Group Build 34: Mass Production

This month's theme: Mass Production
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Blue
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Re: Group Build 34: Mass Production

Postby Blue » Thu Mar 15, 2012 4:42 am

dragonianwolf wrote:do objectives count for this?

Yep...

dragonianwolf wrote: does it need to be even bigger?

Nope...
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Re: Group Build 34: Mass Production

Postby Ironclad-Warrior » Thu Mar 15, 2012 3:07 pm

No no NOOO
why why this month

i have plans for a great ammunitions factory.. i evel already have empty bullet-casing to make into artillery shells

and THIS month i dont have time ...
Nonsense!

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Re: Group Build 34: Mass Production

Postby BSPdeadpool » Fri Mar 16, 2012 6:25 pm

Sounds cool. Dark seems to be into it but we'll be for almost 2 weeks right in the middle of this.
Anyway, what's with people and having bullet casing laying around? O.o


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Re: Group Build 34: Mass Production

Postby Blue » Sat Mar 17, 2012 6:09 am

BSPdeadpool wrote:what's with people and having bullet casing laying around?
Why, you don't!
Weirdo...
:P

Group Build 34 is underway and we even have some completed builds already! Nice work guys!

Don't forget to check out last month's build and make sure to vote before you go.
viewtopic.php?f=129&t=72434
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Re: Group Build 34: Mass Production

Postby Ironclad-Warrior » Sun Mar 18, 2012 12:18 pm

well it´s only casings of blank cartridges
its difficult getting a real gun in europe
but thats probably a good thing, since i would probably spent more money than i am currently on wh40k
Nonsense!

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Re: Group Build 34: Mass Production

Postby Blue » Mon Mar 19, 2012 5:20 am

Just making sure everyone is on the same page here...
Please don't forget to keep in mind the theme throughout your building process.

Group Build 34 Rules wrote:This month's theme is Mass Production.

-Terrain that is easily reproduced.
-You must have a batch of at least 3 to qualify for voting.
-Terrain that is easily reproduced...
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Re: Group Build 34: Mass Production

Postby jmaddux » Wed Mar 21, 2012 6:01 am

Does vehicle explosion (craters) markers count? (the are terrain once a vehicle becomes blown up).

If so I can make 20 in an hour and they look good.
Dont try to paint 4 armies at once.... not a good idea, check some of my work out
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Re: Group Build 34: Mass Production

Postby Blue » Tue Mar 27, 2012 7:01 am

jmaddux wrote:Does vehicle explosion (craters) markers count? (the are terrain once a vehicle becomes blown up).

If so I can make 20 in an hour and they look good.

As long as they are easily reproducible and are considered terrain your good!

Big CONGRATS goes out to feddog for winning Group Build 33 with his Skaven Abandon Mine!
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Re: Group Build 34: Mass Production

Postby Dez » Tue Apr 03, 2012 1:29 am

That thing is great!

I'm thinking I should build some terrain...tonite? Yes, maybe tonite.
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Re: Group Build 34: Mass Production

Postby Crusherfex » Tue Apr 03, 2012 9:40 pm

Do Barricades count?
Why aren't there more arachnids?

WIP: viewtopic.php?f=26&t=66534

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Re: Group Build 34: Mass Production

Postby Blue » Wed Apr 04, 2012 4:37 am

Crusherfex wrote:Do Barricades count?


Group Build 34 Rules wrote:This month's theme is Mass Production.

-Terrain that is easily reproduced.
-You must have a batch of at least 3 to qualify for voting.
-Terrain that is easily reproduced...
New Video! How I Paint Flames On Miniatures
The rush of battle is often a potent and lethal addiction, for war is a drug.
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Re: Group Build 34: Mass Production

Postby imperialork3 » Tue Apr 10, 2012 9:31 am

This whole thread has become people asking are barricades allowes? :mrgreen:
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Re: Group Build 34: Mass Production

Postby sebastionsynn » Mon Apr 23, 2012 2:34 am

The build begins Monday 3/12/12 and finishes Sunday 4/22/12 11:59 PM EST.

time's up, where's the voting thread??

oh and BTW, are Barricades allowed?? :D
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Re: Group Build 34: Mass Production

Postby Blue » Mon Apr 23, 2012 6:25 am

sebastionsynn wrote:time's up, where's the voting thread??

Voting thread should be up later today. I've got a lot of work ahead of me to get them all organized and together in one thread. Having some small computer issues today as well so lets hope it happens today. :wink:
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Re: Group Build 34: Mass Production

Postby DavicusPrime » Mon Apr 23, 2012 11:50 am

Lots of completes this month means more effort required to build the voting thread.

Observation: Smaller projects = more participants and more completes.

What other things can we do to get more participants and facilitate more completed projects? Keep the themes to smaller projects? Expand the amount of time based on the complexity of the theme?

Any Ideas out there?

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