Orks vs Spacewolves Waaagh! Batrep Part 2/4

Sorry, this content is no longer available

Orks vs Spacewolves Waaagh! Batrep Part 1/4Orks vs Spacewolves Waaagh! Batrep Part 3/4Orks vs Spacewolves Waaagh! Batrep Part 4/4

Make sure you subscribe for more videos:
http://youtube.com/subscription_center?add_user=miniwargaming

And follow us on Twitter:
http://www.twitter.com/miniwargaming

And check out our Facebook page:
http://www.facebook.com/pages/MiniWarGaming/306311862321

Log in above or Register Now to be able to post a comment and rate this content.

  Comments   Share  

Top Comments

Bannzai (Over a year ago): - delete
Ork codex [P41] states that passengers and nearby models take a S3 hit on Kaboom, overriding the S4 hits from the BRB
+12

IXLoiero95XI (Over a year ago): - delete
@Nickokuliaoze: Fearless wounds no longer exist as far as my gaming group and I can find.
+3

CrashCanuck (Over a year ago): - delete
There are no longer fearless saves to make
+2

Other Comments

HenElten (Over a year ago): - delete
@MiniwargamingDan You should either let this guy do your WAARGH scream, or make him teach you how to!

http://www.youtube.com/watch?v=e_pIXLexFaY

BJORN-the-awsome (Over a year ago): - delete
space wolves can use storm talons can't they?

Skarshak (Over a year ago): - delete
Ramshackle clearly states for the Trukk that when is explodes, those in the trukk take a strength 3 hit - pg 41 Ork Codex
+1

Waphlez (Over a year ago): - delete
@chalkcake: Actually, open-topped transports no longer get the reduction on explode strength hits, but luckfully for the Orks, the Ramshackle rule for Trukks specifically says the riders suffer S3 auto hits. Battlewagons have to be S4 though.

LiftyDoritos (Over a year ago): - delete
@6:52 PAUL did his saves on the long fangs all wrong. you gotta start with the closest guy and continue allocating a wound to him until he takes one or there are no more wounds left. (BRB pg 15)

LiftyDoritos (Over a year ago): - delete
all three thunderwolves should've fought, they all get a 3" move at the start of their initiative step, and the odd one out is within 2" of an engaged friend anyway! (BRB pg 23)
+1

chalkcake (Over a year ago): - delete
open topped. that squad of boys should only take strength three hits

xtroopers9 (Over a year ago): - delete
@IXLoiero95XI

You are correct they took that out of 6th Edition

archanfel (Over a year ago): - delete
p125 under skyfire nexus say the unit that controlls can skyfire but on p123 is says only troops can control. so in any other mission expt big guns never tire no heavy support can use skyfire objectives

tristangood (Over a year ago): - delete
You didnt mention it but i'm assuming the battlewagon took a dangerous terrain test for the mysterous river

Dread-Knight (Over a year ago): - delete
The dreadnought wouldn't get the 5+ save because he's a walker. Walkers and other vehicles gain cover based on visibility not area terrain like infantry can.

Nickokuliaoze (Over a year ago): - delete
@wyldhorse: Yea, there were still enough boyz left to make them fearless - I'm assuming Dan rolled for a couple of fearless wounds after that round of combat, but just didn't show it on-camera
-2

wyldhorse (Over a year ago): - delete
sorry dont have rulebook in front of me, but after calvay moved in they caused 2 wounds. Orks couldnt do any, so therefore Wolves win combat right? I did not see a morale roll or anything? Was that missed or is that part of the Ork Mob rule?
-1

weeverman (Over a year ago): - delete
@dattanchu: p.27 End of Combat Pile in states, "After the combat has been resolved, it can happen that some models from units that did not Fall Back are not in base contact with an enemy. These models must make a Pile In move, starting with the side whose turn it is.
+1

dattanchu (Over a year ago): - delete
If at any initiative step, the 3" pile in doesn't bring anyone into base to base contact, the combat ends immediately. So you could have charged those thunderwolf calvary.

Yayap (Over a year ago): - delete
@ 8:01 I realized why this part sounded strange.

Aurgelmir (Over a year ago): - delete
A few things:
-Thunder Wolves are Chavalery (according to the rule book and Codex)
- Chavalery are not slown by difficult terrain, but treat it as dangerous terrain. p48
-Chavalery has fleet and Hammer of wrath.
So Paul should be able to re roll one or two of his dice when charging you. And he should have gotten off some nice I10 attacks aswell

About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: July 30, 2012
Rated: 12345 (7)

So many new things to remember! But its great fun!

Found in:
More From...
Escher vs Delaque Necromunda Gang War Campaign Game 10 Escher vs Delaque Necromunda Gang War Campaign Game 10
by MiniWarGaming
Heading towards the final rounds, Matt and Josh face off again to see who will reign the underhives.
Goliath vs Orlock - Necromunda Gang War Campaign Game 9 Goliath vs Orlock - Necromunda Gang War Campaign Game 9
by MiniWarGaming
It almost seems as if House Orlock doesn't want anything to do with the Venice Beach Boys. The boys are forced to go out looking for more trouble with House Orlock and setup another mission to try and take their turf in this second Sabotage scenario!
Quick Tip: Aeldari Autarch (details & gems) Quick Tip: Aeldari Autarch (details & gems)
by MiniWarGaming
In this Quick Tip Kris finishes off the Aeldari Autarch by working on the details and gemstones.
NEW Chem-Zone Mat from Gamemat.eu NEW Chem-Zone Mat from Gamemat.eu
by MiniWarGaming
Check out the newest game mat Chem-Zone from Gamemat.eu!
How To: Paint a Dingy Belt Buckle How To: Paint a Dingy Belt Buckle
by MiniWarGaming
In this video Janene shows you how to paint the heavily weathered belt buckle on a Khorne Slaughterpriest.