Degrading Cover

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DracoAvian
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Degrading Cover

Post by DracoAvian » Fri Jun 05, 2009 10:35 am

The way I see it if a rocket hit a fence there wouldn't be much of a fence left...

Some weapon could/should have a cover degradation value and cover should have a durability value. This would add a degree of strategy to choosing your cover. If its durable it would be more attractive than if it was flimsy.

Thoughts?
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Re: Degrading Cover

Post by AlexDemille » Fri Jun 05, 2009 10:37 am

I don't think that would work for all cover/weapons. Perhaps certian weapons have the special rule.
That would also make the same slower with lots of little markers/dice roaming the battle field.

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Re: Degrading Cover

Post by DracoAvian » Fri Jun 05, 2009 10:45 am

That's what I meant. Rockets and grenades would be able to take out barrels and wooden pallets but perhaps not concrete. Rifles wouldn't be able to degrade cover
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Re: Degrading Cover

Post by Corpsey » Fri Jun 05, 2009 12:33 pm

I disagree with the no rifles thing. all cover should be degradable, so long as you have a weapon powerful enough to dislodge/destroy it. a wooden fence wouldn't be able to do much to stop a bullet, enough bullets will render that fence pretty much ineffective as a fence. concrete would be more susceptible to det packs. i think the chance of degrading cover be low however, as cover is a major part of the game, if this system is to be incorporated at all..
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Re: Degrading Cover

Post by Armageddon » Fri Jun 05, 2009 12:42 pm

i think that it is a great idea!
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Re: Degrading Cover

Post by punkminsam » Fri Jun 05, 2009 3:32 pm

I agree, partially. I think that yes, a rocket, for example, should be able to do some degrade damage to cover, but not lighter weapons. It all comes down to a question of realism and complicatedness (Is that a word? :wink: ) Sure, you could do that for most weapons, but before long it would turn the game in to a complicated time consuming slog, instead of the faster paced game it's supposed to be.

Then again, MWG knows what they're doing, it IS their game :D

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Re: Degrading Cover

Post by Andypenguin » Fri Jun 05, 2009 6:37 pm

I like this idea

Mwg if you want to do this, try looking into lotr's fortress rules for ideas?
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Re: Degrading Cover

Post by Epic Duck Mike » Fri Jun 05, 2009 7:09 pm

I think the biggest concern would be having to keep track of the "Hit Points" or "Strength" of each piece of cover. I do like the idea though, and a few simple counters could take care of that.
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Re: Degrading Cover

Post by DracoAvian » Fri Jun 05, 2009 10:22 pm

Maybe a basic roll for weapons that can degrade. Each cover has a token with a number/symbol that indicates what type of cover it is. Maybe a +10 roll and you trade the token in for one of lesser value.
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Re: Degrading Cover

Post by Damn Lucky » Sat Jun 06, 2009 1:13 pm

Maby when the game gets into Vhecile and Heavy support sort of stuff. There could be simple Cannons and artillery pieaces that chould have a specal rule for removeing cover.


The Cover would have a Durability Value.
The Cannon would have a Explosive Force Value.

You then Roll the EF Value ageist the D Value and see if the cover is removed.


This would need to be play tested the crap out of, because it could end up being REALLY unbalanced.

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Re: Degrading Cover

Post by Armageddon » Sun Jun 07, 2009 11:48 am

maybe you should just roll to totally destroy the cover e.g. 6+ cover is blown sky high 6- the rocket/beam/lightning spear? misses and hits the floor a few yards away, although you could end up destroying ALL of the cover and turn the game into a total mess.
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Re: Degrading Cover

Post by Hiadel » Sun Jun 07, 2009 10:15 pm

I like the idea, but I also see how it could take away from the main theme of cover. I think you should aply the idea, but make it very limited. Mabey giving rocket launchers and the like an ammo value?

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Re: Degrading Cover

Post by zuzu » Mon Jun 08, 2009 4:04 am

as i see it... they have a rule now for blast weapons deducting some of your cover bonus, but not removing it. the game really doesn't have anything that can make a bigger boom than a RPG, even the vehicles arn't going to (or as i see shouldn't) be things as heavy artillery.

if you shoot a window or a stone wall with a small missile, you make a hole or the window larger, unless you hit the same place enough, but you rather hit the people inside or behind the cover.
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