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PostPosted: Mon Jun 11, 2012 11:49 pm 
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Oh god I have to write the Carnifex entry next...

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PostPosted: Tue Jun 12, 2012 6:51 am 
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PostPosted: Wed Jun 20, 2012 9:22 am 
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Sadly as soon as 6th comes out this whole guide will likely need to be rewritten.


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PostPosted: Wed Jun 20, 2012 2:03 pm 
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Kris Knives wrote:
Sadly as soon as 6th comes out this whole guide will likely need to be rewritten.


I know... Q.Q

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PostPosted: Mon Jul 09, 2012 1:20 pm 
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So what happens now :?

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PostPosted: Mon Jul 09, 2012 1:23 pm 
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theninjanid wrote:
So what happens now :?


A lot of what Rangrok1k has said about these different units holds true. Tactics will be changed in part, but I think all it's lacking is the fact that the new reserves/assaulting/shooting rules have been changed.

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PostPosted: Mon Jul 09, 2012 1:29 pm 
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Smurfyk wrote:
theninjanid wrote:
So what happens now :?


A lot of what Rangrok1k has said about these different units holds true. Tactics will be changed in part, but I think all it's lacking is the fact that the new reserves/assaulting/shooting rules have been changed.

Oh ok that's good, I know nothing of 6th yet so I was just wondering :lol:

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PostPosted: Mon Jul 09, 2012 1:36 pm 
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Short answer: Now we test play and see how much things have changed.

It think things have changed a lot for the nids actually. Also if the rumor is true and forgeworld is being brought into the regular 40k game, that will definitely change a few things.


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PostPosted: Mon Jul 09, 2012 4:46 pm 
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As of now, I actually don't have a 6th ed rulebook, which is why I'm far less active than normal on the forums. I'm probably going to be taking a break from 40k for a while as well (I got some friends who want to finish a Dungeons and Dragons campaign actually). I might consider rewriting this for 6th edition, but it would take a while.

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PostPosted: Mon Jul 09, 2012 8:55 pm 
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Rangrok1k wrote:
As of now, I actually don't have a 6th ed rulebook, which is why I'm far less active than normal on the forums. I'm probably going to be taking a break from 40k for a while as well (I got some friends who want to finish a Dungeons and Dragons campaign actually). I might consider rewriting this for 6th edition, but it would take a while.


Want to do a collaboration?

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PostPosted: Wed Jul 11, 2012 2:46 pm 
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I'm game
Smurfyk wrote:
Rangrok1k wrote:
As of now, I actually don't have a 6th ed rulebook, which is why I'm far less active than normal on the forums. I'm probably going to be taking a break from 40k for a while as well (I got some friends who want to finish a Dungeons and Dragons campaign actually). I might consider rewriting this for 6th edition, but it would take a while.


Want to do a collaboration?


I'm game. I'm just going to need to get a 6th ed Rulebook and some games under my belt first.

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PostPosted: Mon Jul 16, 2012 9:07 am 
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1st off, monsters with 2 Twin Devourers with Brain Leech Worms

very effective against those armour 12 and below vehicles ;)

harpies actually have a use

and Death Leaper and lictors might actually be useful now

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PostPosted: Mon Jul 16, 2012 10:08 am 
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Will this new 6th edition guide be in a new topic or this one?

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PostPosted: Mon Jul 16, 2012 10:30 am 
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Nerd13 wrote:
Will this new 6th edition guide be in a new topic or this one?


It'll be a new topic. I'll likely stick to the same format so Rangrok1k and I can both put it together.

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PostPosted: Fri Aug 17, 2012 8:20 pm 
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i have quite a bit of vassal experience, playing as and against tyranids, and people generally are super competitive on there so if you need any help just pm me

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