My idea for a faction is based around the collapse of general military structure/etc. not sure about all that thought as i've been too lazy to read up on the history and i probably should of done that before deciding to post this but.. we'll see...
An entire battle-group of of some random nation survived the event and their camaraderie holds them firm together as a fighting force. They don't have the technological prowess of the shield, but they are a step above the marauders as they have been trained in the maintenance and creation of weapons/etc.
They fight just to keep each other alive, no real goal outside of just getting by. nothing else matters to them, they're soldiers, and they only have each other now. As such, they'll retreat if they take too many losses
They feature specialized teams for performing roles instead of generic "ranged squad" "melee squad" stereotypes. such example would be an MG team, 2-3 men, one with an MG while the other carries things like ammo, tri-pod, optics and the possible third for radio communications and co-ordination. Sniper Teams in the form of shooter and spotter, assault teams brandishing grenades, and pistols/machine pistols. Generic riflemen type squads do exist, but fill a more utility roll as i guess they'd be the ones that hold objectives, build barricades. More like Combat Engineers than anything.
Also have scout teams, again 2-3 men that may infiltrate into the board, are armed with submachineguns and can probably set traps. generally fragile/weak they focus on explosives and stealth to sneak around and hit them where it hurts. not sure how this can be balanced though.
Also, prefer mobility and range avoiding melee or extremely close confrontations, their vehicles (if incorporated) being either transports or light vehicles with heavy weapon mounts.
Instead of an entirely different faction, they could be taken as merc's, i guess... can take a 2-3 teams, or something.
less of a gameplay and more of a fluff look, they are nomadic, wandering about the world scavenging things. Generally not aggressive, they'll avoid a conflict if they can, but are very well prepared to fight if directly threatened.
thoughts?
_________________ The Rule Monkey is always right. Always.
The biggest problem with this idea is that anyone who was in the military before the event, would be 90 years old at best, and more likely into their 100s, if they were alive at all. They wouldn't really make a very effective fighting force Basically speaking, anyone currently alive on Earth is the child, grandchild, or great grandchild of someone who survived the Event.
Joined: Sun May 31, 2009 1:59 am Posts: 538 Location: Amerca, no "i" in team
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Perhaps a coalition of many soldiers from a few different nations who gradually grouped together in the aftermath of the event. They raised their children in the surviving military bases. The only thing these men and women know is soldiering. They fight hard but also know when to quit.
_________________ My Terrain Projects: Human, Elven WHFB: High Elves, Wood Elves, Dark Elves WH40k: Eldar
In Fallout the Brotherhood of steel was Xenophobic. In the sence that they did not trust outsiders. To be in the Brotherhood of steel you had to be born into it. They were also very isolationist and only came in connect tack with outsiders when recovering old tecnology was evolved.
They did not like the people who lived in the waste lands. Seeing them as squanders who would rip apart and destroy the surviving tec causing it to be lost forever.
Elements of this could be incorporated into the Ex-Military faction.
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