can I fire both weapons
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can I fire both weapons
I was looking at the dreadknight - looks like a cool thing to have in a beginners grey knight army. I was wondering if I bought the incinerator and psilencer can they both be fired at the same target in the shooting phase?
- BewareOfTom
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Re: can I fire both weapons
AFAIK monstrous creatures can still fire 2 weapons per shooting phase (and must be at same target)
and I'm gunna say steer clear of psilencers.... hierarchy of GK weapons is:
Psycannon > Incinerator > Psilencer
and IMHO there are no real exceptions
and I'm gunna say steer clear of psilencers.... hierarchy of GK weapons is:
Psycannon > Incinerator > Psilencer
and IMHO there are no real exceptions
I have half a mind to kill you, and the other half agrees
"(Lebianism) is rather inefficient... there appear to be interface problems"
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Kidnapping? I call it surprise adoption!
"(Lebianism) is rather inefficient... there appear to be interface problems"
- Engelbart Kappa
Kidnapping? I call it surprise adoption!
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Re: can I fire both weapons
I was looking at the psilencer because if I take 2 then that is 24 shots - it might be a good way to beat those pesky terminators that are sure to come into every dark angels army in the future.
- Steelhalo
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Re: can I fire both weapons
Nah, just ally with a faction that has demolisher cannons.michael01120 wrote:I was looking at the psilencer because if I take 2 then that is 24 shots - it might be a good way to beat those pesky terminators that are sure to come into every dark angels army in the future.

Seriously though, the best loadout would probably be Heavy Incinerator and greatsword.
Oh and I just read that you can't take 2 of the same ranged weapon.
"Give a man some bullets and he'll be wanting a gun. Give a man a gun and he'll be giving away the bullets." - Sam Stone
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Re: can I fire both weapons
I realize 24 shots looks appealing, but when you take into account that your wounding on 4's (usually), and have AP-, unless your versing ALOT of horde armies, a heavy psycannon (wounding on 2's, large blast, rending) or a heavy incinerator are much more effective for their higher strength and better AP value.michael01120 wrote:I was looking at the psilencer because if I take 2 then that is 24 shots - it might be a good way to beat those pesky terminators that are sure to come into every dark angels army in the future.
Let's look at the math hammer
12 shots from a single gatling psylencer.
BS4 means you need 3's to hit. Working by averages and percentages, thats about 66% hit, meaning 7-8 hits. Assuming your firing against space marines (just for example) with toughness 4, thats 4's to would. 50%. Leaving us with 3-4 wounds. Then, they get their armor save which is 3+. 66% which roughly leaves us with a single kill.
Compared to a heavy psycannon. Let's say the template doesn't scatter and the large blast hits eight out of ten marines.
The strength is 7 meaning that 2's will wound, rough 83% chance to wound, and 16% chance of that to ignore armor saves. On average out of those thats seven wounds, one of which rending, and with their 3+ armor save, 66%, that leaves us with anywhere from 3-5 dead.
Sorry I have to go so much into this, I just dont like grey knight players making mistakes like this
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- Steelhalo
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Re: can I fire both weapons
In summary, Gatling Silencer: good against nids, orks and not much else.Flak wrote:I realize 24 shots looks appealing, but when you take into account that your wounding on 4's (usually), and have AP-, unless your versing ALOT of horde armies, a heavy psycannon (wounding on 2's, large blast, rending) or a heavy incinerator are much more effective for their higher strength and better AP value.michael01120 wrote:I was looking at the psilencer because if I take 2 then that is 24 shots - it might be a good way to beat those pesky terminators that are sure to come into every dark angels army in the future.
Let's look at the math hammer
12 shots from a single gatling psylencer.
BS4 means you need 3's to hit. Working by averages and percentages, thats about 66% hit, meaning 7-8 hits. Assuming your firing against space marines (just for example) with toughness 4, thats 4's to would. 50%. Leaving us with 3-4 wounds. Then, they get their armor save which is 3+. 66% which roughly leaves us with a single kill.
Compared to a heavy psycannon. Let's say the template doesn't scatter and the large blast hits eight out of ten marines.
The strength is 7 meaning that 2's will wound, rough 83% chance to wound, and 16% chance of that to ignore armor saves. On average out of those thats seven wounds, one of which rending, and with their 3+ armor save, 66%, that leaves us with anywhere from 3-5 dead.
Sorry I have to go so much into this, I just dont like grey knight players making mistakes like this
"Give a man some bullets and he'll be wanting a gun. Give a man a gun and he'll be giving away the bullets." - Sam Stone
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Re: can I fire both weapons
I normally go against orks , guard and space marines. I just do not know what to take. Also someone told me that if you take the doomhammer you are not reduced to initiative 1 - is this true?
- BewareOfTom
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Re: can I fire both weapons
no, I think MC's ignore unweildy
and IMHO this is the only setup that should be run (stuff with asterisks around them are optional):
dreadknight - teleporter, hvy incin. *hvy psycannon*, *sword*
do not take everything, make his cost WAY too much
and IMHO this is the only setup that should be run (stuff with asterisks around them are optional):
dreadknight - teleporter, hvy incin. *hvy psycannon*, *sword*
do not take everything, make his cost WAY too much
I have half a mind to kill you, and the other half agrees
"(Lebianism) is rather inefficient... there appear to be interface problems"
- Engelbart Kappa
Kidnapping? I call it surprise adoption!
"(Lebianism) is rather inefficient... there appear to be interface problems"
- Engelbart Kappa
Kidnapping? I call it surprise adoption!
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Re: can I fire both weapons
I thought if you take the teleporter then you lose the monstrous creature rules and just get the jump infantry rules ?
so what is the ideal layout for a dreadnknight ? (excluding the teleporter)
so what is the ideal layout for a dreadnknight ? (excluding the teleporter)
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Re: can I fire both weapons
what? no....
you become a jump monstrous creature....
and if you dont want a teleporter take heavy incin and heavy psycannon
you become a jump monstrous creature....
and if you dont want a teleporter take heavy incin and heavy psycannon

I have half a mind to kill you, and the other half agrees
"(Lebianism) is rather inefficient... there appear to be interface problems"
- Engelbart Kappa
Kidnapping? I call it surprise adoption!
"(Lebianism) is rather inefficient... there appear to be interface problems"
- Engelbart Kappa
Kidnapping? I call it surprise adoption!
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Re: can I fire both weapons
Ok thanks
I look forward to destroying a load of stuff with it. would you say 1 in a army is enough or is 2-3 better?

- BewareOfTom
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Re: can I fire both weapons
well what I'm thinking of doing eventually is 2 psyrifleman dreads and a teleporter knight with psy/incin
I have half a mind to kill you, and the other half agrees
"(Lebianism) is rather inefficient... there appear to be interface problems"
- Engelbart Kappa
Kidnapping? I call it surprise adoption!
"(Lebianism) is rather inefficient... there appear to be interface problems"
- Engelbart Kappa
Kidnapping? I call it surprise adoption!
Re: can I fire both weapons
Can I recommend that you post things like this in the grey knights bit, with dreadknight in the title? You'll find it easier and quicker getting responses, hopefully 
Dreadknights can now be targeted by meltabombs
, though admittedly that only removes one wound. But they can be targeted by krak grenades
, armies have lots of them 

Dreadknights can now be targeted by meltabombs



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