Lone Wolf Question
Lone Wolf Question
I am torn on how to load out my Lone Wolf.
I can't choose between 2 Wolf Claws or a Frost Axe & Storm Shield.
What would you choose?
I can't choose between 2 Wolf Claws or a Frost Axe & Storm Shield.
What would you choose?
Space Marines 3500 points (for sale)
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Orks 700 points (building to 1000)
Firestorm Armada 755 points (on the painting table)
- BunkhouseBuster
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Re: Lone Wolf Question
Well, I wouldn't take a Frost Axe with a Storm Shield. Instead, a Power fist would be better, since it costs the same. A Frost Axe costs the same as a Power fist in points across the Space Wolves Codex. The only problem with them is that the F. Axe only benefits from that additional attack from a pistol. If you take the F. Axe with anything else, like a Combi-weapon or Storm Shield, then you lose that bonus attack, and are then spending points on a less effective Power fist.
If you have a pistol, then a Frost Axe is great. Otherwise, go with a Power fist. I know that the models don't look as cool then, but that's the way the die rolls.
As to your question, I would go with the Storm Shield to give him some survivability. You want him to kill stuff, and get in to do it. A Mark of the Wulfen would also compliment him a bit.
If you have a pistol, then a Frost Axe is great. Otherwise, go with a Power fist. I know that the models don't look as cool then, but that's the way the die rolls.
As to your question, I would go with the Storm Shield to give him some survivability. You want him to kill stuff, and get in to do it. A Mark of the Wulfen would also compliment him a bit.
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Re: Lone Wolf Question
Hmmmmm, good point.
How about if I also equip him with Terminator Armour? Does that change anything?
How about if I also equip him with Terminator Armour? Does that change anything?
Space Marines 3500 points (for sale)
Orks 700 points (building to 1000)
Firestorm Armada 755 points (on the painting table)
Orks 700 points (building to 1000)
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Re: Lone Wolf Question
Fun fact:lonestar wrote:Hmmmmm, good point.
How about if I also equip him with Terminator Armour? Does that change anything?
If you are taking a Thunder Hammer/Strom Shield the points become the same with or with out the Terminator armor

I would never take a Frost Axe and Storm Shield. Because a Thunder Hammer or powe rfist are both also unwieldy, but the other two gives you Strength 8 instead of 6.
Re: Lone Wolf Question
Terminator armour with chainfist and storm shield. Then maybe some wolves for company.
There are a truly weird unit.
There are a truly weird unit.
Re: Lone Wolf Question
That sounds like an interesting combo.
Never used a chain fist before. I like the idea of Wolf Claws.
But would you use a Lone Wolf as an Anti-Armour weapon?
Wouldn't he be of better use as an Anti-Infantry weapon?
Never used a chain fist before. I like the idea of Wolf Claws.
But would you use a Lone Wolf as an Anti-Armour weapon?
Wouldn't he be of better use as an Anti-Infantry weapon?
Space Marines 3500 points (for sale)
Orks 700 points (building to 1000)
Firestorm Armada 755 points (on the painting table)
Orks 700 points (building to 1000)
Firestorm Armada 755 points (on the painting table)
- TheAurgelmir
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Re: Lone Wolf Question
Well you take the Shield for survivebility. So you don't get the full benefit from the Wolf Claw if you only take one.
The Lone wolf is also a character, so you want to have him be AP2, so the Chain Fist is a better option to the Wolf claw which is only AP3.
So the Fist is all in all the best option for an all purpose Lone Wolf.
The Lone wolf is also a character, so you want to have him be AP2, so the Chain Fist is a better option to the Wolf claw which is only AP3.
So the Fist is all in all the best option for an all purpose Lone Wolf.
- Jag
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Re: Lone Wolf Question
how do you get them to their target? Foot slogging termie chasing tanks around?
Army - Wins/Losses:
Trollbloods - 22/2
Mercenaries - 4/0
Cygnar - 3/1
Trollbloods - 22/2
Mercenaries - 4/0
Cygnar - 3/1
Re: Lone Wolf Question
*Imagines a Terminator chasing around a Rhino with Yakkity Sax playing in the background*Jag wrote:how do you get them to their target? Foot slogging termie chasing tanks around?
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Re: Lone Wolf Question
you reading my mind?Rust wrote:*Imagines a Terminator chasing around a Rhino with Yakkity Sax playing in the background*Jag wrote:how do you get them to their target? Foot slogging termie chasing tanks around?
Army - Wins/Losses:
Trollbloods - 22/2
Mercenaries - 4/0
Cygnar - 3/1
Trollbloods - 22/2
Mercenaries - 4/0
Cygnar - 3/1
Re: Lone Wolf Question
Naw. Just too much Dawn of War.
"Silly Terminator. You attack the buildings. You can't chase the tanks. Terminator what you doing? Terminator. Terminator. Stap!"
"Silly Terminator. You attack the buildings. You can't chase the tanks. Terminator what you doing? Terminator. Terminator. Stap!"
"Better destruction than bondage."
"So says the slave to the free man."
"So says the slave to the free man."
- Jag
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Re: Lone Wolf Question
it would be amazing if a lone Wolf could take artificier armor, jump packs and/or thunderwolf mount.
Army - Wins/Losses:
Trollbloods - 22/2
Mercenaries - 4/0
Cygnar - 3/1
Trollbloods - 22/2
Mercenaries - 4/0
Cygnar - 3/1
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Re: Lone Wolf Question
Well he would be the onlyone in the codex with Artificer armorJag wrote:it would be amazing if a lone Wolf could take artificier armor, jump packs and/or thunderwolf mount.

But as I said, the total price of Upgrades + TDA is generally the same if you take them without on Space Wolves. So the only benefit would be him stealing a rhino at the start.
Foot slogging him isn't a bad idea, jsut remember to bring enough other units to take their mind off him... or let him die while those other unit cries havoc. (He is a point for you if he is dead you know)
Re: Lone Wolf Question
You assault whatever comes close. It may very well be some mech/2+ infantry/monster (hence chainfist).
You should be able to abuse the wolfs you take to make cc more likely with their movement.
That is he moves 6'' they can move more and stay with their backsides with 2'' and noses pointing the enemy, this is sure to give him at least 3'' on a assault roll.
You should be able to abuse the wolfs you take to make cc more likely with their movement.
That is he moves 6'' they can move more and stay with their backsides with 2'' and noses pointing the enemy, this is sure to give him at least 3'' on a assault roll.
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Re: Lone Wolf Question
yeah, everyone in the same unit doesnt have to move at the same speed anymore right? wasnt it in 5th that if an IC without a JP joined a JP unit they could not move 12" (even if they stayed in coherency) because of him? (but they can now right?)
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