Warmachine Battle Report: Cygnar vs Khador 25pts Part 3/3

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Top Comments

coventryj (Over a year ago): - delete
Never...
Usually...
Sometimes...

Matt that needs to be on a T-Shirt!
+7
Prophet (Over a year ago): - delete

Never...
Usually...
Sometimes...

For the win!!
+4
fedje (Over a year ago): - delete
love love love the MLG gloves
+2

Other Comments

Praetorian13 (Over a year ago): - delete
I have noted in both battle reports when a weapon system is crippled it is assumed to be useless (Such as statingh All I ahve is movement now) My first few games I did the same then I saw the rules just say a crippled system rolls one fewer dice so you could still attack and even boost it but you'd roll either one or two dice rather than 2 or 3. I have sometimes just abandoned weapon-crippled jacks forgetting that even a lucky roll could still manage to do a little damage!!
dayio (Over a year ago): - delete
@Craaag: Pfft I was totally in range.
Vash64Stampede (Over a year ago): - delete
Go Cygnar
Craaag (Over a year ago): - delete
Ah I see. Went back paused the tape and it's pretty close to 5", by the looks of things from the camera angle anyways, could be a little less even? i'd say it's really close and with the 1/2" melee range likely just got there.
gobbo76 (Over a year ago): - delete
Craaag: I know. You need Pathfinder to charge over obstacles. But from the naked eye it looks really tight that he would have enough movement to make the charge.
Mecha82 (Over a year ago): - delete
That was unexpected. althought I play Khador myself I must say way to go Dan.
Thorus (Over a year ago): - delete
did you make command tests? doomies are terror..
Leroy101 (Over a year ago): - delete
Matt's face at the very end... lol.
Skarshak (Over a year ago): - delete
Amazing ending!
Way to go Dan
Craaag (Over a year ago): - delete
Gobbo: you can charge through a wreck marker as it's just rough terrain, though at double movement you have to have enough speed to actually get to your target.
Navcom3 (Over a year ago): - delete
Matt - Your such a taskmaster
Dan - I'm really liking the warmachine batreps, i cant wait to get my cryx army into action
gobbo76 (Over a year ago): - delete
Stryker could not have made that charge because of the Wreck Marker.
Also the Doom Reaver Berserk Ability only works after it is activated. eButchers feat allows it move out of activation so therefore the Doomie would not get it's Berzerk attack.
Phury (Over a year ago): - delete
I agree that the Doom Reavers moved really well through the forest and am curious if that was an over sight. Also, does the Doom Reaver Berserk ability not work on the rage token move attack because the couple that moved to engage the longgunners at the end just killed one and then stopped? Not that it would have made a difference in the end.
darzinth7 (Over a year ago): - delete
That ending was awesome.
+1
ajree210 (Over a year ago): - delete
What an amazing ending, did not see that coming!
lordkabal (Over a year ago): - delete
With all that focus on Stryker he needed it lol, and even though he had to go over the wreck marker I wud imagine he still had enuff to make it well played guys
The_Gekko_State (Over a year ago): - delete
Anyone else think that rough terrain was forgotten in this game. I don't think that stryker would have made it into melee over the wreck marker. Also the doom reavers seemed to move pretty far in the forest for rough terrain as well.
Jeffrey222 (Over a year ago): - delete
Epic win
+1
zand97206 (Over a year ago): - delete
Dan beat matt... where's his 25 dollars???
+1
witchhunter10 (Over a year ago): - delete
lol stryker suicide charge cannot...possibly...fail
About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: May 2, 2012
Rated: 12345 (5)

An epic end and a caster kill we all waited for...

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