Because he's the power creep Magic deserves, but not the one it needs right now. Because he can tank it. Because he's not balanced. He's a board sweeping powerhouse. A win condition pull.
Joined: Mon Nov 01, 2010 12:00 am Posts: 328 Location: Alliston, Ontario
Are you sure that the Dreadclaw can hold 30? Last I checked they could only field 10 Troops, 5 Terminators or a Dreadnought. We're they updated in the new Imperial Armour 2nd edition? I have yet to get a glance at it.
_________________ Black Legion: 11,200+ Chaos Daemons: 3400+ Goffs Clan: 5600+ Ultramarines: 3400+ T'au: 1300+ Dark Angels: 1300+ Lizardmen: 2300+
Dese Orkz iz made fer fightin, an dats just wat deyle do Wun of dese dayz dese Orkz is gunna WAAGH!! all ova you!
A Dreadclaw carries 10 models, 5 terminators or one dreadnought like a normal drop pod.
_________________ Why are you running him, dad?
Because he's the power creep Magic deserves, but not the one it needs right now. Because he can tank it. Because he's not balanced. He's a board sweeping powerhouse. A win condition pull.
Joined: Wed Jan 12, 2011 7:58 pm Posts: 1892 Location: melbourne australia
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Serious? Sigh, I asked a gw employee about and he said it could hold triple the normal capacity, I guess that's what I get for listening to him. Well the dreadnought thing is cool ......
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Joined: Tue Feb 07, 2012 6:16 am Posts: 730 Location: having lunch in the Resteraunt At The End Of The Universe.
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the Dreadclaw is not an Assault unit, Imperial Armour lists it as deploying as per the drop pod rules, ergo no assaulting from it.
However, it is also listed as a flyer, therefore, unlike normal drop pods it is not immobile once it hits the table.
So, it works like this, dreadclaw comes in from reserve and deep strikes as per normal drop pod rules. it does not deploy a unit as yet. on the next turn, it lifts off moves a distance and sets down, deploys the unit inside who may then assault as normal, BUT that makes no sense because rules for flyers state that they must move a minimum of 36 inches in the movement phase, and rules for disembarking state that no model may embark or disembark from any vehicle that has moved flat out, 24 inches or more in one turn.
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Joined: Sat Jan 08, 2011 7:37 pm Posts: 327 Location: Illinois
well the model looks really cool and i would love to use them with my new nurgle army since i use all pods with my wolves already and that works out pretty wel
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