Orks vs Astra Militarum Warhammer 40k Battle Report Ep 89


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Top Comments

Drahcir1085 (4 months ago): - delete
at 13:45 i dont think a vehicle (or any squad) can blow up a vehicle then continue shooting at the unit that was inside it
+37
Owl (4 months ago): - delete
Paulie, you have an amazingly painted army.
+25
Razekal (4 months ago): - delete
@99arcturus:
Taurox Prime (Stormtrooper DT only) and Tank Commander (HQ tank) are the only BS4 in the army for vehicles. The Tank Commander as far as I can see in my codex does not boost the BS of his buddy, leaving him at 3.
+11
krv5516 (4 months ago): - delete
Nice seeing a guard army that uses something other than Cadian models.
+9
Lucas37 (4 months ago): - delete
Any reason the tank commander was on his own? They are supposed to be in a squad with at least one other tank.
+8
ahzek ahriman (4 months ago): - delete
Nicely painted army there!

couple of rule mistakes:
- Heavy weapon squad is Ld 7, not 8
- Only the tank commander is BS4, the other tank in his squad is BS3.
- Leman Russ Eradicator and Vanquisher are Rear Armour 10, not 11
- For multiple barrage (from Wyverns) you only re-roll the initial blast, but can't re-roll the subsequent ones. also you can 'crawl' with the multiple barrage only if you get the 'hit', 'arrows' still scatter from where the initial blast landed.
+7
99arcturus (4 months ago): - delete
Are guard vehicles BS4
+7
Minsc (4 months ago): - delete
...sigh, come on MWG!
I love watching your batreps (otherwise I wouldn't be a Vault-member), and I know you usually do quite afew errors during your games (who doesn't), but this time the amount was trough the bloody roof!
(Spoilers if you haven't watched the batrep yet)

11:28 - Multimeltas are AP1, not AP2, so that Battlewagon should've been stunned, not shaken.
12:01 - The Eradicator is BS3. Only the Tank Commander is BS4, so only 1 Trukk would've been hit.
13:26 - If you blow up a transport with a shooting attack, you're allowed to charge the unit inside, not continue shooting at it with the same unit. (And again, the Eradicator is BS3, not BS4.)
16:21 - you need more orks in the unit for that effect, otherwise you'll count as having failed the test.
19:47 - Multilasers would hurt the bikers on 3+, not 2 , as they're T5 vs S6.
19:56 - Dave isn't in this battlereport.
22:01 - The Burnas would've had a 4 coversave, they're pinned so they've gone to ground.
24:51 - TL allows you to re-roll the first scatter dice when the Wyverns shoot, not every individual flip-scatter.
31:33 - I might be wrong here, but doesn't HoW hit the side of the vehicle you are facing? So in this case it would be against AV 12 and not AV 10? (So they can't glance the Wyverns.)
31:46 - Nobs are S9 on the charge, so they would penetrate on 2's, not glance.
31:57 - Claws are also AP2 and Wyverns are open topped, so they *would* blow up.
32:18 - 2's to pen actually. S10 vs AV11. You should also do the attacks for all the Nobz, even if the Warboss killed the Vanquisher, since it's done at the same initiative-step. It might blow up *AND* the Vanquisher was in a Squadron with the Eradicator, so any excess wounds made to the Vanquisher would've gone over to the Eradicator = dead.
32:35 - Actually it's not, it's rear armour 10 on the Eradicator, so that would've been two penetrating hits, not two glancing hits (if we ignore the fact that the Eradicator should've been dead already.)
33:33 - Yes, he should be actually, two times over!
37:52 - The Eradicator (who should be dead) still has BS3, not BS4.
39:39 - At first I was confused since you called it "Lasgun array" when you meant the Multi Laser (the Array is something entirely different on the Chimera), but the Bikers still are T5, so that 2 wouldn't be a wound.
43:27 - Fire Barrels are "one use only", and only work the first time the vehicle is charged.
46:06 - Nope, still rear armour 10, would've resulted in one more pen and chance of explodes.

Probably missed afew, especially since my mind drifted of during the last 10 minutes.

I know I might sound bitter making this list, but please MWG; I know it's all fun and games, but at a certain point it starts to get annoying, and kinda takes the fun out of watching, especially when some of the mistakes are potentially game-breaking, like in this game.
+4
Uksweeney (4 months ago): - delete
You know what I would really like to see is a good old IG list, with Basilisks etc. Or even some of the cool Forge World stuff like Gorgon Armoured Assault Transport or Armageddon pattern enclosed Medusa.
+4
DanielTMU (4 months ago): - delete
I saw these lists and figured Quirk should just shake hands, but this turned out to be a great game. Thanks Quirk!
+4

