Dark Potential Playtest Session 2 Part 3/5

Sorry, this content is no longer available

Dark Potential Playtest Session 2 Part 1/5Dark Potential Playtest Session 2 Part 2/5Dark Potential Playtest Session 2 Part 4/5Dark Potential Playtest Session 2 Part 5/5

Log in above or Register Now to be able to post a comment and rate this content.

  Comments   Share  

Top Comments

Slinkie (Over a year ago): - delete
If I understand it correctly, the corporation commander can never move into the bastion on its own power since he is the only one in his army that has the anti-grav mine. Won`t this be a bit of a handicap? Couldn`t you put a timer on the mine, so that it would activate in he next turn when the commander still has both his movement and action? Or will other units in the expantion of the corp have these mines? If you put multiple mines on a timer, you could have a mine field that activates in the same turn, this way you could effectivly move big part of your army or turn big overlapping areas into difficult terain.
+3

Kassius (Over a year ago): - delete
I think that a 2d6 deviation of a grenade is a bit too much. It's not a rocket launcher after all, they throwing it with bare hands
+2

Other Comments

JMcGowan91 (Over a year ago): - delete
After watching the game, I'd say include page numbers in your draft rulebook
+1

Killbybean123 (Over a year ago): - delete
For throwing smoke grenades you should be able to throw it so it is not in line of sight but it deaveates d6 inches. Sorry about it being on the comments matt but my forum account is inactive
+1

KrMaH (Over a year ago): - delete
too dam used to marines... thinking tacticly (like needed in this game) is too hard!!

TheHuck94 (Over a year ago): - delete
The 1D6 would be added to the in LOS throw e.g. Throwing 11" in LOS means 1D6 deviation whereas 11" out of LOS means a deviation of 2D6.
-2

TheHuck94 (Over a year ago): - delete
In respect to throwing grenades out of LOS, a penalty of 1D6 compared to the original LOS throw could be used to represent an increased uncertainty to where it will land. Currently there is no penalty for throwing somewhere you can't see.

WasteDump (Over a year ago): - delete
To modify a roll by +1 (or more) the player should have to chose to do that before he rolls, because in the reality of using a commander point, the shot that missed can't be commanded to zoom backwards in mid-air and hit, but a shot that was commanded to be more focused could get a 1 to be more likely to hit, like warmachine and focusing. Obviously for rerolling with command this wouldn't be the same.
-1

kiljaeden492 (Over a year ago): - delete
With the perception check, squad number bonuses should count, but only for every 2 that are perceiving, because there's more people looking, so a better chance of seeing something.

Ghaundan (Over a year ago): - delete
Kudos for putting work down to make rules crystal clear. GW has alot of issues with this, so they should probably playtest a bit more with the rulebooks handy

Adonion (Over a year ago): - delete
if an enemy unit ends his 'movement' in your suppression area and then ends his 'action' also in the area does he take suppression twice?

About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: May 4, 2012
Rated: 12345 (4)

The battle contuines, and Dave learns.

Found in:
More From...
Orks vs Deathwatch Warhammer 40k 8th Edition Battle Report Ep 66 Orks vs Deathwatch Warhammer 40k 8th Edition Battle Report Ep 66
by MiniWarGaming
Ben brings out the big guns with his Death Watch and aiming their sights on Quirks Orks in this 2000 point game.
Tau vs Grey Knights Warhammer 40k 8th Edition Battle Report Ep 65 Tau vs Grey Knights Warhammer 40k 8th Edition Battle Report Ep 65
by MiniWarGaming
Quirk brings the army of silver and gold. Grey Knights mixed with Talons of the Emperor against Andrew and his Tau drone gun line. How many bullets does it take to get to the center of a Custodes? lets find out.
Quick Tip: Necromunda Goliath (flesh) Quick Tip: Necromunda Goliath (flesh)
by MiniWarGaming
In this video Kris shows us how he paints the flesh of a Necromunda Goliath model.
Necromunda : Underhive Review! Necromunda : Underhive Review!
by MiniWarGaming
Josh and Luka sit down after playing 6 games of Underhive and discuss their thoughts and opinions on the basic game play of Underhive.
Escher vs Goliath Necromunda : Underhive Mini Campaign Episode 6 Escher vs Goliath Necromunda : Underhive Mini Campaign Episode 6
by MiniWarGaming
Finale episode! In this game we have both warbands coming across a location that is completely loaded with munitions among other valuable resources! The only thing that matters is to grab as much as possible while avoiding the dangers.