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PostPosted: Thu Jun 10, 2010 12:40 pm 
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Urge... Uncontrollable....BLARGARGLLLEELLELE

Take off regeneration to help pay for the Tyrant Guard because with 4 wounds and a 3 plus save it may not help much and you can take Leech Essence in a pinch BLARGELELEGLELGELGLEGLEGLEGLGLLELE Or swap Regeneration for the 2+ armor save so you don't get gibbed by krak missles BLARGELELGELGLRLGLERLELGLELGLERGLE


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PostPosted: Tue Jun 15, 2010 7:04 am 
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I have a small request for something to be added to this. Can you put up a list of the common nick names and what they mean? Such as Devilgaunt?

Noc

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PostPosted: Tue Jun 15, 2010 11:51 am 
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Devilgaunt: Termagaunt with Devourer
Fex: carnifex
DakkaTyrant: Tyrant with 2x TL Devourer
DL: Death Leaper
HG: Hive Guard
Zoan: Zoanthrope
TS: Toxin Sacs
AG: Adrenal Glands
BP: Bioplasma
Termagaunt: Termagaunt with Fleshborer
Spinegaunt: Termagaunt with spinefist
Hormie: Hormagaunt
PoM: Parasite of Mortrex
DoM: Doom of Malantai


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PostPosted: Tue Jun 15, 2010 4:15 pm 
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Mattman154 wrote:
Devilgaunt: Termagaunt with Devourer
Fex: carnifex
DakkaTyrant: Tyrant with 2x TL Devourer
DL: Death Leaper
HG: Hive Guard
Zoan: Zoanthrope
TS: Toxin Sacs
AG: Adrenal Glands
BP: Bioplasma
Termagaunt: Termagaunt with Fleshborer
Spinegaunt: Termagaunt with spinefist
Hormie: Hormagaunt
PoM: Parasite of Mortrex
DoM: Doom of Malantai

Flyrant: Hive Tyrant with Wings
HC: Hive Commander
LW and BS: Lashwhip and Bonesword


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PostPosted: Tue Jun 15, 2010 5:56 pm 
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Boomfex: Carnifex w/ Stranglethorn cannon
Dakkafex: Carinifex w/ 2 TL MC Devourers
Stealer: Genestealer

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PostPosted: Wed Oct 13, 2010 5:57 pm 
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I'm new to nids, but I'm confused.. What exactly happened to the Carnifex? Did they get discontinued or something? Or did the Dex writers forget to add him in? I really want a Carnifex, but not if 5th ed lost them..


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PostPosted: Wed Oct 13, 2010 6:23 pm 
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The carnifex is still there, however is base cost has almost doubled in points, and he is far less upgradeable. He used to be able to have T7, and a 2+ armor save. Not anymore!


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PostPosted: Thu Oct 14, 2010 7:41 am 
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That's no fun! Oh well, we still have Tyrants and Zoans..


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PostPosted: Sat Oct 16, 2010 5:50 pm 
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A lot of the new monstrous creatures now fill the various roles that the c-fex used to. The rupture cannon on the t-fex, is like the venom cannon from 3rd and 4th edtion i.e. when it didn't suck &%*%&%, so that role has been filled. The cc specialized fex became the trygon, which frankly I think does the job way better than the carnifex ever did. And lastly the harpie can now do what a c-fex with blast wpns used to; it's a bit more fragile but it's faster and you can put out 2 large blasts a turn if upgraded properly.

The only useful things it still has, is it's ability to almost always pen vehicle armour in cc, x2 twin linked devs with brain worms and you can take a brood of 3 of them. These things still aren't that great though.

On the bright side, they are the perfect model to convert into a tervigon and you will definitely want those!


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PostPosted: Wed Oct 20, 2010 9:51 pm 
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This is making me regret Marines! I was interested in the Nids but as a noob player I felt they were very specialized. I went with marines 1st since you need fewer of them since they have expensive point costs. I want to make a SWARM nid army! just over whelm my enemies! I want to learn how to paint first because I have a sick idea for a black and neon Green color scheme with accents of red.

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PostPosted: Sat Oct 23, 2010 5:35 pm 
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Taking marines as a first army shouldn't be something you regret. The VAST MAJORITY of players started out with some kind of marine force; hell marines alone outsell all the other armies combined by quite a large margin if I'm right.

I'd try and stick with marines for a bit till you get a good grasp of the rules and some tactical accumen. They're straightforward to use, can be made to fit any playstyle to a certain degree and have good durability to survive some mistakes a beginner may make.

Despite their rather straightforward approach on the table-top, nids are quite a bit harder to use than many people give them credit for. Once you've got a good handle on 40k, then try out the nids, just so you can work with their unique playstyle without getting too frustrated.


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PostPosted: Sat Oct 30, 2010 2:05 am 
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Dro250 wrote:
This is making me regret Marines! I was interested in the Nids but as a noob player I felt they were very specialized. I went with marines 1st since you need fewer of them since they have expensive point costs. I want to make a SWARM nid army! just over whelm my enemies! I want to learn how to paint first because I have a sick idea for a black and neon Green color scheme with accents of red.


Never play something just because it could be easier if you think you'll have more fun with something else.

Warhammer is very expensive as you know, if you think you may want to pick up nids use whatever models you have and proxy them for tyranid units. This will allow you to find out if you really do want them, if you do take them. There's no point in learning how to play 40k if the army you're playing isn't the one you want to play because you won't have as much fun.

I did this very thing before I started tyranids as my first army using proxys from my friends' armies like tau, marines, chaos warriors. I then did it again when deciding to play fantasy.

Tarnag wrote:
Mattman154 wrote:
Devilgaunt: Termagaunt with Devourer
Fex: carnifex
DakkaTyrant: Tyrant with 2x TL Devourer
DL: Death Leaper
HG: Hive Guard
Zoan: Zoanthrope
TS: Toxin Sacs
AG: Adrenal Glands
BP: Bioplasma
Termagaunt: Termagaunt with Fleshborer
Spinegaunt: Termagaunt with spinefist
Hormie: Hormagaunt
PoM: Parasite of Mortrex
DoM: Doom of Malantai

Flyrant: Hive Tyrant with Wings
HC: Hive Commander
LW and BS: Lashwhip and Bonesword


Termagaunt = Termagant
Doom = Doom of Malan'tai
Dakka= anything that shoots a lot, so Dakkatyrant, Dakkafex
Miotic/Mietic spore = Mycetic spore, for some reason you'll see this typo a lot and it's a bit of a pet peeve.
OOE= Old One eye
T-fex = tyrannofex
SitW = shadow in the warp

I can't think of any others right now

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PostPosted: Mon Nov 22, 2010 10:39 pm 
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Gaunt = Hormagaunt (sometimes Termagant)
Gant = Termagant


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PostPosted: Sat Jun 04, 2011 6:00 pm 
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So this tread kinda looks death, But anyways. Are gargoyles any good besides screening units? And what is a good sqaud size to field them?

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PostPosted: Mon Jun 06, 2011 10:50 pm 
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snot pod = Mycetic spore

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