Other Comments

StealthBadger (4 months ago): - delete
Per the new FAQ I think they earn DOES get to re roll all scatters. See the FAQ for blast markers and templates.
ryan144 (4 months ago): - delete
I've never understood this before but when a vehicle blows up, why don't u individually roll for each model to see if they are wounded. Like say a 10 man boy squad with a rokkit launcha and a nob's truck blows up, you would first roll to wound against the boys, then a separate die against the rokkit boy and then another die against the nob
Really nice guard army, pleasure to watch.
Jamie the giant Scot (4 months ago): - delete
That's one for the Guard !! There was a couple of wee mistakes but nothing that effected the outcome. Thought once Quirk seized the initiative and the durability of his army, this was a sure ork victory. But the guard maximised their firepower and carried the day. Good list against the green skins. Good orders and a bit of luck. Top efforts Quirk hate seeing you lose but not this time. Great batrep
Sixko (4 months ago): - delete
Quirk, isnt it about time to get some paint on those poor boyz?
+1
rednoak (4 months ago): - delete
@quirk
please stop using nobbikers... especially the way u play em, they cost 70points a model. u could have had 13 bikes (+nob) and a painbiker or 2x7 normal bikes plus nobz
those are way more resiliant and useful than nob bikers.

u are also desperetly in need for some fire support... megakannons will do the job(arti, 36" s8 ap2 blast for just 30points per model)

also i would swap out the burnas for tankbusters (not only against IG but every time...) ..burnas suck


oh and why did u use the horde detachment? u didnt get a 3rd HQ so why bother?
thegaffer87 (4 months ago): - delete
That was an awesome 40k gaming table and a great battle report. Nice work chaps.
+1
gusb221 (4 months ago): - delete
Quirk , next time put some big shootas on the Batltlewagon... they will hellp to kill troops and 4 const only 20 poimts !
BigGazJ (4 months ago): - delete
At 32.20 when the warboss attacked the leman russ all of the nobz should have been swinging at the same time as they are all done at the same initiative step, the hull points should have spilled over to the other tank as stated on page 79 of the rule book
MandaloreM (4 months ago): - delete
Getting the BS of nearly your whole army wrong isn't a mistake. This guy cheated bigtime.
+2
PotatoFlakeSTi (4 months ago): - delete
Bubbles is awesome.
+1
Gutzy (4 months ago): - delete
Hmm, this one hasn't been mentioned yet. And seems like an important one. Nobs with Powerklaw are S9 on the charge. Not S8 like Kirk played them during the first turn. So that eradicator should have been dead.
+1
theevilmonk (4 months ago): - delete
Punishers didnt have line of sight on the burnas
+1
TaliTemlaa (4 months ago): - delete
honnestly, calling anything dice and quirk related Lucky is a bit of a stretch
Grumpy-Guardsman (4 months ago): - delete
Lovely Praetorian Guard Army, rare to see.

Plethora of rule errors from guard. Probably already mentioned. Ones I can remember
Fire barrels D6 hits, not D3, and one use only. You used them twice.
Eradicator rear armour 10, big difference.
Lasgun arrays for overwatch? not sure about that.
There were a few failed order on heavy weapon teams Ld7, you counted as 8.

Enjoyable though
+3
Draad (4 months ago): - delete
Nice special characters Paulie
+1
ruevein (4 months ago): - delete
@ahzek arhiman lost hull points don't transfer in vehicle squads if the other vehicle in the squadron is not in b2b or within 2" of the unit and more then 2" away from the rest of the squadron.
-4
ruevein (4 months ago): - delete
Woot surprised to see the regiment i play on Miniwargaming! extra excited that the platoon is all original models!
ahzek ahriman (4 months ago): - delete
32:40, because the tanks were a squadron, all of the mega nobz' attacks would still happen and would destroy the other tank
+1
mtcwalker (4 months ago): - delete
Leman russ eradicator has read armor 10 not 11 . Would have been wrecked turn 2 assault
+1
HydraulicGold2 (4 months ago): - delete
@jakediewald you have to immediately resolve the order after issuing
+2
jakediewald (4 months ago): - delete
I may be totally wrong on this, but don't you have to issue all orders before shooting? Like: orders phase > shooting phase. Not orders for one unit, then shoot one unit, then orders for another unit based on whether the first set of orders buffed shooting worked or not.
-4
Paintrain (4 months ago): - delete
i don't think twin linked on barrage lets you reroll the scatter die, you can reroll your initial hit roll, but not the subsequent flips.
-3
Lordwoody (4 months ago): - delete
Now come on guys. It was a fun battle with nice armies but I lost track of the mistakes after 1 turn
+2
Krothu (4 months ago): - delete
Didn't know Astra Militarum Vehicels could do overwatch
+2
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About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: January 6, 2017
Rated: 12345 (22)

Quirk drops his Orks into a heated battle against Paul's Astra Militarum. Can he get past the gun line or perish under the storm of gun fire.

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