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PostPosted: Tue Sep 07, 2010 12:16 am 
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You've been wondering about this for years who would win a battle fantasy or 40k tomb kings or necron. High elves or eldar. We will soon know the answer.

Hey guys on the 25th of September my local gamesworkshop are hosting a 40k vs fantasy turrny and I'm going to be there with camera in hand to document my games and other players as well if you want to see any peticular match ups please comment and I will try to acommadate your guys wishes as best as I can

The rules of the turrny are as follows
1500 40k army limit
2000 fantasy
there is also a hero brakted turrnywhere it is one 40k hero vs one fantasy 500 pt limit

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PostPosted: Thu Sep 09, 2010 9:56 am 
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I don't see how you can do that without changing the rules for one or the other or both, both games play distinctly different, so it's not really possible, especially since 40k is about shooting primarily and fantasy is combat primarily, how does your store intend to make it possible for the two games to compete with each other let alone hero fighting especially since there is no such thing as a hero in 40k, so are heroes and lords banned? and there is no Lord or Hero category in 40k sooo....

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PostPosted: Thu Sep 09, 2010 10:18 am 
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they have wounds and swords so they can fight


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PostPosted: Thu Sep 09, 2010 11:09 am 
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yeah but the way armour is set up is different from 40k and flammable and other special rules are distinctly absent from the 40k book so...

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PostPosted: Mon Sep 20, 2010 2:39 am 
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Im quessing some house rules have to be made (like flamers and perhaps melta and/or plasma being flaming attacks and such) but I think its possible... 40k will propably win though (or maybe not)... Lots of big template weapons in 40k with 8-10 strength...


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PostPosted: Mon Sep 27, 2010 2:01 pm 
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40K is going to win out right here.

Every unit has maneuverability over the formations in fantasy (even against skirmishers).
I 40K, there are no armor buffs or debuffs. So, if someone hits my space marine with a strength 5 hit, I still get my 3+ armor save.

If my Catachan guard gets hit by a direct hit from a catapult, I can just pin myself go to ground for the 6+ cover save. It's not like a guard on foot should be moving anyway.

Oh, and 40K has tanks like there is no tomorrow.
I can assault any horde unit in fantasy with my Black Templar assault terminators and win, losing maybe one terminator. Why? 20-40 preferred enemy attacks, re-rolling failed to-wound rolls, and it's a power weapon with furious charge. (Lightning claws)

I'm sorry but this will really be an unbalance fight. Technology is the key to our destruction. It's not that we have gotten better at fighting. It's not that there are more of us. The creation of the sword made the man big. But when the gun came along, he grew even bigger.

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PostPosted: Wed Oct 06, 2010 3:53 pm 
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Sounds fun, they probably will make the fantasy formations have the options of being skirmishers and will probably take general rules from shooting in 40k and combat in fantasy.

Fantasy and 40k are not TOO different on a basic level. The biggest differences are the more specific rules.

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PostPosted: Thu Oct 28, 2010 6:45 pm 
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Well when you say make fantasy units skirmishers, do you mean 40k skirmishers or Fantasy skirmishers? There's a pretty big difference now.


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PostPosted: Tue Nov 16, 2010 9:30 am 
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I agree with what blacktemplar and Redspy1 have said. I mean, the systems are way too different to work together. There's no way to make it even.




Oh and, blacktemplar, i sigged this.
blacktemplar wrote:
The creation of the sword made the man big. But when the gun came along, he grew even bigger.

It's an awesome sentence.

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PostPosted: Tue Nov 16, 2010 7:11 pm 
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blacktemplar wrote:
The creation of the sword made the man big. But when the gun came along, he grew even bigger.


but if the pen is mightier then the sword... then what would be the size diffrence?

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PostPosted: Wed Nov 17, 2010 1:00 am 
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Whoever fields an IG army will wipe the floor with almost any fantasy army. All those blast weapons, flamers...and the big large blast ordnance weapons will just obliterate things.

Every tank shot will go something like this:

1) Target the model in the very center of the 25 man unit
2) Roll a HIT
3) Lay the PIE PLATE OF DOOM and discover it covers the entire unit since they're so nicely packed together.
4) 25 S8 hits vs T3 models = 22ish wounds with AP3 = 22 dead infantry.


Don't get me wrong, I think it's an intriguing idea. But I suspect it will be very one-sided in terms of which forces will win.

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PostPosted: Wed Nov 17, 2010 10:07 pm 
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Sadly in Fantasy AP3 means nothing. The S8 means that the best possible save (1+) turns to a 5+ armor save with the usual character having some kind of ward save. Even Empire Knights would drop quickly due to lack of ward save. The problem would be firring at units with Regeneration. So thats a 4+ save you can't negate.


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PostPosted: Wed Nov 17, 2010 11:09 pm 
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That's why you would target the wizard that is casting regeneration.

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PostPosted: Thu Nov 18, 2010 12:57 am 
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Even with a 4+ save that can't be negated, that would inflict 11 wounds from my example with a single tank shot. I'm not sure how morale works in Fantasy, but in 40k rules that's a morale test just to stop your men from running like little girls.

So the question becomes - how many battle tanks can you field in this match? lol

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PostPosted: Thu Nov 18, 2010 10:58 am 
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Well, that depends on which force organization you use.

Do you use two separate Force Orgs? Have fantasy use the percentile and 40k use the standard? Or, will one of the armies convert to the other force org?

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Black Templars: 5000
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Lizardmen 3500
W-T-L: 11-0-3
Necrons: 3000
W-T-L: 10-3-6
"We play by Texas Warhammer 40K rules. The only rule is to know the rules."


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