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PostPosted: Sun Nov 13, 2011 9:59 pm 
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tmb if that happened then the world known as warhammer 40k will unravel

GW will never do it no matter how much we wish...thoguh they might give us specific daemons ( like bloodletters and daemonettes for example)

though i really really want EC squads coming stock with sonic blasters >.>

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PostPosted: Tue Nov 15, 2011 12:44 am 
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Zeruel13 wrote:
I have so many things I want to list here that there's really no point. I want to see the codex redesigned from the ground up really. I'm currently working on revising my own Chaos Codex that I wrote a year or so ago. I'll eventually post it to give my complete vision of what Chaos should be. For now though I'll leave a sample.

This is my vision of the Chaos Lord entry

http://i74.photobucket.com/albums/i246/ ... 1321163075


Liked the last one Z.
when its done i'd like to see it. have you thought about getting in on the codex project?

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PostPosted: Tue Nov 15, 2011 12:57 am 
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Chris W wrote:
Liked the last one Z.
when its done i'd like to see it. have you thought about getting in on the codex project?


Never heard of it before. I might get into that when the codex is done. I'll probably have a new thread up soon to showcase just my codex so I don't keep taking threads like this off topic.


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PostPosted: Sun Nov 20, 2011 5:34 pm 
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More Heavy,Fast Attack choices ,
10k sons that don't suck
Most of the rules from 4th edition codex
land raiders less crappy

Make Everything good in its own way, less then one way to play competitive
i.e make khorne etc competitive

Matt Ward to never get his God Blessed hands on it

Possibly some new fluff,

and some new vehicles,

Quoting Zero Here " Vehicles that look and are more daemonic "

Don't get me wrong I like some of the fluff in 5th but if they were to just update the 4th with some 5th rules , then I would like it

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Last edited by Berzerker22 on Sun Nov 20, 2011 5:39 pm, edited 1 time in total.

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PostPosted: Sun Nov 20, 2011 5:38 pm 
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1 god dedicated vehicle for each of the gods.

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PostPosted: Sun Nov 20, 2011 6:41 pm 
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fluffyfen wrote:
tmb if that happened then the world known as warhammer 40k will unravel

GW will never do it no matter how much we wish...thoguh they might give us specific daemons ( like bloodletters and daemonettes for example)


I think it would be better but obviously Gw would never do it but I wish they would...

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PostPosted: Sun Nov 20, 2011 7:14 pm 
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I would really like a redesigned codex that won't suck the minute it was published.

A codex that was not a product of the GW policy of minimalism at its very worst. At this point chaos is probably the absolute worst playable fourth ed codex (I do not consider Tau playable at this point). The CSM codex must be redesigned from the ground up, with an increase in the number of possible builds. Ironically, the CHAOS codex has the least deviation in possible lists.

What was great about the previous chaos codex was the number of possible builds that could be created with the codex and that is exactly what I feel is what should return with the next codex.

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PostPosted: Sun Nov 20, 2011 11:35 pm 
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Zweedish9 wrote:
(I do not consider Tau playable at this point). .

tau arent that bad...

but besides that i agree with what you said.

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PostPosted: Mon Nov 21, 2011 1:08 am 
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ive been winning with my tau, also i agree with more build options!!!! however a tank for every god is a little much. also variations of lords like warsmiths and dark apostles would be nice.

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PostPosted: Mon Nov 21, 2011 2:17 pm 
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i wouldn't mine seeing a dreadnought or defiler hq choice. i know it sounds stupidly awesome, since there big targets, but hey a demon possessed defiler with better stats kinda should be an hq choice, enspecially if it was a pysker and can have 3 battle cannons that can be fired each turn ignoring ordanence.
stats
ws 6 bs 4 str 6(10) a 4 front 13 back 13 side 13 and i think thats it...
230 points
3 battle cannons( all can be fired each turn regardless of there rules, except for running, and can be fired at deferent targets)
2 psychic attacks
demon possesion wwithout the down side.
immune to being immobolise.
can be giving marks with deferent ability's
you are able to take defilers as elites as well as heavy support.

or the dreadnought hq choice, like having some high an mighty inside it and then being better in stats wise. like maby armour on the front and side 14 and back 12-13 well be nice, and maby pysker on top of that...umm but yea. i think that orks can acompish this and chaos i think defenitly can...

ws5 bs3 str 5 A 3 front 14 side 14 back 10
200 points
can hold 4 weapons like...4 dcca's or make it shooty
starts with 2 dcca's and 1 multi melta and 1 heavy bolter
daemonic possesion rule like thing
immune to being immobilise
if this would be wrecked or destroyed the guy inside ejects out taking a leadership test and if failed dies if not makes it out safely.
and you are able to take dreadnoughts as troop choices as well as elites.

ps both have the ability to make a leadership test at the beggining of the turn. if passed, anything rolled on the vihicle damage table is reduced by 1.

example if you roll a 5 on the vihicle damage table its a 4 instead.


that is what i think they should do. and the points are really good for them since there kinda low for good models inconsideration. but all i want is a defiler and dreadnought hq choice, since i'd find that be cool.

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PostPosted: Mon Nov 21, 2011 3:09 pm 
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i think it would be nice too, however the stats you have given is kind of emmm, well not gonna happen unless matt ward writes book as some of their equipment and abilities you listed are kind of broken.

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PostPosted: Mon Nov 21, 2011 3:22 pm 
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I REALLY REALLY REALLY want cultists, even if they cannot count to minimum troops

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PostPosted: Mon Nov 21, 2011 5:05 pm 
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Chaos marines+renegade guard/cultists.
Improved 1k sons
improved spawn (fast attack with slow and purposeful really?!?!?! :evil: )
Defilers with weapon skill 4
terminators that are usable
Dreadnoughts that aren't crazy or if they are, effects are purely beneficial
Oblits have termie armour so lose the S+P
Lords that aren't nicely dressed piles of garbage

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PostPosted: Mon Nov 21, 2011 8:26 pm 
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holy fudge cicles this ^^ stated everything i wanted besides being able to pick abilities for your possessed by paying points for them.

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Night Lords :3000[----------] 23 - 22 - 18
Hawk Lords: 17000 [----------]63 - 9 - 29
Tau: 3750 [----------] 45 - 15 - 71
Red Corsair: 750 [----------] 03 - 0 - 02
Necrons: 350 [----------]
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PostPosted: Mon Nov 21, 2011 9:01 pm 
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^^^ sounds good! :D

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Chaos Space Marines - 2500.. I think..

Blood Angels - 3000... I believe...

W/L/D... Pshhh.. I don't bother.

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