
Crushing: If the target has a Save characteristic of 3+ or better, this weapon has a Damage characteristic of D3. If the weapon already had a Damage characteristic of more than 1, then add D3 to the Damage characteristic of this weapon.


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