Apocalypse Battle Report: Salamanders vs Tyranids Part 6

Sorry, this content is no longer available

Log in above or Register Now to be able to post a comment and rate this content.

  Comments: 1 to 25 of 84   Share  
Luckysalamander (3 months ago): - delete
No longer available

Schmaglow (Over a year ago): - delete
Salamanders will win! (I have not finished the video yet).

Killbybean123 (Over a year ago): - delete
Greg u should have multi assaulted the gols and the warrior because only lucky rolling would have let matt get past

Killbybean123 (Over a year ago): - delete
When Matthew moved the rhino he moved it closer to the objective (sneaky) so that might have made a win become a draw. You can only see this if you look closely.

Killbybean123 (Over a year ago): - delete
Salamanders or Nids

Mephistonisepic (Over a year ago): - delete
I believe the fourth edition rhinos are smaller than fifth edition

legostoned (Over a year ago): - delete
in min 9 math pushes the rino a little bit nearer to the objectiv when he moved it so it has to be 3:3.....this is mordern tabeltop

ti9999 (Over a year ago): - delete
Strategic redeployment... he could've parked the Winged Tyrant near another objective, say the one that the gargoyles were guarding instead of continuing to beat on the land raider, not sure how that would turn out though. Repositioning the gargoyles on the far end of the table nearer to that corner objective would've taken some of the chance out of contesting that objective. Not really much else to do from what I saw. Close, close game though. Well played too. Enjoyed it. I also really liked the modeling and paint on Greg's Salamanders. The rhinos looked great with the spikes and scales on them. Really creative with the head on the land raider too.

BadKitties (Over a year ago): - delete
I have to question that ending.

1) You're assuming the warrior destorys the rhino. If he did not he would have had to backup 1 inch.

2) If he deploed then moved the rhino less than 6 inch, which could be barely a movement, then the Warrior would need 4's to hit. It was still 'winable' for the SM or a tie.


tyranidalex (Over a year ago): - delete
if only greg had moved his rino an inch or two forward after unloading... he could have seen the warrior and possibly tied the game.

TheTemplar (Over a year ago): - delete
@straydog the marines can't shoot at one unit then assault another, its in the rulebook.

All in all though, great game!

willhman (Over a year ago): - delete
lo good fight guys

willhman (Over a year ago): - delete
the big salamanders

dragonknight47 (Over a year ago): - delete
Reaction after watching the end:

Screw you, jump infantry Warrior, and screw you, ridiculously skinny Rhino.

dragonknight47 (Over a year ago): - delete
My prediction before the end:

Suddenly, Vulkan (the primarch) appears as a huge dragon and chomps the screamer-killer before breathing epic fire onto the two warriors. Salamanders win.

yukimaru1986 (Over a year ago): - delete
it is a mistake as vechiles cant get locked in combat check ur rule book.

shithappens72 (Over a year ago): - delete
i had a close game it was 3v3 but they had a vital objective. that they were clever and didn't tell us. (which you can do)

CommanderD (Over a year ago): - delete
@CaptainSlaughter: Not so. Unless the assaulted vehicle moves out of base contact then it is still 'locked in combat' as it says in the book and therefore can be attacked in the ensuing assault phase

CaptainSlaughter (Over a year ago): - delete
Rules mistake: Matt's big gribbly would not have been able to hit the Land Raider, because there are no continued assaults vs. vehicles. I.E he can only attack in his turn, not in the Marine player's turn, therefore he would have had to spend his turn attacking it, potentially saving that tac squad

Joshua11129 (Over a year ago): - delete
he moved the nid back 1/5 of a centermeter

chippolishus (Over a year ago): - delete
Salamanders

stickmaster97 (Over a year ago): - delete
@Straydog191:

If i heard right the marines couldn't see the warrior

HarrytheHammer28 (Over a year ago): - delete
I think greg could have tied it so easily if he'd just got his marines out to surround the rhino. That way the nids couldn't get round it. All the same, great batrep.

12pmm (Over a year ago): - delete
That was an epic battle! Maybe the best yet... and yes, vortex grenade was the greatest part ever! rofl

tnyrwn (Over a year ago): - delete
wheres the endin???

  Next Page
About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: June 20, 2011
Rated: 12345 (19)

The epic conclusion is finally here, after many long hours of rendering...

Found in:
More From...
Escher vs Delaque Necromunda Gang War Campaign Game 10 Escher vs Delaque Necromunda Gang War Campaign Game 10
by MiniWarGaming
Heading towards the final rounds, Matt and Josh face off again to see who will reign the underhives.
Goliath vs Orlock - Necromunda Gang War Campaign Game 9 Goliath vs Orlock - Necromunda Gang War Campaign Game 9
by MiniWarGaming
It almost seems as if House Orlock doesn't want anything to do with the Venice Beach Boys. The boys are forced to go out looking for more trouble with House Orlock and setup another mission to try and take their turf in this second Sabotage scenario!
Quick Tip: Aeldari Autarch (details & gems) Quick Tip: Aeldari Autarch (details & gems)
by MiniWarGaming
In this Quick Tip Kris finishes off the Aeldari Autarch by working on the details and gemstones.
NEW Chem-Zone Mat from Gamemat.eu NEW Chem-Zone Mat from Gamemat.eu
by MiniWarGaming
Check out the newest game mat Chem-Zone from Gamemat.eu!
How To: Paint a Dingy Belt Buckle How To: Paint a Dingy Belt Buckle
by MiniWarGaming
In this video Janene shows you how to paint the heavily weathered belt buckle on a Khorne Slaughterpriest.