Dark Potential Playtest Session 1 Part 6/6

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RoberttheWise (Over a year ago): - delete
I like the way, it is going. When the fall and jump rules will be done, there will be a lot room for screwing around with garvity manipulation. Especially if the gravity effects will remain in game it could be really fun.

xanshep (Over a year ago): - delete
Personally I think you should change the supressing fire rule so when its' used against solos the solo will take a hit per squad number for example when you Dan laid supressing fire on your sniper the sniper would of took four hits instead of one.

lukaeshki1 (Over a year ago): - delete
I think you should do that when a person shoots through a gravity mine it has 1 quarter of its range gone and i think it'd be cool if you gave the X'Lanthos a heavy weapon emplacement and the weapon is one of those electron things but the blast is either same range and strength 6 or same strength and better distance, keep up the videos theyre great and that was awesome cant wait for dark potential to come out. Happy Wargaming lolz.

tocktacat2223 (Over a year ago): - delete
fall 1 inch=5 streanght

schnellnful (Over a year ago): - delete
i think that the loss of the comander force the retreat.

Gingervitas (Over a year ago): - delete
That was soooo much fun to watch! As this is a skirmish game, what kind of max army size would you expect people to field? I know this was a match with the starter box and one squad of guys, so, would like two more squads and one more independent be the max size?
+1

daniel1234 (Over a year ago): - delete
.......amazing.....!

TaShadan (Over a year ago): - delete
altough its not perfect yet, it was awesome to watch!

Adonion (Over a year ago): - delete
11-4=8 ;D but still awesome ending and the rules sound nice too
+1

About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: April 27, 2012
Rated: 12345 (6)

More playtesting.

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