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Good Idea?
Yes 88%  88%  [ 174 ]
No 2%  2%  [ 3 ]
What? 11%  11%  [ 21 ]
Total votes : 198
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 Post subject: Re: Grot Tank Battles!
PostPosted: Thu Nov 18, 2010 3:30 pm 
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I like it ;)

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 Post subject: Re: Grot Tank Battles!
PostPosted: Thu Nov 18, 2010 3:37 pm 
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Good :P

Tell us how the new rules work out :wink:

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 Post subject: Re: Grot Tank Battles!
PostPosted: Thu Jan 13, 2011 1:58 am 
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Now we're getting somewhere...
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Amazing, just amazing. I really want to run a game like this.

I have a question though and not sure if it has been said already but,

What would be the idea table size to play this on?

I was thinking a 4x4 table.


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 Post subject: Re: Grot Tank Battles!
PostPosted: Thu Jan 13, 2011 2:46 am 
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4x4 sounds like a good sized table to me.

I love the idea of this, good job person who thought this up, good job indeed. I'm now going to have to add a couple Grot Tanks to the list of things I need to get. >.<;
edit: Aw, I just got to looking around and they're a forgeworld item. Guess I'll have to dig around for conversion ideas.

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 Post subject: Re: Grot Tank Battles!
PostPosted: Fri Jan 14, 2011 12:52 am 
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Gotta love 'dem grots an' 'deir minitanks.

Keep us updated, it is looking very good.

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Last edited by Chief on Tue Feb 01, 2011 1:28 pm, edited 1 time in total.

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 Post subject: Re: Grot Tank Battles!
PostPosted: Sun Jan 30, 2011 8:54 am 
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i normaly play this on a 3' x 3' table with the original rules and bury the table in terrain ( like burnt out shells of grot tanks, craters, piles of dead grots, mounds of scrap etc...) so that the max possible line of sight is 12". this solves a lot of problems as there is no way anyone is going to get killed on turn one and it means you have to keep moving so you dont get shot from behind as most of the corridors between terrain peices are too narrow to turn round in - this also means that if you have more than 1 tank then it makes it possible to do interesting flanking manouvers and similar.

with lots of players it is MADNESS :D

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 Post subject: Re: Grot Tank Battles!
PostPosted: Sat Apr 23, 2011 7:33 am 
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ATTENTION!

I've just had a message from Red9, reading as follows...

Red9 wrote:
...I took a look over it and I have found it to be quite amazing; I had a few play games in with my friends, and ended up liking quite it bit.

But I would like to feature your Grot Tank Battles on my website's homepage. I am sure everyone can benefit from this.

Let me know what you think. :D


I said yes. Do you guys agree?

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 Post subject: Re: Grot Tank Battles!
PostPosted: Sat Apr 23, 2011 9:42 pm 
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I do =D

If you guys wanna check out my fansite, its http://warcomm.webs.com/

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 Post subject: Re: Grot Tank Battles!
PostPosted: Mon Jul 11, 2011 8:08 am 
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this i s a great game but the grot tanks from forge world are too expensive so i am buying a FW cyclops demolition tank and thn sticking ork stuff all over it

P.S. the only problem is near the end of the rules alot of stuff says see ork codex and i dont hvae one so looks like i have another thing to buy now thanks!


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 Post subject: Re: Grot Tank Battles!
PostPosted: Tue Jul 26, 2011 6:10 pm 
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the rules now are they the latest update?
will try them out as soon as I I build meself a grot tank ^^

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 Post subject: Re: Grot Tank Battles!
PostPosted: Wed Jul 27, 2011 7:38 am 
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dragonianwolf wrote:
the rules now are they the latest update?
will try them out as soon as I I build meself a grot tank ^^
Yeah, pretty sure they are.

And please do! :D

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 Post subject: Re: Grot Tank Battles!
PostPosted: Wed Jul 27, 2011 4:55 pm 
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a suggestion about the battlewagon

Quote:
If more than two turns go by without any tank taking damage beyond a Crew Shaken/Stunned result, the Warboss declares that things are to easy and realeases something on to the field to 'Make dis mor in-trest-ing' Roll a D6.
1- D3 Nobs
2- D6 Nobs
3- D3 Tankbustas
4- D6 Tankbustas
5- D3 Killa Kans w/ Rokkits
6- Battlewagon w/ 4 rokkits, kannon, deff roller

These are treated as having Rage, but if two tanks are the same distance away, they will go for the tank with the lowest audience bribe. Bribes are treated as being that many more inches away from the Surprise unit. (i.e A tank is 9" away, with 3 Audience bribes. Another tank is 11" away, but didn't bribe anyone. The unit will go for the tank 11" away, because the closer tank has 'Bribed' its way out of rage and is treated as 9+3(12)" away.)

Because a Battlewagon does not usually rage, get an impartial player to decide how the Battlewagon would move and fire. If no such person is available, roll a dice...

1-2: Stays still and fires everything at the nearest tank
3-4: Moves 6" and fires the krak kannon at the nearest tank
5-6: Moves full distance and tries to Deff-rolla the nearest tank

the roling a dice
you could state also that you have to roll a scatter dice to determine the direction it moves
or the player who has the highest bribe can chose the direction
don't know what you guys think about this but to me it makes things easier

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 Post subject: Re: Grot Tank Battles!
PostPosted: Wed Jul 27, 2011 5:18 pm 
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dragonianwolf wrote:
the roling a dice
you could state also that you have to roll a scatter dice to determine the direction it moves
or the player who has the highest bribe can chose the direction
don't know what you guys think about this but to me it makes things easier
T'is an idea... If you want, you can try out both methods and tell us which you like more!

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 Post subject: Re: Grot Tank Battles!
PostPosted: Wed Jul 27, 2011 5:25 pm 
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will do

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 Post subject: Re: Grot Tank Battles!
PostPosted: Sun Jul 31, 2011 2:47 pm 
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tTarragonable wrote:
dragonianwolf wrote:
the roling a dice
you could state also that you have to roll a scatter dice to determine the direction it moves
or the player who has the highest bribe can chose the direction
don't know what you guys think about this but to me it makes things easier
T'is an idea... If you want, you can try out both methods and tell us which you like more!


played Grot tank battle 3times (with every time a best out of 5) already and found out that the scatter dice works best for overall luck and chance
I found that when the person with the highest bribe chose where the battle wagon went the other one had almost no chance of winning (but that can be tactics gone wrong)
don't know what you all think about it but I keep it to the scatter dice

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