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PostPosted: Sun Apr 15, 2012 9:13 pm 
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Give him a break guys, it's the busiest part of the school year.
Mid terms are coming up though, and once those are in, there is no excuse :twisted:

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To be continued...


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PostPosted: Sat Jun 02, 2012 5:28 pm 
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I'm sorry guys...

I've been really busy lately with school and such. I'm not sure if I'm going to finish this guide. I'm probably not going to work on it for several more months. Hopefully the incomplete information present will at least be of some aid. Sorry I kinda let you all down...








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Ok yeah I was just joking with that. Fast Attack is done! Expect more when my procrastination starts procrastinating :D


Entries added:

- The Tyranid Shrike: The Winged Talon
- The Ravener: The Barbarous Charger
- The Ripper Swarm: The Ocean of Flesh
- The Gargoyle: The Soaring Swarm
- The Harpy: The Flying Artillery
- The Spore Mine: The Semi-Sentient Explosive

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PostPosted: Sat Jun 02, 2012 5:52 pm 
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Haha, that great! I was so confused when you said you couldnt do anything for months, because it's almost summer! :lol:

Great to see some more entries! :D

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PostPosted: Sun Jun 03, 2012 12:02 pm 
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Thanks Rangrok1k! Definetly worth the wait and hope to see more soon!
Also you there were no bonesword/lash whip models but there are now but they cost extra. http://www.games-workshop.com/gws/catal ... GameStyle=

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PostPosted: Sun Jun 03, 2012 12:11 pm 
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Nerd13 wrote:
Thanks Rangrok1k! Definetly worth the wait and hope to see more soon!
Also you there were no bonesword/lash whip models but there are now but they cost extra. http://www.games-workshop.com/gws/catal ... GameStyle=

I like this...

I'll have to get around to adding that to the guide eventually

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PostPosted: Sun Jun 03, 2012 8:16 pm 
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I use the ripper tactic you described. I run a wall of 5-10 in front of my devilgaunts or hormagants etc and due to interveining models my real troops get a 4+ cover save. I also use the venomthropes to give the rippers a 4+ cover save (because of stealth). If the enemy wastes a ton of shots at the rippers that means they aren't shooting at something else and they might waste Str 6-8 shots on them to auto kill a base. Don't be afraid to go to ground either and make the cover save 3+. Lastly they can tarpit some units well. I recently had one squad of 8ish hold up a chaos dreadnought for about 3 turns, it would kill 1-2, I would lose another 1 to failed fearless saves but it meant I could ignore it for the remainder of the game.

Not the best unit at all but I do think they have a use in a foot slogging nid army.

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PostPosted: Fri Jun 08, 2012 8:26 pm 
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Regarding Uzi-Rippers (Rippers w/ Spinefists, thanks for the mental image btw). When I first started playing and had nothing else I ran a group of rippers with spinefists. Their shining moment that I have mentioned a LOT around here because it's just that funny: killing off Terminators.

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PostPosted: Mon Jun 11, 2012 11:49 pm 
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Oh god I have to write the Carnifex entry next...

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PostPosted: Tue Jun 12, 2012 6:51 am 
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THE HORROR!!

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PostPosted: Wed Jun 20, 2012 9:22 am 
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Sadly as soon as 6th comes out this whole guide will likely need to be rewritten.


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PostPosted: Wed Jun 20, 2012 2:03 pm 
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Kris Knives wrote:
Sadly as soon as 6th comes out this whole guide will likely need to be rewritten.


I know... Q.Q

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PostPosted: Mon Jul 09, 2012 1:20 pm 
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So what happens now :?

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PostPosted: Mon Jul 09, 2012 1:23 pm 
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theninjanid wrote:
So what happens now :?


A lot of what Rangrok1k has said about these different units holds true. Tactics will be changed in part, but I think all it's lacking is the fact that the new reserves/assaulting/shooting rules have been changed.

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PostPosted: Mon Jul 09, 2012 1:29 pm 
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Smurfyk wrote:
theninjanid wrote:
So what happens now :?


A lot of what Rangrok1k has said about these different units holds true. Tactics will be changed in part, but I think all it's lacking is the fact that the new reserves/assaulting/shooting rules have been changed.

Oh ok that's good, I know nothing of 6th yet so I was just wondering :lol:

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PostPosted: Mon Jul 09, 2012 1:36 pm 
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Short answer: Now we test play and see how much things have changed.

It think things have changed a lot for the nids actually. Also if the rumor is true and forgeworld is being brought into the regular 40k game, that will definitely change a few things.


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