Dark Potential Playtest Session 7 Part 2/6

Sorry, this content is no longer available

Dark Potential Playtest Session 7 Part 1/6Dark Potential Playtest Session 7 Part 3/6Dark Potential Playtest Session 7 Part 4/6Dark Potential Playtest Session 7 Part 5/6Dark Potential Playtest Session 7 Part 6/6

Log in above or Register Now to be able to post a comment and rate this content.

  Comments   Share  

Top Comments

Sk1dmark (Over a year ago): - delete
Why not pass a perception check with a modifier to try and see through the smoke
+2

Other Comments

Italus-Cro (Over a year ago): - delete
Realistically, you could make a smoke grenade by just lighting green wood on fire... It smokes a lot..
Italus-Cro (Over a year ago): - delete
@Vexxus: The key is that you can always make your own.. It doesn't take much to make a small smoke grenade...
BewareOfTom (Over a year ago): - delete
so, is the game only using the scatter template or will there be scatter dice like GW?
Vexxus (Over a year ago): - delete
If the world was truly so destroyed and derelict, there would not be an endless supply of consumable single-use weaponry, namely smoke grenades.

More realistic and strategic would be to have each unit (or the entire army) with only a certain number to use each game.
+1
Sarukin (Over a year ago): - delete
Smoke grenades should have a special rule, you CAN spam them, and be the annoying guy who only likes to win, but you must take a pie plate to the face for every turn you do this.
darzinth7 (Over a year ago): - delete
Breezy Day special rule sounds pretty good.
jmd7066 (Over a year ago): - delete
If you are going to spam all those grenades then you should sell a set with 10 markers for grenades when you realease dp
Redvig (Over a year ago): - delete
Rtw ftw!!!! On another note, the grenade cap seemed like a good idea, or perhaps make it so you have to sacrifice more than an extra move to place/throw a smoke grenade?
NEOman123 (Over a year ago): - delete
Why don't the squads and solos have a cap on how many smoke grenades .e.g. Max 3 for the entire game
balangaz (Over a year ago): - delete
You can break and run to any board edge as they may have paths and escape routes to their camps all around the board.
machomouse (Over a year ago): - delete
how many templates do you have
About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: June 18, 2012
Rated: 12345 (4)

And the game continues...

Found in:
More From...
Looking to Buy More Armies (Space Wolves, Black Legion, and More) Looking to Buy More Armies (Space Wolves, Black Legion, and More)
by MiniWarGaming
We're looking to buy more FULLY PAINTED (mostly is OK I guess) armies to add to our collection.
Space Wolves vs Iron Warriors Warhammer 40k Battle Report - Beat Matt Batrep Ep 30 Space Wolves vs Iron Warriors Warhammer 40k Battle Report - Beat Matt Batrep Ep 30
by MiniWarGaming
Matthew takes on the role of Wolf Lord Orven Highfell and leads a counter charge with his Ironwolves against Steve's Iron Warriors led by Warpsmith Krom Gat in an attempt to quiet their artillery barrage against Cadia's Kasr Jark.
Witch Hunters vs Night Lords Warhammer 40k Battle Report - Beat Matt Batrep Ep 29 Witch Hunters vs Night Lords Warhammer 40k Battle Report - Beat Matt Batrep Ep 29
by MiniWarGaming
The Night Lords led by a Daemon Prince ambush Inquisitor Greyfax and the Black Templar, joined by Creed's Astra Militarum. Will Creed and Greyfax defeat their attackers?
Witch Hunters vs Night Lords Warhammer 40k Battle Report - Beat Matt Batrep Ep 29 Post Game
Post Game

Quick Tip: Celestine (flesh) Quick Tip: Celestine (flesh)
by MiniWarGaming
In this new Quick Tip series Kris shows us how he paints the flesh of the new Celestine model.
High Elves vs Empire Warhammer Fantasy Battle Report - Old World Wars Ep 202 High Elves vs Empire Warhammer Fantasy Battle Report - Old World Wars Ep 202
by MiniWarGaming
Steve and Kyle plan to play the Watchtower in a 2000 point game with the Empire holding the tower, as the Elves try to take it.