Thousand Sons vs Ultramarines Warhammer 40k Battle Report Reign of Chaos Ep 3


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StealthBadger (2 days ago): - delete
Hello Eaton, You're never locked in combat against a vehicle unless its a walker, such as a Dreadnought.

Can chaos landraiders take bulldozer blades?

Also was the whirlwind firing two shots?
+5
jeake (2 days ago): - delete
When magnus wiped the sister squad he rre rolled to hits with veterens, but I thought that only gave Hatred Space Marines?
+5
shamusolarry (2 days ago): - delete
I was very happy to see the Thousand Sons on the table. Good game. Very enjoyable. keep up the good work!
+4
SOLIDSTEPH (1 days ago): - delete
@32 minutes, the rest of the assault marines could have thrown 9 attacks against the rhino because they can hurt the rear armour
+2
Klowny (2 days ago): - delete
absolutely gorgeous thousand sons!!!!
+2

Other Comments

Kovlovsky (20 hours ago): - delete
Thank you Dave for playing the Thousand Sons! I'm always super happy to see my army in action! Your new models are amazing! The banter was also very funny and the guest was very friendly.

45:35 When you use your jump packs for your charge, you get to reroll your whole charge distance. You can't reroll a single die like with Fleet.

49:50 Doombolt is a Beam and therefore, it always hit what is under the line.
dfrockb (1 days ago): - delete
At 1 hour: Sisters of Silence aren't Space Marines - Magnus wouldn't get Veterans of the Long War. Wouldn't have mattered since he would've killed 4 of the 5 of the squad, assuming he got the hits he rolled and got the wounds.
heracyangel (1 days ago): - delete
When Magnus charged the sisters, shouldn't their grenades go off and reduce his initiative to 1?
HydraulicGold2 (1 days ago): - delete
Dave Multiple Barrage only rolls the Scatter die for shots after the first, so your opponent was doing the Whirlwind wrong
blippityblip (1 days ago): - delete
Why couldn't the drop pod control obj 2? It didn't have smoke on it so I presume it's not a wreck?
+1
blippityblip (1 days ago): - delete
You only rolled 8 dice for the assault marines at around the 47minute mark, they should of had 12 attacks, 1 base plus 1 for a charge and another for having two close combat weapons
+1
ahzek ahriman (2 days ago): - delete
Dave, FYI you can use tzeentch daemons change discipline with magnus as well as the chaos space marines discipline!

Flickering fire is awesome, so is the boon of flame (burning chariot's are cool) and prismatic gaze too!

USE IT!
+1
JoJo88 (2 days ago): - delete
Need to have Guilliman face Magnus sometime.
+1
gshergill (2 days ago): - delete
I don't think the skyhammer annihilation force gives objective secured, so wouldn't have scored object 2 twice (around 58:00), and overwhelming firepower is d3 for 3+ units right? You destroyed 3 things that turn (2 devastator squads and the assault squad).
Still awesome to see the 9-9, tzeentch planned it all along!
shroudedprince (2 days ago): - delete
It's cool to see a tie, that doesn't happen too often. Good batrep. Liked seeing the Sentinels of the Forge come out for some action.
shamusolarry (2 days ago): - delete
YAY! A THOUSANDS SON BATREP!!
+1
EatonZ26 (2 days ago): - delete
@36 minutes, how were you able to shoot assault marines as they are locked in combat with Rino?
-7
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About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: March 20, 2017
Rated: 12345 (12)

Dave unleashes Magnus and his War Cabal in a precision strike against the Sons of Guilliman. Witness the 2000 pt Echo of War mission slightly altered to accommodate the Crimson King.

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