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Deathwatch Item Generator 9th Edition

Generate crazy random weapons for use in your homebrewed Deathwatch narrative games.  Disclaimer:  This will sometimes generate aboslute nonsense, and is really just intended to help you have loads of fun with your Deathwatch campaigns.

Any attempt to use these stats in a tournament will result in general and well-earned mockery.


Recovery Stimulant Kit

1 use per game.  At the end of your movement phase a model equipped with a Recovery Stimulant Kit can use the kit to heal 1d3 wounds to a friendly model within 3".  If that friendly model has wound tokens allocated to it then it will instead remove up to 1d3 wound tokens.


Astartes Shotgun

Master-crafted, Inaccurate

Master-crafted:

An unmodified hit roll of 6+ automatically wounds the target (do not make a wound roll).

Inaccurate:

-1 to hit rolls


Laspistol

Blinding, Lesser Poison

Blinding:

If a target is hit by one or more weapons with the Blinding trait they must subtract 1 from all hit rolls until the end of their next turn.

Lesser Poison:

Always wounds on a 4+ unless the target is a Vehicle or Titanic.


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