Dark Potential Playtest Session 5 - A Much Bigger Game Part 5/7

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Top Comments

thecajanator (Over a year ago): - delete
Just a thought as to how to stop people keeping back; make sure the terrain near the table edges are weak, that is to say make all the best terrain in the centre of the board so you have to fight for that advantage.
+6

Kolonel Kraig (Over a year ago): - delete
Hey Matt!!! LOL You missed with a natural roll of 12. You grabbed the dice and pondered using a command point, BUT on a natural roll of 12 you cannot use a command point.

I know with the excitement of the game you get carried away.

+2

Other Comments

SobieFett (Over a year ago): - delete
I don't know if it was brought up but the gravity mine would do nothing against the commanders weapon

Izo (Over a year ago): - delete
Matt covered most of the board with overwatch and could move around more freely.
Dave had very restricted movement because of the overwatch and was more or less forced to stay and "camp" on his side of the board.

So i don't really buy the argument of, Dave had the advantage because he chose to play defensively.

Matt chose to walk into Dave's forces, negating his tactical advantage of limiting Dave's movement.

fedje (Over a year ago): - delete
should have used the manipulator to pull your fleeing unit back away from the fire xD
+1

manc3r (Over a year ago): - delete
also the four man squad that fled from losing two members i THINK was in range of the infector.

manc3r (Over a year ago): - delete
um... the infecter (infector?) didn't roll leadership from the squad hitting him still love the game though.

trizzek (Over a year ago): - delete
So... why did the assassin jump over the wall when he could've stayed behind the wall to get cover...?
+1

About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: May 12, 2012
Rated: 12345 (1)

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