Necrons vs Death Guard Warhammer 40k 8th Edition Battle Report Ep 3


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Top Comments

Dheiti (9 weeks ago): - delete
Luka since you started just want to commend you with how much more confident and calmer on camera you've become! You've slowed your speech down perfectly, keep coming with the quality batreps!
+24

DanielTMU (9 weeks ago): - delete
Luka,
I like how you filmed the deployment drop by drop. 8th edition games really start in deployment, it's almost a "Turn .5" Seeing it this way really helps me understand your choices.
+18

DanielTMU (9 weeks ago): - delete
@1:07:12-
The Defiler did not Charge the Overlord and so could not allocate Attacks onto the Overlord.
+5

Dheiti (9 weeks ago): - delete
28:50 there was a 4 in the wounds against typhus which should have been removed. granted there was no damage, but i'm a pedant!
+4

Gratal (9 weeks ago): - delete
It seemed like there were a lot of miscounted successful dice rolls. It might be better to count them off camera and cut to the number after.
+3

kdash123 (9 weeks ago): - delete
Wait - did you forget to fight with Typhus in DG turn 3 and Necron turn 4??
+3

Lyraeus (9 weeks ago): - delete
So list wise, the Death Guard did not have a full compliment of Pox Walkers. This means they died far too easily.

Next was positioning. The pox walkers could of been set up to limit the Flayers ability to drop in. Rhino's were also hidden for? There was not much that could adequately injure the rhino's while the Pox Walkers could of used them as a form of mobile LoS blocking and even prevent the Flayed ones initial charge. If you know you are going to lose the deployment, you could try and split the Rhino's from what you planed to put in them. It is a funny tactic. You are not required to drop things in them.

T2 was MASSIVELY lucky for the Necron player. So if that player called it boring it was because they passed a ton more saves than they should have and the Death Guard player made far less hits and wounds then they should of on average. That is fine from a game perspective but it should be stated.

Last thing. There are other terrain rules. Barricades, craters, hills, etc. Not just ruins. 8th Edition needs terrain and the Pox Walkers above all else need some form of terrain to save them from some shooting.
+2

DanielTMU (9 weeks ago): - delete
Luka,
When you have to batch roll large numbers of Attacks, please do all of the Attacks,but then all the Wounds, then all of the Saves. It keeps the pacing of the batrep up.
+2
 
DanielTMU (9 weeks ago): - delete
The batch rolling toward the end of the batrep was way better than in the beginning. As a Content Producer, you are developing very quickly. Awesome job.

Darklord321 (9 weeks ago): - delete
why did you skip magic phase in turn 3 for typhus and as a side comment smite works better than plauge wind sometimes
+2
 
Lyraeus (9 weeks ago): - delete
I prefer Gift of Contagion! Can really turn the tide.

Other Comments

Shadychrctr (4 weeks ago): - delete
Haha, Space "Skeletons" against Space "Zombies".

Lordwoody (9 weeks ago): - delete
first turn, when firing the defiler after moving it should hit on a 5+ due to the penalty on moving and firing heavy weapons,

Jiraken (9 weeks ago): - delete
Nasty Naziland what the fuck?

WaWaBoy (9 weeks ago): - delete
at between 42:00 and 43:00 a die gets rolled with a chip on the edge of the "1" face. it lands on 1 almost every time. Throw that die away. lol.

Tajerik (9 weeks ago): - delete
17:09 -- Typhus's Destroyer Hive always hits on 5+ (when firing overwatch and regardless of modifiers) but his unmodified BS is 2 , that was 6 hits and 0 misses.

Nooblord (9 weeks ago): - delete
Seems like you really need to focus nercon units, them being able to constantly get up makes them tough
+1

Olas (9 weeks ago): - delete
Part of the 2%. As a death guard and necron player as my main armies, I really enjoyed it, both played their style well. Hindsight sure things could've been different, but in the moment commander decisions are key to the game, mistakes are a part of that imo. Thank you to both!

Darklord321 (9 weeks ago): - delete
how are you guys making these lists it seemed like a lot of bad choices for death guard plus why would you not focus down necron groups and try to fight seperate battles all over the place
-2

overcast123 (9 weeks ago): - delete
Luka do Collen and yourself shop at the same store for the strange cat t shirts? Even though I guess Collen has branched into sloth shirts.

skopji (9 weeks ago): - delete
To be honest it was a great batrep. Both players were fun to watch and although not a blood bath it was a super close game.
+1

mmimzie (9 weeks ago): - delete

Rules you got wrong, and it's a small one, btu important. At about 29mins you did a consolidate that is a little illegal. You must end your move closer than you started. This is important because it's what allows "300 style" moments where a few models positioned well can hold of many of the models as they have difficulties get in to attack,.

M26deJulio (9 weeks ago): - delete
Sorry Luka, but when you're playing 60 Warriors and 35 Flayed Ones you cannot complain that the game turn boring. Try to variate your List. Necs are much more than Warriors and Flayed Ones.
+1

NedTheGoat (9 weeks ago): - delete
I was under the impression death guard couldn't take heldrakes. At least that's what the death guard army list says on page 57 of the chaos index.
 
Lyraeus (9 weeks ago): - delete
The just cant be Legion Death Guard. You can take them but they wont get at aura benefits which can matter when the codex is released.
+1
 
NedTheGoat (9 weeks ago): - delete
Okay, thanks for the clarification!

Blokeyblokeman (9 weeks ago): - delete
As a chaos player (emperors children) I'm quickly learning that defilers, heldrakes, cultists, pox walkers, obliterators, warpsmiths, dark apostles, mutilators, possessed marines, warp talons and forge-fiends are a bit rubbish, they are all replaceable with something cheaper and or better at the exact same role.

Really wish I could fly out and battle the miniwargamer dudes and win some glory for chaos
 
Lyraeus (9 weeks ago): - delete
Maybe in your area they are. I have seen pretty good things.

if you are calling Cultists AND pox walkers are rubbish, what are you replacing them with that is cheaper?
+2
 
Goatsplitter (9 weeks ago): - delete
Cultists are great for a cheap objective holder, bullet sponge, and the ocassional flamer shot. Skip the flamer and one unit represents only 2.5% of a 2000 ot army. That isn't a 'rubbish' unit. To expect anything more means they are probably being used wrong.
+1

Geezuspeaces (9 weeks ago): - delete
When necrons used 2 command points on counter attack stratagem he only attacked with half of his unit.
+1

mmsolo (9 weeks ago): - delete
It doesn't look like poxwalkers have any use
 
Lyraeus (9 weeks ago): - delete
They just got a bad set up in this game. They are good but they were miss used I think.

Alkuzar (9 weeks ago): - delete
I just happen to notice it, not sure if I missed it before. But at 1:05:35 the Death Guard player shoots the bolt pistols from the plague marines. But only the champion has a bolt pistol, regular plague marines can't take them. (unless I missed a FAQ about that?)

Apocalypse773 (9 weeks ago): - delete
Glad to see more battle reports, but still really looking forward to the last of your faction focii (T'au). Thanks MWG team
+1
 
DanielTMU (9 weeks ago): - delete
And Guard and Deathwatch.
+1

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About this Content
MiniWarGaming's Avatar Author: MiniWarGaming
Added: July 15, 2017
Rated: 12345 (15)

Kyle comes in from Toronto to play a 2000 point game with his Death Guard List to Face off against Luka's Necrons!

WHICH TERRIBLY SLOW ARMY SHALL TAKE THE WIN? Which army simply outlasts the other?

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