Joined: Sun Aug 24, 2008 6:47 pm Posts: 4611 Location: Washington, U.S.A.
Urge... Uncontrollable....BLARGARGLLLEELLELE
Take off regeneration to help pay for the Tyrant Guard because with 4 wounds and a 3 plus save it may not help much and you can take Leech Essence in a pinch BLARGELELEGLELGELGLEGLEGLEGLGLLELE Or swap Regeneration for the 2+ armor save so you don't get gibbed by krak missles BLARGELELGELGLRLGLERLELGLELGLERGLE
Joined: Fri May 15, 2009 7:16 am Posts: 2474 Location: Tennessee
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I have a small request for something to be added to this. Can you put up a list of the common nick names and what they mean? Such as Devilgaunt?
Noc
_________________ Never let your sense of morals prevent you from doing what is right. -Isaac Asimov I bow down, Nocturus. --Aloh'Kais Tau 6th Ed. W-0 D-0 L-3 Tau w/ Eldar Allies W-3 D-1 L-3
I'm new to nids, but I'm confused.. What exactly happened to the Carnifex? Did they get discontinued or something? Or did the Dex writers forget to add him in? I really want a Carnifex, but not if 5th ed lost them..
Joined: Sun Aug 24, 2008 6:47 pm Posts: 4611 Location: Washington, U.S.A.
The carnifex is still there, however is base cost has almost doubled in points, and he is far less upgradeable. He used to be able to have T7, and a 2+ armor save. Not anymore!
Joined: Tue Aug 31, 2010 10:48 am Posts: 3128 Location: Toronto, Ontario
A lot of the new monstrous creatures now fill the various roles that the c-fex used to. The rupture cannon on the t-fex, is like the venom cannon from 3rd and 4th edtion i.e. when it didn't suck &%*%&%, so that role has been filled. The cc specialized fex became the trygon, which frankly I think does the job way better than the carnifex ever did. And lastly the harpie can now do what a c-fex with blast wpns used to; it's a bit more fragile but it's faster and you can put out 2 large blasts a turn if upgraded properly.
The only useful things it still has, is it's ability to almost always pen vehicle armour in cc, x2 twin linked devs with brain worms and you can take a brood of 3 of them. These things still aren't that great though.
On the bright side, they are the perfect model to convert into a tervigon and you will definitely want those!
This is making me regret Marines! I was interested in the Nids but as a noob player I felt they were very specialized. I went with marines 1st since you need fewer of them since they have expensive point costs. I want to make a SWARM nid army! just over whelm my enemies! I want to learn how to paint first because I have a sick idea for a black and neon Green color scheme with accents of red.
_________________ "In the darkness all men are equal, save those that embrace it." -Captain Kayvaan Shrike
Joined: Tue Aug 31, 2010 10:48 am Posts: 3128 Location: Toronto, Ontario
Taking marines as a first army shouldn't be something you regret. The VAST MAJORITY of players started out with some kind of marine force; hell marines alone outsell all the other armies combined by quite a large margin if I'm right.
I'd try and stick with marines for a bit till you get a good grasp of the rules and some tactical accumen. They're straightforward to use, can be made to fit any playstyle to a certain degree and have good durability to survive some mistakes a beginner may make.
Despite their rather straightforward approach on the table-top, nids are quite a bit harder to use than many people give them credit for. Once you've got a good handle on 40k, then try out the nids, just so you can work with their unique playstyle without getting too frustrated.
Joined: Sat Mar 27, 2010 11:42 pm Posts: 213 Location: Ontario, Canada
Dro250 wrote:
This is making me regret Marines! I was interested in the Nids but as a noob player I felt they were very specialized. I went with marines 1st since you need fewer of them since they have expensive point costs. I want to make a SWARM nid army! just over whelm my enemies! I want to learn how to paint first because I have a sick idea for a black and neon Green color scheme with accents of red.
Never play something just because it could be easier if you think you'll have more fun with something else.
Warhammer is very expensive as you know, if you think you may want to pick up nids use whatever models you have and proxy them for tyranid units. This will allow you to find out if you really do want them, if you do take them. There's no point in learning how to play 40k if the army you're playing isn't the one you want to play because you won't have as much fun.
I did this very thing before I started tyranids as my first army using proxys from my friends' armies like tau, marines, chaos warriors. I then did it again when deciding to play fantasy.
Tarnag wrote:
Mattman154 wrote:
Devilgaunt: Termagaunt with Devourer Fex: carnifex DakkaTyrant: Tyrant with 2x TL Devourer DL: Death Leaper HG: Hive Guard Zoan: Zoanthrope TS: Toxin Sacs AG: Adrenal Glands BP: Bioplasma Termagaunt: Termagaunt with Fleshborer Spinegaunt: Termagaunt with spinefist Hormie: Hormagaunt PoM: Parasite of Mortrex DoM: Doom of Malantai
Flyrant: Hive Tyrant with Wings HC: Hive Commander LW and BS: Lashwhip and Bonesword
Termagaunt = Termagant Doom = Doom of Malan'tai Dakka= anything that shoots a lot, so Dakkatyrant, Dakkafex Miotic/Mietic spore = Mycetic spore, for some reason you'll see this typo a lot and it's a bit of a pet peeve. OOE= Old One eye T-fex = tyrannofex SitW = shadow in the warp
Joined: Tue Jun 01, 2010 2:32 pm Posts: 684 Location: In the warp drinking tea with bloodletters.
So this tread kinda looks death, But anyways. Are gargoyles any good besides screening units? And what is a good sqaud size to field them?
_________________ English isn't my first language. 2500+ points of csm. Impurity shall be our armour, Hate shall be our weapon, Immortality shall be our reward!
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