i agree there should be vehicles but limited transports with low armor should be restricted bikes should be treated as they are in 40k and if an army had an tank it should be highly resticted like perhaps 1 per army maybe 2. just so it isn't armor happy like my imp guard are.
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Well...I don't think there is debate as to if there's going to be vehicles.
The question now is what kinds of vehicles will be included in the game. Bikes, pickup trucks, and light armored transports are all well and good, but that kind of limits the idea of including vehicles in the first place. I, for one, would prefer something with a bit more punch, like a light tank.
Also, what about ATVs and reconnaissance aircraft? Helicopters? Ships?
Joined: Tue Nov 18, 2008 10:50 pm Posts: 2196 Location: In the Shadows
i have no problem with there being light vehicles, but they need to be done right. they should only alter your to hit, not really offer any more protection than that. Pickup trucks are about as armored as a non-military faction can get. Maybe the shield can afford getting a light apc, but if you put too many tanks in the game then you are altering the entire scheme of the game.
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Vehicles should be included. All of them. Even futuristic tanks which might seem as an issue are not that strong if you fire on them with rocket from some kind of rocket lancher device, or blast the tank with bomb, or burn it with plasma and/or laser weapon systems or pierce it with railgun/coilgun.
1 shot on tank with such weapon and it is imobilised and destroyed, or in best case just maimed and with it's crew completely stun and disoriented.
Try to look on vehicles like mobile cover which has the ability to carry some more devastating weapons capable of leveling the enemy covers and parts of buildings with earth. (just like coilgun/railgun, rockets, bombs ) . Or like fast transport and in the same time support unit (if it's light vehicle = ordinary infantry can take down it's crew with ordinary weapons if they get little bit higher dice rolls to hit)
In my oppinion, what you should all think about are not ground vehicles but air vehicles. Something like helicopter: yet it has something like "jet engines" to hover and move though the air serving as scout, fire support, evacuation vehicle, hit and run vehicle. (if it will fly it will be extremely sensitive to fire, it only one of engines get's damaged the vehicle can get out of control and crash, or simply crash due to engine failure, or explode and it's pieces fall on the earth causing there template damage to anything down and after the crash you have a burning cover which may also count as dangerous)
But, vehicles should be very expensive in points and they should have limit ( divide them on light, heavy, and air units and determine which army can have which type and how many, if any)cause they can withstand more fire than ordinary units, also they can carry weapons which are too heavy and too potent for ordinary men to carry.
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Joined: Sat Feb 02, 2008 10:56 am Posts: 6884 Location: Wisconsin, USA
I haven't been following the PH forums much but if memory serves you guys have this in a post-apocalyptic setting right?
So it'd make sense if people we're finding their F-150's and such and mounting 50 cals and such in the rear. Bieks should be treated similarily to how they are in 40K as if the bikes destoryed the rider probably would to and if it's only the rider people would probably be a little busy fighting the enemy to try and slavage it.
The closest thing to a tank I think would work is something like the busses from Dawn of the Dead (remake). It could transport a whole squad of like 10-15 people. Has firing points, etc.