Dark Potential Playtest Session 5 - A Much Bigger Game Part 6/7

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Top Comments

sdrartys (Over a year ago): - delete
In a similar vein to falling i think you should'nt be able to use command points to alter/reroll aoe deviation rolls since they are after all the result of a miss and are therefore not in the control of the firer.
+6

Philamilapeed (Over a year ago): - delete
I feel like I'm commenting for a "Rules You Got Wrong" video, but I still have to say it. Manipulator should've gotten two CP again but didn't, and the Medic should not have been able to heal anyone because Matt laid the incapacitated model closer to the medic than they actually were (he killed the three closest the table edge yet placed the wounded guy near the medic). Sorry if it sounds like I'm hating, the video was great and the game looks fun, I just feel like these things should be pointed out.
+5

Kolonel Kraig (Over a year ago): - delete
I think the manipulator's ability should be automatic on his own guys but a roll to hit on the enemy. After all if my guy is trying to help me I am going to jump inform of the beam. Whereas if you are going to try to pull me out of a second story window!!!! I sure as hell am going to duck!!!
+3

ironhades (Over a year ago): - delete
Matt the medic got a double 6
you can't reroll that with a command point.
+2

Other Comments

ConorStrife (Over a year ago): - delete
I don't think the Manipulator's weapon should roll to hit, or if it does have it's effectiveness increased to something around 3 d3 inches? Reason being if you have to roll to hit, then end up passing only to roll a 1 on moving the model/s then it seems completely useless as a character, and being a solo he should have some decent output, after all he doesn't deal alot of damage himself he's just a good tactical solo, i think that he should auto hit and have 2 d3 for movement, but that's just my opinion =]

SobieFett (Over a year ago): - delete
I like how Nighthawk said it for the manipulator

balangaz (Over a year ago): - delete
@Adonion: They could no see him, that's why they didn't had to check for leadership

Nerd13 (Over a year ago): - delete
You guys are constantly forgetting your medics!

gen-oneill (Over a year ago): - delete
Mistake when the X'Lanthos commander died, I believe he was within six inches of the Infector, so wouldn't that mean the commander didn't die, but was just critically wounded? I may be wrong but from what I understand Dave should have gotten to roll to save him.
+1

rkempston (Over a year ago): - delete
I like the game and i dont know if he does it on purpose or not but Matt is always spot on when correcting Dave of the rules, doesn't miss a beat. But almost every "Rule he got Wrong" comment was about how Matt didn't do this or that. For a game that is going through play testing i feel that the most unbiased game needs to be played for the sake of the game itself.

imperialforce (Over a year ago): - delete
I think the corporation medic is like anti-awesome sause, and he needs something like the viral guy has, what about some kind of serum thing that can paralyse an enemy? Also defiantly feel that the pull thing needs to factor in defence and cover. Also I was thinking it would be cool to have to use perception to fire into smoke, and if the sniper could have some special amunition, such as something that lights the target up so that that model doesn't get as good cover when someone else shots them, which could also be used to make seeing the assassin easier, just some thoughts love the game and the video and can't wait till it comes out!

Adonion (Over a year ago): - delete
when the last squad guy died in the building shouldn't the two solos below it take leadership rolls?

About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: May 12, 2012
Rated: 12345 (2)

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