Running In Dark Potential?

Discuss the mechanics of Dark Potential here.
Forum rules
Please understand that by posting anything in this area of the forum that you are acknowledging that MiniWarGaming has permission to use your ideas without compensation.
Locked
AkimboJonesx21
MiniWarGaming Veteran
Posts: 123
Joined: Sun Jun 10, 2012 10:19 am

Running In Dark Potential?

Post by AkimboJonesx21 » Sat Sep 08, 2012 7:21 pm

On the latest Dark Potential latest Stats there is the Jetpack that states something in the form of "running". I wanted to get people's opinions on how running should work. Will the double move the replace with something else? Will there be running after both moves? One move than running? I, and probably many others, don't want running to be bland and out of place in the Dark Potential universe.

Give your suggestions on how running should work!

User avatar
miniwargaming
Site Admin
Posts: 2837
Joined: Wed Dec 12, 2007 2:38 pm

Re: Running In Dark Potential?

Post by miniwargaming » Sat Sep 08, 2012 8:41 pm

Running is being added to 0.4.1. It will replace the double move mechanic that proved to make other rules more complicated than they needed to be (namely Overwatch and Tactical Maneuver).

Running will be simple - in the movement portion of activation a unit can run, but cannot then take an action.

AkimboJonesx21
MiniWarGaming Veteran
Posts: 123
Joined: Sun Jun 10, 2012 10:19 am

Re: Running In Dark Potential?

Post by AkimboJonesx21 » Sat Sep 08, 2012 8:57 pm

Glad to hear that. I'm glad it isn't anything complicated like 40k

Also when is 0.4.1? Can't wait for reclaimer additions, if any.

User avatar
miniwargaming
Site Admin
Posts: 2837
Joined: Wed Dec 12, 2007 2:38 pm

Re: Running In Dark Potential?

Post by miniwargaming » Mon Sep 10, 2012 7:00 am

Maybe this week. It will have more clarifications than additions, including a lot of the Reclaimer stuff that was just added.

Locked

Who is online

Users browsing this forum: No registered users and 0 guests