Starting Tyranids? Start Here!

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Mattman154
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Re: Starting Tyranids? Start Here! 5th Ed Updated!

Postby Mattman154 » Thu Jun 10, 2010 1:40 pm

Urge... Uncontrollable....BLARGARGLLLEELLELE

Take off regeneration to help pay for the Tyrant Guard because with 4 wounds and a 3 plus save it may not help much and you can take Leech Essence in a pinch BLARGELELEGLELGELGLEGLEGLEGLGLLELE Or swap Regeneration for the 2+ armor save so you don't get gibbed by krak missles BLARGELELGELGLRLGLERLELGLELGLERGLE

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Re: Starting Tyranids? Start Here! 5th Ed Updated!

Postby Nocturus » Tue Jun 15, 2010 8:04 am

I have a small request for something to be added to this. Can you put up a list of the common nick names and what they mean? Such as Devilgaunt?

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Re: Starting Tyranids? Start Here! 5th Ed Updated!

Postby Mattman154 » Tue Jun 15, 2010 12:51 pm

Devilgaunt: Termagaunt with Devourer
Fex: carnifex
DakkaTyrant: Tyrant with 2x TL Devourer
DL: Death Leaper
HG: Hive Guard
Zoan: Zoanthrope
TS: Toxin Sacs
AG: Adrenal Glands
BP: Bioplasma
Termagaunt: Termagaunt with Fleshborer
Spinegaunt: Termagaunt with spinefist
Hormie: Hormagaunt
PoM: Parasite of Mortrex
DoM: Doom of Malantai

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Re: Starting Tyranids? Start Here! 5th Ed Updated!

Postby Tarnag » Tue Jun 15, 2010 5:15 pm

Mattman154 wrote:Devilgaunt: Termagaunt with Devourer
Fex: carnifex
DakkaTyrant: Tyrant with 2x TL Devourer
DL: Death Leaper
HG: Hive Guard
Zoan: Zoanthrope
TS: Toxin Sacs
AG: Adrenal Glands
BP: Bioplasma
Termagaunt: Termagaunt with Fleshborer
Spinegaunt: Termagaunt with spinefist
Hormie: Hormagaunt
PoM: Parasite of Mortrex
DoM: Doom of Malantai

Flyrant: Hive Tyrant with Wings
HC: Hive Commander
LW and BS: Lashwhip and Bonesword

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Re: Starting Tyranids? Start Here! 5th Ed Updated!

Postby Stephen » Tue Jun 15, 2010 6:56 pm

Boomfex: Carnifex w/ Stranglethorn cannon
Dakkafex: Carinifex w/ 2 TL MC Devourers
Stealer: Genestealer
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Re: Starting Tyranids? Start Here! 5th Ed Updated!

Postby Italus-Cro » Wed Oct 13, 2010 6:57 pm

I'm new to nids, but I'm confused.. What exactly happened to the Carnifex? Did they get discontinued or something? Or did the Dex writers forget to add him in? I really want a Carnifex, but not if 5th ed lost them..
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Re: Starting Tyranids? Start Here! 5th Ed Updated!

Postby Mattman154 » Wed Oct 13, 2010 7:23 pm

The carnifex is still there, however is base cost has almost doubled in points, and he is far less upgradeable. He used to be able to have T7, and a 2+ armor save. Not anymore!

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Re: Starting Tyranids? Start Here! 5th Ed Updated!

Postby Italus-Cro » Thu Oct 14, 2010 8:41 am

That's no fun! Oh well, we still have Tyrants and Zoans..
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Re: Starting Tyranids? Start Here! 5th Ed Updated!

Postby Dro250 » Wed Oct 20, 2010 10:51 pm

This is making me regret Marines! I was interested in the Nids but as a noob player I felt they were very specialized. I went with marines 1st since you need fewer of them since they have expensive point costs. I want to make a SWARM nid army! just over whelm my enemies! I want to learn how to paint first because I have a sick idea for a black and neon Green color scheme with accents of red.
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Re: Starting Tyranids? Start Here! 5th Ed Updated!

