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PostPosted: Thu Apr 12, 2012 10:53 pm 
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Joined: Tue Mar 23, 2010 4:13 pm
Posts: 17
here is my partners list:


Lord Commissar - 80 points
Carapace armour


Veteran squad - 175 points
3x meltas
Lascannon
Chimera

Veteran squad- 175 points
3x meltas
Lascannon
Chimera


Leman russ - 185 points
Main battle tank
Lascannon
Heavy bolter sponsons

Leman russ - 185 points
Main battle tank
Lascannon
Heavy bolter sponsons

Leman russ - 200 points
Demolisher cannon
Lascannon
Heavy bolter sponsons


1000 exactly



Here is my list:
green units are turn 1 demonic assaulting.

Herald of Tzeentch
Chariot
Master of sorcery
breath of Chaos
110


Herald of Khorne
juggernaut
might
blessing
125

20 pink horrors
changeling
345

10 bloodletters
160

3 Flamers
105

Demon Prince of Slaanesh
Pavane of Slaanesh
Iron Hide
150

The bloodletters and the herald are attached to each other and are the counter-assault.

The herald of Tzeentch does what he wants. I was going to give him bolt, but I don't need to include any anti-tank, so I went for Breath. I was thinking about removing We Are legion, but if I kill a unit outright, WaL will still help with re-directing my fire to another unit. Thoughts?

The pink horrors are mostly a deathstar. I will deepstrike them a bit far away so the enemy cannot tie them up in combat, passively saving his skin from being wrecked by the IG heavy support cannons.

The demon prince is for the epic pavane that will synergize so awesomely with the battle cannons. >:D

the flamers are the suicide unit, obviously. :P

I will also hide the khorne units behind the tanks. They will deepstrike somewhere safe!

as will the demon prince...

If you think anything needs changing, or if I should toss in some bolts for good measure, let me know.

Hopefully my partner will come in and post his tactics as well. If not, check the Imperial Guard section.

also posted this in the Imperial Guard section.


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PostPosted: Fri Apr 13, 2012 5:24 pm 
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Joined: Fri Apr 13, 2012 4:55 pm
Posts: 10
good ideas m8. but u cant see flamers as suicid units. because ur wastin 105 pnts on one hit wonders which is pointless, when u can use there ranged attack to pepper units then use the late game to contest or break units on objectives and use cover 2 ur advantage to block sight to them but see things which wont impact them greatly


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PostPosted: Tue Apr 17, 2012 1:08 am 
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Lost in the MiniWarGaming world...
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Joined: Thu Dec 23, 2010 3:51 pm
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Location: Orlando, Florida
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Then you're missing the point entirely of Flamers of Tzeentch. They're tailor made to be suicide units; they're too expensive and fragile per model to be anything else.

I like the list, though Skulltaker (on a Juggernaut of not) would seem to be a little better.

To really abuse the Pavane of Slaanesh though, I would either play a Keeper of Secrets, or a second Daemon Prince. Oh, and drop Iron Hide for Daemonic Flight.

Tentative list: just trying to guesstimate here:

Keeper of Secrets/Herald of Tzeentch/Blue Scribes
pavane of Slaanesh

9 Pink Horrors
changeling

9 Pink Horrors

8 Bloodletters

Daemon Prince
wings, pavane of Slaanesh

Daemon Prince
wings, pavane of Slaanesh

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