Orks vs New Tau Warhammer 40k Battle Report - Jay Knight Batrep Ep 7 - Part 1/5

Orks vs New Tau Warhammer 40k Battle Report - Jay Knight Batrep Ep 7 - Part 2/5Orks vs New Tau Warhammer 40k Battle Report - Jay Knight Batrep Ep 7 - Part 3/5Orks vs New Tau Warhammer 40k Battle Report - Jay Knight Batrep Ep 7 - Part 4/5Orks vs New Tau Warhammer 40k Battle Report - Jay Knight Batrep Ep 7 - Part 5/5Jay Knight Batrep Episode 7 post game

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Top Comments

moreorlessrelevant (11 months ago): - delete
The lootas couln't go to ground as they where more the ten of them and thus fearless.
+13
Majere613 (11 months ago): - delete
I don't think you had it quite right with the scattering Riptide Ion shot. It's a Blast, not a Barrage, so the closest models to the firer are removed (as you did) but will get cover if 25% obscured from the firer. Being out of LOS will therefore confer a cover save.
+5
oklempay (11 months ago): - delete
Love all of the batreps you're doing Jay. Also, cool to see how the new Tau play.
+4
Skarshak (11 months ago): - delete
A Kan Wall BatRep... for serious!?
Finally my favorite Ork army build gets a MWG BatRep.
Its Krump'n Time!
+4
warrman (11 months ago): - delete
the riptide can save the wound because FNP is not considered a "SAVE" and can be taken against things that you get no save against unless its also instant death
+3
peterbernier (11 months ago): - delete
Everytime I see a Piranha now I keep thinking of Tim!
+2

Other Comments

hdan85 (11 months ago): - delete
Nicely painted orks Jay!!
Scaler (11 months ago): - delete
JAY! one big mek= one dread as troop choice, so two big meks= 2 dreads as troops!
orkybenji (11 months ago): - delete
Where's the second Deff Dread!?
+1
Eura (11 months ago): - delete
The term you guys are looking for is "once in a blue moon". :/
Kolonel Kraig (11 months ago): - delete
@peterbernier: LOL thanks for the shout out! Tim will sleep happy tonight!

Kolonel Kraig
Freyzor (11 months ago): - delete
Smash attacks are AP2, strike at normal initiative and can re-roll armor pen.
+1
peterbernier (11 months ago): - delete
Everytime I see a Piranha now I keep thinking of Tim!
+2
peterbernier (11 months ago): - delete
Those are some great looking Orks Jay, nice work!

Also, it's nice seeing a non-competitive list being played. Particular ones that are known, or that used to be competitive.
Skullead (11 months ago): - delete
THe song your thinking of Jay is Running with the Devil by Van Halen
HowlingWolf1337 (11 months ago): - delete
Love the Banter Jay is making more
+1
warrman (11 months ago): - delete
the riptide can save the wound because FNP is not considered a "SAVE" and can be taken against things that you get no save against unless its also instant death
+3
Tyler6298 (11 months ago): - delete
What's funny about calling the commander a "riptide in training" is that he is of higher rank than the riptide, by 2
sallidar (11 months ago): - delete
@warrabbit: Stimulant Injectors - Feel no Pain. And you can use it vs the wounds from the Nova as it's not a save.
+1
Majere613 (11 months ago): - delete
I don't think you had it quite right with the scattering Riptide Ion shot. It's a Blast, not a Barrage, so the closest models to the firer are removed (as you did) but will get cover if 25% obscured from the firer. Being out of LOS will therefore confer a cover save.
+5
robotMonkey (11 months ago): - delete
Lootas can't go to ground if there is over 10 of them, how ever you should have taken a 5 plus cover save because more than 25% of the "unit" was obscured, if he declared focus fire prior to rolling to hit then you would be denied your cover saves, but only if they were in LOS.
Salamander (11 months ago): - delete
I like your batreps jay!!!
+1
JadedKnight (11 months ago): - delete
Page 77 for the vehicle squadron rules, but really it works the same way as regular wounds, you just need to do it one at time versus in batches.
Bojazz (11 months ago): - delete
You did the firing against the vehicle squadrons wrong. You're supposed to allocate it one hit at a time to the closest vehicle, So at ~17:30 that glance could very well have been on the same Can that exploded. Not a huge deal, but in the future it could be more important.
+1
Txzen (11 months ago): - delete
Owen was too quiet had to turn it up all the way to hear him.
+1
oklempay (11 months ago): - delete
Love all of the batreps you're doing Jay. Also, cool to see how the new Tau play.
+4
Vichyssoise (11 months ago): - delete
Again you're forgetting the 2D6 pick the highest which goes with ordanance Owen!!!
Vichyssoise (11 months ago): - delete
Jay you're the worst kind of ork player. Moving one model at a time....
-4
warrabbit (11 months ago): - delete
Riptide can not take saves when he fails his Nova charge.
+1
Mog (11 months ago): - delete
This looks like its going to be a good fight! Killer Kans do not have move through cover.
+1
Seardon (11 months ago): - delete
The stealth suits, the riptide, and the Perhana all needed to make dangerous terrain checks for moving into and out of difficult turain because of their Jet Packs.
+1
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About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: April 26, 2013
Views: 7,526
Rated: 12345 (12)

1500 Points, Purge the Alien. Can the New Tau survive against the mighty Killa Kan Wall of the Orks?

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