Postby Cedonuli » Sat Oct 30, 2010 3:05 am

Dro250 wrote:This is making me regret Marines! I was interested in the Nids but as a noob player I felt they were very specialized. I went with marines 1st since you need fewer of them since they have expensive point costs. I want to make a SWARM nid army! just over whelm my enemies! I want to learn how to paint first because I have a sick idea for a black and neon Green color scheme with accents of red.


Never play something just because it could be easier if you think you'll have more fun with something else.

Warhammer is very expensive as you know, if you think you may want to pick up nids use whatever models you have and proxy them for tyranid units. This will allow you to find out if you really do want them, if you do take them. There's no point in learning how to play 40k if the army you're playing isn't the one you want to play because you won't have as much fun.

I did this very thing before I started tyranids as my first army using proxys from my friends' armies like tau, marines, chaos warriors. I then did it again when deciding to play fantasy.

Tarnag wrote:
Mattman154 wrote:Devilgaunt: Termagaunt with Devourer
Fex: carnifex
DakkaTyrant: Tyrant with 2x TL Devourer
DL: Death Leaper
HG: Hive Guard
Zoan: Zoanthrope
TS: Toxin Sacs
AG: Adrenal Glands
BP: Bioplasma
Termagaunt: Termagaunt with Fleshborer
Spinegaunt: Termagaunt with spinefist
Hormie: Hormagaunt
PoM: Parasite of Mortrex
DoM: Doom of Malantai

Flyrant: Hive Tyrant with Wings
HC: Hive Commander
LW and BS: Lashwhip and Bonesword


Termagaunt = Termagant
Doom = Doom of Malan'tai
Dakka= anything that shoots a lot, so Dakkatyrant, Dakkafex
Miotic/Mietic spore = Mycetic spore, for some reason you'll see this typo a lot and it's a bit of a pet peeve.
OOE= Old One eye
T-fex = tyrannofex
SitW = shadow in the warp

I can't think of any others right now
6th edition tally:
Tyranids W7 T5 L2
Necrons W0 T1 L0
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Re: Starting Tyranids? Start Here! 5th Ed Updated!

Postby Clumbob » Mon Nov 22, 2010 10:39 pm

Gaunt = Hormagaunt (sometimes Termagant)
Gant = Termagant

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Re: Starting Tyranids? Start Here! 5th Ed Updated!

Postby painterofpaint » Sat Jun 04, 2011 7:00 pm

So this tread kinda looks death, But anyways. Are gargoyles any good besides screening units? And what is a good sqaud size to field them?
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Re: Starting Tyranids? Start Here! 5th Ed Updated!

Postby broran » Mon Jun 06, 2011 11:50 pm

snot pod = Mycetic spore
tyranids 1725 points without upgrades
necrons 1937 points un-upgraded
legion of everblight 15pt

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Re: Starting Tyranids? Start Here! 5th Ed Updated!

Postby Smurfyk » Tue Jun 07, 2011 12:20 am

painterofpaint wrote:So this tread kinda looks death, But anyways. Are gargoyles any good besides screening units? And what is a good sqaud size to field them?


They're great screening units, as they're highly manueverable and the model stands about halfway up most of our MC's (besides the Trygon, obviously). However, they're great once you get them into close combat as well. The AG/TS upgrades on them are particularly cheap, and they have a special rule that lets them wound on 'To Hit' rolls of a 6. I also throw them in with my Flyrant and these upgrades so that against SM units, I hit on 4+, reroll missed hits with preferred enemy (Old Adversary from Flyrant), wound on 4+ and reroll failed wounds assuming I charged with AG, which also puts me at I5 for the first round of combat.

I run these Gargoyles in units of about 20, give or take depending on the points size of the game. They aren't particularly survivable in shooting (only a 6+ save), but they are to be feared nonetheless.
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Re: Starting Tyranids? Start Here! 5th Ed Updated!

Postby Spacefrisian » Sun Jul 03, 2011 1:30 pm

could use some help on what to give my Hive Tyrant, right now i have Bone sword and Lash whip as Wysiwyg on it, cant decide on Heavy venom cannon or Brainleech cannon. (horde army)
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